Quote Originally Posted by Fensfield View Post
I'm sorry to jump on you so, but... I'm afraid you're talking out of your bottom in this case, operating on understandable logic though you seem to be. Changes to servers' physical locations are something they are merely considering for the future, not a part of the current plan. The present language-based server plans are for communication and the slight increase in playability might come from players lagging a little less dissimilarly to one another, but no less across the board. At the present moment, they are focusing on latency minimisation without moving the servers.

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Now, on that, I can agree with you.
What looking at reducing latency without moving the servers means is checking router settings to make sure they are all load balacing properly, check they are using the most efficiant protocols, checking switch configuration and things they can do on the firewalls, also checking the actual servers to make sure they are using the best equpment and the servers are setup as efficiantly as possible. However they have seen that the physical servers aren't capable of much more network wise than they are doing, which is why they are moving to the 2.0 servers.

And as I said the 2.0 servers arent at SE yet so they will look in on the 2.0 test server they will have and open it to people in the regional offices to check the latency around the world, and if it is unacceptable they will have no choice to move them out of Japan if they use regional servers.

They should beable to get the latency down to atleast 0.2sec with the 2.0 servers and any changes they do with the networking equipment without any problem with the servers in Japan, if they are using up to date equipment it should go down more.