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  1. #121
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rawrz View Post
    I mean if they really wanted to add complexity and punishment (with slight reward potential) vercure could generate moderate white mana like 8-12 and verraise a large amount of white mana like 15-25.

    The current system is fine but if they ever want to tie it to mechanics, overuse equating un unbalanced mana could be a thing.
    It would be nice to see, but then I can't help but saying having vercure increase white mana would only aid people soloing content. I wouldn't entirely object to it decreasing the gauge though. Or the potency of vercure depending partially, or entirely on how much white mana one has accumulated

    P.S. I feel deeply sorry for anyone who suffers with delay when on this class, I wouldn't wish it upon anyone (a tad salty)
    (0)

  2. #122
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaurhz View Post
    P.S. I feel deeply sorry for anyone who suffers with delay when on this class, I wouldn't wish it upon anyone (a tad salty)
    It's sooooo bad. :[ I was in V4s and every opener I could not catch a break.

    Precast VerThunder->VerAero Hardcasts right right with Dual cast as a buff on my while casting... wut... :[
    (0)

  3. #123
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kaurhz View Post
    On that note to people that say RDM needs a nerf, or to be redesigned to be more difficult, I'd love to see what 'system' they'd put in place..
    Drastically lower the duration of Impactful/Verstone/Verfire Ready buffs. A shortened duration would make it harder to hold the procs to keep the gauge balanced while fishing for other procs and using oGCDs.
    (0)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  4. #124
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    This whole thread is tl;dr but I'm going to agree. If nothing else, increase its MP cost to double or triple what it currently is; ideally you don't want to be using it anyway because it's a DPS loss but the point is you CAN use it if you HAVE TO and it's unfair for the other two casters (on top of everything else that RDM offers).

    If it was up to me I would fix the cast time on verraise and make it so neither vercure nor verraise could be dualcast. That would be balanced enough.
    (0)

  5. #125
    Player
    AbelArchaniEA's Avatar
    Join Date
    Jun 2017
    Posts
    138
    Character
    Abel Archani
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    OP stop crying for Nerfs. They have already said that thy will balance all jobs and bring their damage in line with SAM and RDM. Im a SMN btw. Stop these posts
    (1)

  6. #126
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Red mage damage is fine mostly, it just needs embolden to work like the other class's damage increase buffs (devotion and eye of the dragon) by selecting the user for 10% and one other player for 5%, and removing the ability to dualcast verraise/vercure (while fixing verraise's cast time to be in line with the other raise skills).
    (0)

  7. #127
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Llugen View Post
    the other class's damage increase buffs (devotion and eye of the dragon) by selecting the user for 10% and one other player for 5%).
    Why not have Embolden just buff the user for 5% and the other physical party members for 20%? It's supposed to be more supportive anyway, so it'll just nip it's own numbers in the slightly while making it more clearly support.
    (0)

  8. #128
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Llugen View Post
    If nothing else, increase its MP cost to double or triple what it currently is
    Are you high? You know that's almost 1/2 or 3/4th of the MP pool right? All this would do is stop RDMs from ever casting verraise.

    Quote Originally Posted by Llugen
    If it was up to me I would fix the cast time on verraise and make it so neither vercure nor verraise could be dualcast. That would be balanced enough.
    If you really want to limit verraise, just give it a system similar to battle res in WoW. Only allow a limited amount of verraise casts to be used per fight, resetting on a wipe.
    (1)
    Last edited by Nezerius; 08-08-2017 at 10:39 AM.

  9. #129
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Because it's already way stronger than anything the other casters have, and realistically that's the biggest issue with it: it makes the other ones obsolete. Why take a poor summoner when you can buff everyone else in the party? As long as tanks are always melee save for 12 seconds worth of requiescat, melee favored comp will always win. RIP BLM and SMN.
    (0)

  10. #130
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Llugen View Post
    snip
    It's so unfair that BLM has unlimited mana, give Umbral Ice to RDM and SMN. It's so unfair that BLM just gets to shield for 20% of their health. And they have ridiculous damage, how unfair. BLM and SMN don't have any thematic reason to be good healers or raisers. Their design philosophy is about experiencing the uniqueness of a job. RDM is uniquely equipped to provide emergency Raises and Vercures, it's part of their flavor, they're not going to touch either of them and they're certainly not going to increase the MP cost, if it's too expensive to use there's no point in even having it, giving an axe to RDM's flavor, which is more of a priority to them than "fairness". Any competent SMN or BLM can get into a party, no point in declaring RIP BLM and SMN.
    (4)

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