Results 1 to 10 of 245

Dev. Posts

Hybrid View

  1. #1
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70


    Mood tbh. Like... I was expecting something more than this, some stopgap measure, maybe dreadwyrm aether reduction to 1 + potency nerfs, maybe progress towards aether not erasing on death, something more than this.

    It's exhausting waiting for a patch in the distance tbqh.
    (3)

  2. #2
    Player
    Valenten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by PriyaJugulataris View Post


    Mood tbh. Like... I was expecting something more than this, some stopgap measure, maybe dreadwyrm aether reduction to 1 + potency nerfs, maybe progress towards aether not erasing on death, something more than this.

    It's exhausting waiting for a patch in the distance tbqh.
    Why would they nerf potency for bahamut when it doesnt even do the full amount as is since pets only do 70% potency as is from what ive been told.
    (1)

  3. #3
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Valenten View Post
    Why would they nerf potency for bahamut when it doesnt even do the full amount as is since pets only do 70% potency as is from what ive been told.
    There's been an idea going around to reduce dreadwyrm aether requirements to one rather than two (like in pvp?), so that bahamut comes out much more often, and weakening some of his skills to make up for it. It's not my... personal desire for the class, but it'd be better than system we have currently, if.... annoying to other due to the sheer size of bahamut.
    (0)