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  1. #1
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ailis View Post
    They said the major changes will take time to implement in the game, so I'm guessing they're going to do that in 4.1. Right now it's just a few tweaks here and there but nothing major in the gameplay.
    Or gee, they could just put it back like it was pre-xpac with a buff to dots....
    (0)

  2. #2
    Player
    Valenten's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    33
    Character
    Valenten Ornisk
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Besame View Post
    Or gee, they could just put it back like it was pre-xpac....
    Cant have that SMN would be good then!
    (0)

  3. #3
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Valenten View Post
    Cant have that SMN would be good then!
    Yeah, I played my job summ to 70 and have such an unenjoyable time with group mobs in dungeons like Kugane that I stopped running her. My stand alone summ now just sits at 60. Not bothering, too much work lol.
    (0)

  4. #4
    Player
    darcwizrd's Avatar
    Join Date
    May 2016
    Posts
    12
    Character
    Bennoni Overway
    World
    Siren
    Main Class
    Summoner Lv 70
    So one thing that people have been echoing in this thread is to "Wait for 4.1 and then there will be the changes you want", but I don't think that is a good way to think. We shouldn't be complacent and expect that the dev team will just understand the full concerns of the job. This patch has, as many have said in various mediums, like a slap to the face. There are many ways that would help with the job in terms of potency and cooldown changes, including buffing the Ruin spells, lowering the cooldown on Shadowflare, etc. However a 10 potency increase after all the post and thoughts of in this games various communities seems bereft of any real thought or reasonable level of understanding. If there were more of a clear way of understanding the intentions of the dev team outside of the patch notes and the seemingly interspersed interviews, I for one would be more willing to accept this sort of thing to know that they have at least acknowledged some of our concerns.
    (5)

  5. #5
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by darcwizrd View Post
    So one thing that people have been echoing in this thread is to "Wait for 4.1 and then there will be the changes you want", but I don't think that is a good way to think. We shouldn't be complacent and expect that the dev team will just understand the full concerns of the job. This patch has, as many have said in various mediums, like a slap to the face. There are many ways that would help with the job in terms of potency and cooldown changes, including buffing the Ruin spells, lowering the cooldown on Shadowflare, etc. However a 10 potency increase after all the post and thoughts of in this games various communities seems bereft of any real thought or reasonable level of understanding. If there were more of a clear way of understanding the intentions of the dev team outside of the patch notes and the seemingly interspersed interviews, I for one would be more willing to accept this sort of thing to know that they have at least acknowledged some of our concerns.
    I think it has more to do with the fact that people don't want to see this place being burned to the ground over the fact that you didn't get an overhaul in a minor bugfix patch when it was said in the same sentence that bigger changes will come later. Keep giving feedback, but don't just flame on mindlessly.
    (3)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #6
    Player
    darcwizrd's Avatar
    Join Date
    May 2016
    Posts
    12
    Character
    Bennoni Overway
    World
    Siren
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Waliel View Post
    I think it has more to do with the fact that people don't want to see this place being burned to the ground over the fact that you didn't get an overhaul in a minor bugfix patch when it was said in the same sentence that bigger changes will come later. Keep giving feedback, but don't just flame on mindlessly.
    That's definitely fair I didn't mean to say we need to set fire to something, just I would prefer more transparency on the intentions so that people who really want to play SMN aren't in a tizzy, because when you read: "There will be adjustments", you expect it more along the lines of what DRG got rather than the small QoL stuff SMN has gotten so far.
    (1)

  7. #7
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by darcwizrd View Post
    That's definitely fair I didn't mean to say we need to set fire to something, just I would prefer more transparency on the intentions so that people who really want to play SMN aren't in a tizzy, because when you read: "There will be adjustments", you expect it more along the lines of what DRG got rather than the small QoL stuff SMN has gotten so far.
    This. DRG was slapped as well with 4.0, but 4.05 and 4.06 really look like efforts were made to patch it up, and seriously patch it up.

    Us ? dots increased (good, 150 DPS more without changing my rotation is always a good thing), and the fact that aetherflow count even if the action miss (which happened to me with Bane in dungeons but NEVER in raid so no impact whatsoever).
    Ok 4,1, ok but they didn't speak of 4.1 (only said "later") + it will be the third time I'm waiting desperatly for something to change, starting to get angry there.
    (4)

  8. #8
    Player
    Tsubaki_Tsukino's Avatar
    Join Date
    May 2014
    Posts
    5
    Character
    Tsubaki Tsukino
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Karshan View Post
    This. DRG was slapped as well with 4.0, but 4.05 and 4.06 really look like efforts were made to patch it up, and seriously patch it up.

    Us ? dots increased (good, 150 DPS more without changing my rotation is always a good thing), and the fact that aetherflow count even if the action miss (which happened to me with Bane in dungeons but NEVER in raid so no impact whatsoever).
    Ok 4,1, ok but they didn't speak of 4.1 (only said "later") + it will be the third time I'm waiting desperatly for something to change, starting to get angry there.
    How? DRG only got potency changes that didn't address their issues as well. They still lose all resources on intermissions and it still takes forever and a day to build to Nastrond which only gives 960 potency around every 90 seconds if you have to build from scratch. They just got a bandaid as well. I get that SMNs are frustrated, but that doesn't mean that DRGs still don't have their complaints as well.
    (1)

  9. #9
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    it's a 6.67 potency per second increase. At ilvl 320 we do around 21.5 dmg per potency, so assuming no DH or crits it's a 140 DPS increase at least.
    It's nice but it doesn't reduce the gap between outstanding and good players, AND it doesn't get the rotation any less clunky (so you still have to sweat your ass out to make amounts of DPS comparable to others and not be the guy pointed out)
    (0)

  10. #10
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Karshan View Post
    it's a 6.67 potency per second increase. At ilvl 320 we do around 21.5 dmg per potency, so assuming no DH or crits it's a 140 DPS increase at least.
    I've looked this morning into my logs. My DoTs do around 800 DPS. So +25% potency will be an increase of around 200 DPS.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

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