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  1. #1
    Player
    Pyitoechito's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Baragara Nazzlohsyn
    World
    Cactuar
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by babizokahh View Post
    Ideas from Dissidia summon mechanics, Potd Manticore mechanic, Elementel wheel mechanics, trances mechanic, pvp profil mechanic, pet-skill ideas etc - several ways to go, interesting to see if anything the community thought about is going to be inspiration for the dev team... fingers crossed ^^
    I don't mean to be a Debbie Downer, but I would strongly suggest not getting your hopes up. Unless there are riots in the street or the entire game flops like 1.0, I don't think SMN will ever be reworked on a massive scale akin to these suggestions.

    Throwing away current SMN would be a massive waste of resources. Designing a new and balanced job is a huge time (and money) sink, so they'd probably have to put aside a new job planned for 5.0 to rebuild SMN from the ground up (for 5.0). Then there's the community backlash from literally retiring a job and handing them a completely different one. If the transition from 3.x to 4.0 is anything to go by, it would not be pretty.

    Then there's the possibility of new SMN not even being that good. Sure, these suggestions sound fun, but in practice they might not be at all viable. If they put hundreds of hours into a brand-new SMN and it ends up only slightly better than current SMN (or worse) then it ends up being a huge waste of time and money.

    The smartest thing for the dev team to do is to continue work on current SMN, tweaking the job until the community is satisfied with it. The best people can hope for is the release of a new job in a later expansion based on one of these SMN ideas with a different job name slapped on it.

    But I could always be completely wrong. I'm just saying that it's probably best to not hold your breath for some massive changes to Summoner.
    (1)
    Last edited by Pyitoechito; 08-10-2017 at 11:31 PM.

  2. #2
    Player
    lokinmodar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Lokin Modar
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Idk... Come 4.1 i'll already have lost the last bits of interest for SMN and/or MCH. Time to invest in some job else...

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Sustain is probably the last thing the dev team should be concerned with as far as smn fixes go, let's get that straight right now. The way people talk in this forum makes it sound like sustain is the only thing wrong.
    (7)

  4. #4
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    Sustain is probably the last thing the dev team should be concerned with as far as smn fixes go, let's get that straight right now. The way people talk in this forum makes it sound like sustain is the only thing wrong.
    Sustain is not the only thing wrong but the lack of sustain makes pets USELESS (particularly Titan) outside a group where an actual healer *might* heal it...physick on SMN might as well not even exist.
    (4)

  5. #5
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ayerinn View Post
    Sustain is not the only thing wrong but the lack of sustain makes pets USELESS (particularly Titan) outside a group where an actual healer *might* heal it...physick on SMN might as well not even exist.
    Honestly, anyone that says we don't need it, should go and try and Titan Tank Shisui, with a full set of 260 gear, then come back and say its not needed still. Specifically the Ruby Princess, with mechanics that force you into a situation to use no abilities for a set period of time. At that point, Titan is nearly one shotted (sub 1000hp) thanks to a follow up AoE and if healers don't react fast, after the old man debuff wears off, hello dps queues once more.Sustain would actually be of one benefit for this specific scenario due to the wind up time of the charm mechanic that you interact with a chest to avoid, which gives you time to cast a sustain before the chest interaction and charm going off, cause you cannot do anything action wise in the old man state, so the near room wide aoe after the charm can not be as much of a 'oh shit hang in there titan' reaction when it goes out.

    Also, before anyone asks why I even suggest this or why did I do such a thing. Cause Party Finder is a dick with full premades for dungeon grinding, esp if the tank drops.

    Everything else issue wise sticks out like a sore thumb, and has been mentioned repeatedly, but I have yet to see anyone give a legitimate counter argument as to why we honestly don't need sustain, aside from the preemptive assumption that it's only used just for soloing and healers can just AoE it in a group or raid, which this would mean trusting your healer to you know, do their job given the situation played out.

    Just going to end off on my rant here and say that SE needs to say if we are a pet class or are slated to be a glorified BLM with summons. This wishy washy going back and forth and fucking up our identity is causing more headaches than there needs to be and if we are supposed to be having our pets and will be continuing to rely on them, then they need to give us a means of self utility to help keep them alive. All pet classes have at least one form of pet aspected heal, this is a staple to the pet classes, which extends as far back to the days of EQ (Necro, Mage) and DAoC (Cabalist).

    TL;DR for the 'unsustainers': Titan tank shisui in full i260, and come back and say you still believe we don't need sustain. Oh, and have healer and melee dps in full 310 to get the added effect of keeping up with enmity.
    (0)

  6. #6
    Player
    Cressidia's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Mia Mor
    World
    Brynhildr
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Senliten View Post
    TL;DR for the 'unsustainers': Titan tank shisui in full i260, and come back and say you still believe we don't need sustain. Oh, and have healer and melee dps in full 310 to get the added effect of keeping up with enmity.
    I am sorry but What is this nonsense about ? Why are we need to tank dungeon ? It is tank job to tank the boss why you need Titan to tank it ? Is SMN tank now ?
    (4)

  7. #7
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Titan is used in solo content to tank things. Typically in job quests, hunts, and in undersized content. It fulfills that job well, but requires sustain to actually do that safely. The Titan job quest in particular has been hit hard by the loss of Sustain.
    (3)

  8. #8
    Player
    KfLeX's Avatar
    Join Date
    May 2014
    Posts
    380
    Character
    Lola Milila
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I play summoner a lot in ranked feast pvp. That summon blocks my view and those maps are pretty tight. Bahamut is nice and all but it's huge for feast pvp. I don't play summoner much in pve though so not sure it it works out there.
    (0)

  9. #9
    Player
    Xie_Belvoule's Avatar
    Join Date
    Jun 2017
    Posts
    39
    Character
    Xie Belvoule
    World
    Faerie
    Main Class
    Dragoon Lv 60
    So I decided after years of playing that I'd level SMN in SB because it looked like it was moving more toward a classic summoner. I leveled it from 1 to 56 and quit. The job is so poorly thought out and boring that it was actually sapping my will to play. When a job is so bad it makes you not want to play you know you've found the worst job in the game. The devs aren't inspiring any confidence either. I mean do they even know why it's so unfun to play?

    I'll put it this way, one thing they did in SB was to combine spells that are similiar (Stone for example) and removed off globals and DoTs that were simply pushing a button to do more damage. If they did that with SMN you would see that their wouldn't be a job left. I mean roll ruin, ruin 2, ruin 3 and ruin 4 together and you have like one attack spell. Get rid of the DoTs and oGCD "do more damage" buttons and you have no bio, miasma, or rouse etc. The job is the opposite of their new design philosophy and needs to be completely rebuilt from the ground up. If you think that's too much work then I direct your attention to 1.0>ARR. Surley rebuilding SMN isn't as much work as rebuilding an entire game. Decouple it from ACN and have ACN lead to SCH. Make SMN about trances. They have base unaspected spells that gain a matching element to what ever trance they are in and say the Ifrit trance gives their aspected spell a DoT and let them build, we will call it aether gauge, to summon Ifrit for a big single target burst. Just an idea off the top of my head. Point is they need to completely rebuild SMN.
    (2)
    Last edited by Xie_Belvoule; 08-10-2017 at 11:56 AM.

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The devs are pretty smart and by now they know how to Bala 've jobs pretty decently (compare to most other MMOs like WoW or FFXI). They buffed AST and MCH in 3.x and WAR in 2.x, I'm sure they can fix SMN, they created it after all and they monitor performance data in raids.
    (0)

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