Yeah they want our input on things that are not actually working, e.g. clunkiness with SMN, the earlier difficulty BLM had with movement, how awkward stance dancing with tanks was. Verraise is fine as is.

Yeah they want our input on things that are not actually working, e.g. clunkiness with SMN, the earlier difficulty BLM had with movement, how awkward stance dancing with tanks was. Verraise is fine as is.

The large amount of RDMs in use is far more likely to be attributed to its popularity and that new job smell rather than Verraise/Vercure. It's moot arguing about either skill, they won't be changing them.

The damage spreads for the top red mages and the top BLMs are within 9% of each other for halicarnassus and within 4% for neo exdeath. This alone makes the "higher" personal damage contributed by BLM not worth the mobility headache, again to say nothing of buffing the party with embolden.
I don't deny that yoshi p plays the game but we who play the game to min-max and speedkill are not talking out our butts. Devs don't balance things for casual gameplay, they balance things for highest level.
Lastly, if you honestly can't see how raising 5 people in 10 GCDs with almost no ramifications is overpowered, then I have no need to argue with you about it any further. They've said for years SMN having raise was overpowered, which was then balanced by a long cast time, a huge MP dent, and basically requiring swiftcast. Now RDM can crank them out like candy.

Lastly, if you honestly can't see how raising 5 people in 10 GCDs with almost no ramifications is overpowered, then I have no need to argue with you about it any further. They've said for years SMN having raise was overpowered, which was then balanced by a long cast time, a huge MP dent, and basically requiring swiftcast. Now RDM can crank them out like candy.
The ramification for doing that is burning through a metric assload of mana. Verraise costs 3600mp, it's not as cheap as healer raises (which are also pretty pricey, 2500+ iirc?) and shouldn't be used like one.
It's there for desperate situations, like if the healers are both OOM and you really need someone res'd now, or both healers are down.
If you're having to res 5 folks in a row in quick succession, RDM or no that party's not likely to be going anywhere fast lmao

If you're raising 5 people in 10 GCDs, you're very unlikely to complete your instance. Either from lack of damage or the fact that your party is terrible at mechanics.

Perhaps you've never done O1S but you can absolutely do it with 5 deaths.
You might even be able to do 2 with 5 deaths. I know I've done it with 3.
Neo Exdeath, probably not, but any normal mode deltascape raid yes, or any other content in the game at the moment.

Oh my bad, I forgot normal mode deltascape was part of the top tier they balance off of. And if your party is dead fast enough in 01S to require you to sit there for 10 GCD's and raise all of them, I sincerely doubt you're not going to get clipped by another mechanic, or another of them isn't going to die since in your scenario your teammates are as stalwart as sand. You realize not being able to Dualcast Vercure wouldn't do anything to it right? All it does is alter the timing of the second Vercure to happen at the end of the GCD rather than the beginning.

Perfect, so you agree that it should be changed, then? I'd also like to see a massive MP cost increase to it so that you have to use it wisely instead of just being able to carry the healers.
And it doesn't have to be 5 deaths in a row. Have you ever done any trial? People get killed and need raise one after the other sometimes and other times they all die to the same thing, or slide off, or any number of things.

This is true for O1S at least, but the timing of the deaths is important.
Anyway, I'd sooner see a small downward adjustment of Red Mage's damage than their cure / raise utility being gutted. You can argue that they warrant an increase in MP cost, but nothing more.

Its "white and black" isn't what's in question, it's the overpowered contribution of a "support DPS" role that also can do moderately high damage, has great mobility, and is faceroll easy to play.
Making it so verraise and vercure cannot be dualcast is more than enough of a healing magic nerf, and it's not even unreasonable. You could still swiftcast verraise (like the rest of the DoM have to do) and you can still spam vercure if you had to. Easy.
Last edited by Llugen; 08-08-2017 at 11:22 AM.
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