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  1. #71
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Theodric View Post
    They're far from overpowered. WAR dished out an immense amount of damage throughout much of 2.0 and 3.0 whilst PLD was forced to hit like a wet noodle by comparison. It's fair for PLD to finally be in a strong spot after being stuck in a horrible spot for the better part of two expansions.
    Or we could make all tanks pretty equal.
    Shouldn't have 1 tank be better than everyone else in almost every way.
    Reminds me of AST a bit, since they sucked so bad in 3.0, they overbuffed it in 4.0 and SCH got a huge knockdown from it.
    Oh and not to mention 2.0 WAR...instead of feeling bad about how one job outdid the others, just buff the rest and not nerf everything?
    Luckily, we've seen some good stuff from WAR but DRK needs a good looking into.
    (2)

  2. #72
    Player
    aqskerorokero's Avatar
    Join Date
    Nov 2016
    Posts
    279
    Character
    Aquis Onionslicer
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Paladin now has all things that should be in the game from 3.0... an aoe on gcd, magic block, and 1 resource based dps skill. And for that guy that said he didn't understand why an big ass axe and a giant sword can't output more damage than a stick (one hand sword)...well...the nuke ability is a white magic SPELL...that has to be casted.

    Caster > Melee XD
    (2)

  3. #73
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Based on fflogs statistics all tanks' dps are within like 2-3% of each other when played well (95%+ percentiles), with war mostly on top. The things that make pld really powerful are the utilities, and the "easy" unpunishing rotation where war is has the strictest and most punishing rotation.

    Intervention is really good in fights with many tank busters like neo exdeath, you can basically have intervention up for every single aero 3. Combined with sentinel or rampart, intervention in a "free" cd for the other tank (30% mitigation from sentinel + intervention is as powerful as war/drk's most powerful mitigation outside holmgang/LD), while still mitigating damage for yourself, so it's really powerful for mechanics that hit both tanks (twin bolt, terminal antilight). Cover having 20% mitigation makes it essentially a free rampart when you can coordinate cds with the other tank. You can use cover + awareness + sheltron for o3s critical hits without using up your own personal cds for picking adds. You can cover + rampart + sheltron the #1 aggro healer after the almagest following grand cross delta, so you don't have to fight for aggro while they do multiple big aoe heals. If you time it right cover and rampart will last for both aero 3 and earth shaker, that's essentially a free bonus rampart for 2 tank busters while making aggro management easier (instead of provoke + 1-2x halone while the healer is using cure 3 and medica 2, you can just provoke after they're done healing, then have them use lucid).
    (0)

  4. #74
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by anubis1820 View Post
    I love how everyone who ever played pally acts like they didn't start off as the best tank in game during 2.0 then warrior got nerfed to lower IB from 300% life back to 100%. Hell I remember the beginning of coils I cleared Twin as a solo pally i90 gear. It was only when we got are dps stance from HW we became OT gods. Also nobody's talks about the bonuses we lost for having stacks and not using them
    Paladin didn't start off as the best tank in 2.0 it was the only functioning tank in 2.0. The 2.0 Warrior was incredibly flawed with a very narrow window of tanking viability that depended heavily on incoming damage versus the Warrior's damage output. The Warrior varied between overpowered in content it outgeared, effective in content it was geared for and squishy in content it was undergeared for.

    The Warrior was heavily buffed so that its viability window was much larger starting in 2.1.
    (3)

  5. #75
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by aqskerorokero View Post
    Paladin now has all things that should be in the game from 3.0... an aoe on gcd, magic block, and 1 resource based dps skill. And for that guy that said he didn't understand why an big ass axe and a giant sword can't output more damage than a stick (one hand sword)...well...the nuke ability is a white magic SPELL...that has to be casted.

