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  1. #151
    Player
    Xehmnus's Avatar
    Join Date
    Jun 2017
    Posts
    50
    Character
    Xehmnus Rayne
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Vercure/Verraise feel more like... safety jackets, sorta. If you have a halfway decent healer(s), you shouldn't have to touch either ability. I'd rather spend that mana doing damage and/or giving the healer a mana boost should they need it.

    That said, crap happens and if the situation is dire and circumstances call for it, yea... I'm gonna Verraise. Usually, in my experiences so far, it's just the healer died, I vercure the tank, dual cast Verraise on the healer, and pop another vercure or two between the both of them while giving the healer mana. Assuming I can anyway.

    The potential to be able to do so many quick raises/cures does kinda raise an eyebrow, but... ideally a RDM shouldn't even be required to consider it, much less have to do it. If people are doing what they're supposed to be doing anyway. Yes, mistakes happen and people screw up and/or die... but if it's happening enough to where the healer(s) can't handle it, it's time to regroup and make sure people got their ducks in a row, not rely on a dps to cover ass.
    (0)
    Last edited by Xehmnus; 08-08-2017 at 11:40 AM.

  2. #152
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Llugen View Post
    The damage spreads for the top red mages and the top BLMs are within 9% of each other for halicarnassus and within 4% for neo exdeath. This alone makes the "higher" personal damage contributed by BLM not worth the mobility headache, again to say nothing of buffing the party with embolden.
    It's still higher personal dps, and we were talking about Embolden, now you're throwing the mobility of the two jobs in the mix?

    Quote Originally Posted by Llugen
    I don't deny that yoshi p plays the game but we who play the game to min-max and speedkill are not talking out our butts.
    Once groups are getting to the point of speedkills, they'll likely start using BLM (and to a lesser extent, SAM) more due to the higher personal dps.

    Quote Originally Posted by Llugen
    Lastly, if you honestly can't see how raising 5 people in 10 GCDs with almost no ramifications is overpowered, then I have no need to argue with you about it any further. They've said for years SMN having raise was overpowered, which was then balanced by a long cast time, a huge MP dent, and basically requiring swiftcast. Now RDM can crank them out like candy.
    Who are "they''? Because I don't recall the devs ever stating that SMN raise is overpowered, nor would I be able to take anyone claiming that seriously

    Quote Originally Posted by Llugen
    Perhaps you've never done O1S but you can absolutely do it with 5 deaths.

    You might even be able to do 2 with 5 deaths. I know I've done it with 3.

    Neo Exdeath, probably not, but any normal mode deltascape raid yes, or any other content in the game at the moment.
    But, like you said in a previous post:

    Quote Originally Posted by Llugen
    Devs don't balance things for casual gameplay, they balance things for highest level.
    Why are you dragging v1s/normal deltascape into this? Those aren't "highest level". Why do you care if a RDM is able to verraise a couple of times for a random group in normal Deltascape?

    Quote Originally Posted by Llugen
    Making it so verraise and vercure cannot be dualcast is more than enough of a healing magic nerf, and it's not even unreasonable. You could still swiftcast verraise (like the rest of the DoM have to do) and you can still spam vercure if you had to. Easy.
    Dualcast is the unique thing about RDM that people enjoy, suddenly no longer having that affect some of their abilities is rather silly, especially when you even stated that the highest level content (v4s) is unlikely to be cleared successfully with too many deaths/verraises.
    (7)
    Last edited by Nezerius; 08-08-2017 at 11:39 AM.

  3. #153
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Rdm's easy raise makes it OP for progression though. Having a gimped dps running oom is better than the healers going oom if you're still learning the mechanics. Not taking rdm would be a huge blow for progression especially considering the weakness debuff changes and the new encounters' mechanics being forgiving enough to allow groups to crawl through to the end (enrage) despite many deaths (angered's healer made a good post about it on reddit).

