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  1. #141
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    The damage spreads for the top red mages and the top BLMs are within 9% of each other for halicarnassus and within 4% for neo exdeath. This alone makes the "higher" personal damage contributed by BLM not worth the mobility headache, again to say nothing of buffing the party with embolden.

    I don't deny that yoshi p plays the game but we who play the game to min-max and speedkill are not talking out our butts. Devs don't balance things for casual gameplay, they balance things for highest level.

    Lastly, if you honestly can't see how raising 5 people in 10 GCDs with almost no ramifications is overpowered, then I have no need to argue with you about it any further. They've said for years SMN having raise was overpowered, which was then balanced by a long cast time, a huge MP dent, and basically requiring swiftcast. Now RDM can crank them out like candy.
    (2)

  2. #142
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    If you're raising 5 people in 10 GCDs, you're very unlikely to complete your instance. Either from lack of damage or the fact that your party is terrible at mechanics.
    (4)

  3. #143
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Perhaps you've never done O1S but you can absolutely do it with 5 deaths.

    You might even be able to do 2 with 5 deaths. I know I've done it with 3.

    Neo Exdeath, probably not, but any normal mode deltascape raid yes, or any other content in the game at the moment.
    (0)

  4. #144
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by koroko220 View Post
    I like my utility where it is, thank you.
    Basically this and I'm gonna walk off happily from this thread. :3

    Let's just face it. RDM is both White and Black. Has some White Mage powers, and everything comes together, just because it fits the lore. I like my utility where it is, thank you.
    (4)

  5. #145
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Its "white and black" isn't what's in question, it's the overpowered contribution of a "support DPS" role that also can do moderately high damage, has great mobility, and is faceroll easy to play.

    Making it so verraise and vercure cannot be dualcast is more than enough of a healing magic nerf, and it's not even unreasonable. You could still swiftcast verraise (like the rest of the DoM have to do) and you can still spam vercure if you had to. Easy.
    (1)
    Last edited by Llugen; 08-08-2017 at 11:22 AM.

  6. #146
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Llugen View Post
    Perhaps you've never done O1S but you can absolutely do it with 5 deaths.

    Neo Exdeath, probably not, but any normal mode deltascape raid yes, or any other content in the game at the moment.
    Oh my bad, I forgot normal mode deltascape was part of the top tier they balance off of. And if your party is dead fast enough in 01S to require you to sit there for 10 GCD's and raise all of them, I sincerely doubt you're not going to get clipped by another mechanic, or another of them isn't going to die since in your scenario your teammates are as stalwart as sand. You realize not being able to Dualcast Vercure wouldn't do anything to it right? All it does is alter the timing of the second Vercure to happen at the end of the GCD rather than the beginning.
    (2)

  7. #147
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Perfect, so you agree that it should be changed, then? I'd also like to see a massive MP cost increase to it so that you have to use it wisely instead of just being able to carry the healers.

    And it doesn't have to be 5 deaths in a row. Have you ever done any trial? People get killed and need raise one after the other sometimes and other times they all die to the same thing, or slide off, or any number of things.
    (0)

  8. #148
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    You can't just say 5 raises within 10 GCDs then say they didn't happen at the same time, if they're spread out it's more than likely your healers are doing their job and raising them and you should be doing your job of DPSing. No I don't agree, don't put words into my mouth. No RDM uses Vercure to carry healers, no good RDM anyway. You should be avoiding Vercure as much as possible. You don't have a valid argument, you're just mad that RDM can do something BLM can't and you're screaming that's unfair.
    (4)

  9. #149
    Player
    Keldion's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Keldion Duskwander
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Llugen View Post
    Perhaps you've never done O1S but you can absolutely do it with 5 deaths.

    You might even be able to do 2 with 5 deaths. I know I've done it with 3.

    Neo Exdeath, probably not, but any normal mode deltascape raid yes, or any other content in the game at the moment.
    This is true for O1S at least, but the timing of the deaths is important.

    Anyway, I'd sooner see a small downward adjustment of Red Mage's damage than their cure / raise utility being gutted. You can argue that they warrant an increase in MP cost, but nothing more.
    (1)

  10. #150
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Llugen View Post
    Making it so verraise and vercure cannot be dualcast is more than enough of a healing magic nerf, and it's not even unreasonable. You could still swiftcast verraise (like the rest of the DoM have to do) and you can still spam vercure if you had to. Easy.
    This one's an okay nerf. In my case, if a nerf has to happen, having to abandon Dualcast (but still can Swiftcast) for Verraise is good. Vercure is fine as it is as it's still a DPS loss for having to heal others. Instead, I would suggest MP cost increase for its strength; ideally castable at around 10 times before running out of MP, twice the number of Clemency.
    (0)

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