    Caster > Melee XD
    well, Dark Knight uses magic all the time with Dark Side and Dark Arts, together with his massive sword... Caster + Meele > Caster > Meele ?

    we should not forget that PLD has a shield. for balance reasons either PLD should lose some attack, or WAR and DRK should get a passive trait for an increased parry rate. if PLD wants to dps the same amount, why does it has better defense then? either you trade off some mitigation for damage, or you make everyone equal in everything.
    (5)

  6. #76
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Valinis View Post
    WAR reigned for 2.0 and 3.0, let PLD have the stage for a change.
    Quote Originally Posted by Theodric View Post
    They're far from overpowered. WAR dished out an immense amount of damage throughout much of 2.0 and 3.0 whilst PLD was forced to hit like a wet noodle by comparison. It's fair for PLD to finally be in a strong spot after being stuck in a horrible spot for the better part of two expansions.
    You clearly weren't playing pld right at all in ARR...which is pretty sad considering you only had one combo worth using.
    (0)

  7. #77
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Valinis View Post
    WAR reigned for 2.0 and 3.0, let PLD have the stage for a change.
    To be honest warrior reigned for most of 1.2 as well (At least after jobs were added) took them ages to buff paladins. Paladin could take a pounding but they couldn't keep hate on anything for the longest time.

    Although 1.2 steel cyclone was op as hell. Spent a lot of my time in natalan spirit bonding parties with 8 warriors just ripping everything to shreds. No healers no dps just steel cyclone spam all day long. Was the most op job there was
    (1)

  8. #78
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    They're far from overpowered. WAR dished out an immense amount of damage throughout much of 2.0 and 3.0 whilst PLD was forced to hit like a wet noodle by comparison. It's fair for PLD to finally be in a strong spot after being stuck in a horrible spot for the better part of two expansions.
    Good insight : Make all non paladins tank pay for an era they weren't even probably playing, so all the paladins including the many that never played this era, get satisfied.

    Job Pools aren't a "big common brain of different people sharing the same memories and guild", they are different people, with different history throught the game. FFxiv achieved higher and higher player base since the relaunch, with an actual peak at SB release, and none of thoses players give a shit or have anything to pay for ARR or HW bad balance.
    (2)

  9. #79
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Quote Originally Posted by Dzian View Post
    As much as your joking I kinda sorta wish it was true. Would finally allow some real diversity in jobs. Especially with the way se tried to make whm a pure healer. Pld a defensive tank. Be much more interesting that the every job can do everything crap. Where it really doesn't matter what your party make up is
    In a way, I do as well. I've always found a defensive/self healing play style to be more fun then an attack focused style. And since all three tanks are basically attack tanks right now my personal levels of fun have kind of dropped of at the minute.

    Quote Originally Posted by Reynhart View Post
    I still think you need content designed for two tanks. But 2 tanks, 1 healer and 5 DPS should be an option if you have the "king of mitigation" in your setup. But, PLD should have the option to trade the right amount of damage for the right amount of defense, for when you end in a usual 2-2-4 setup where the increased defense is not needed. For example, imagine if the PLD could Block on GCD. Sure, it can allow you to have a permanent -20ish% damage reduction, but at the cost of most of your DPS. So you'd have to chose how many GCD you sacrifice for mitigation.
    The idea of being able to be super defensive on command, but losing DPS for doing so, is pretty interesting. The only problem I see is that defense has an upper limit, but DPS does not. Once you have a certain amount of defense, to the point that all three tanks can survive the same attacks and tank busters just fine, DPS becomes the new stat we pick "best tank" by. Sure PLD's will have a spot in any raid group on week 1 of the new patch, but by week 10 WAR and DRK, who deal more DPS then PLD and can now live through the same hits as PLD, will be the go to tanks. The only way for PLD to stay a real option in the long run is for our DPS loss from defense focus to be made up for by healer DPS gain from not having to heal us nearly as much as a WAR or DRK. And while I would like the idea personally, I can't picture SE pulling it off without unbalancing the game even more. Still, it's a cool idea all the same.
    (0)

  10. #80
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Reading the tank forums makes me wonder if the people who claim that WAR doesn't have the best defense in the game have never read their skill tooltips. 20% damage reduction +100% parry rate on a 90 sec CD, +20% max HP plus heal and 30% damage reduction on 2 min CDs, and an immunity on a 3 min CD. How is that even the worst defense? WAR has the best defense in the game by a massive margin, and that's not even counting Inner Beast, which honestly isn't counted cause using Defiance guts your DPS by way too much. Seriously though, WAR has a CD for every tank buster a fight can throw and a lot of CDs to spare for stray damage. WAR doesn't need a shield...

    DRK, on the other hand is in dire need of defensive CD recast reductions for anything non-magical.
    (6)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

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