    Personally speaking from my experience, my group would've spent many more hours progressing on o3-4s if it weren't for the rdm raising a bunch of people during progression. Some of our early clears had a lot of deaths and it wouldn't have been possible without rdm (10 deaths in o2s, 9-13 deaths in o3s, 4 deaths in neo exdeath). Yes we're terrible at doing mechanics, but the point is that if we didn't bring rdm we would've needed to spent much more time learning how to execute the mechanics better before we could clear. In that sense not bringing rdm for early progression would be a pretty big handicap for your group.
    (0)

  4. #154
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    If you really insist in wanting to reduce the usage of verraise, it'd be better if it had a limited number of verraise casts per fight, based on the fight's length. A change like this wouldn't touch the job's unique niche.
    (4)

  5. #155
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Tbh I have no idea how they should change it, but right now it almost feels that rdm is mandatory for early progression. Yes the value of verraise will diminish greatly once you farm contents, but you can't overlook how much rdm helps during progression. It's almost laughable how my group cleared o3s last week with 13 deaths (9 raises from rdm, 1 from sch), not to mention that the rdm himself was still able to somewhat do decent dps (not good but not terrible either considering the 9 verraise). This level of overpowered "defensive utility" has never been in the game before. Blm's apoc, smn's virus and raise pre 4.0 can't even compare to verraise.

    I know it matches well with the job's lore from past FF games, but it's a bit bad for the caster balance right now.
    (0)

  6. #156
    Player
    Quoyan's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    26
    Character
    Seiya Quoyan
    World
    Louisoix
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Llugen View Post
    Lastly, if you honestly can't see how raising 5 people in 10 GCDs with almost no ramifications is overpowered, then I have no need to argue with you about it any further. They've said for years SMN having raise was overpowered, which was then balanced by a long cast time, a huge MP dent, and basically requiring swiftcast. Now RDM can crank them out like candy.

    The ramification for doing that is burning through a metric assload of mana. Verraise costs 3600mp, it's not as cheap as healer raises (which are also pretty pricey, 2500+ iirc?) and shouldn't be used like one.
    It's there for desperate situations, like if the healers are both OOM and you really need someone res'd now, or both healers are down.
    If you're having to res 5 folks in a row in quick succession, RDM or no that party's not likely to be going anywhere fast lmao
    (1)

  7. #157
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    I actually want more DPS to have meaningful utility like RDM has. I will fight you to the last if you try to wrest away vercure tho.
    (3)

  8. #158
    Player
    Millen1's Avatar
    Join Date
    Aug 2013
    Location
    Gradania
    Posts
    228
    Character
    Xiao Ming
    World
    Brynhildr
    Main Class
    Dark Knight Lv 80
    I don't play RDM or SAM, but really, don't ask SE to nerf it. So many players love these two new jobs. SE is amazing at killing a fun job, just look at the wreckage that sch has become. I would rather see SE buff other jobs to balance them than nerf everything until nothing is fun or unique to play anymore. Besides, jobs should have unique traits that make them different than all the other jobs. That way those can pick what they want to play and enjoy them most. In HW we had three healers and they all played very different even though they were all healers. I liked the differences and while I played sch and astro the most, I still enjoyed how WHM fit in there.
    (4)

  9. #159
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Millen1 View Post
    Besides, jobs should have unique traits that make them different than all the other jobs.
    Gee, I'm glad we finally got a caster that can raise people. Oh wait, summoner could do that 4 years ago.
    (2)

  10. #160
    Player
    Stormblessed9000's Avatar
    Join Date
    Aug 2015
    Posts
    56
    Character
    Teloran Stormblessed
    World
    Mateus
    Main Class
    Red Mage Lv 76
    Quote Originally Posted by NorthernLadMSP View Post
    Gee, I'm glad we finally got a caster that can raise people. Oh wait, summoner could do that 4 years ago.
    If red mage healing and revives were equivalent to that of summoners ,we wouldn't be having this conversation. Summoners healing is basically a vestigial leftover to allow for scholars to heal before the lvl 30 class split.

    For better or for worse, RDM is the first class that can genuinely function as an emergency healer.
    (7)

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