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  1. #11
    Player
    Jafar_Aldurah's Avatar
    Join Date
    Jul 2017
    Location
    Limsa Lominsa
    Posts
    8
    Character
    Jafar Al'durah
    World
    Midgardsormr
    Main Class
    Ninja Lv 70
    Here is a link to what i was talking about. Im not saying to copy pasta by no means as i do want FFXIV Mechanist to have its own identity. That said, it would be cool to have the class feel more like a mechanist that.....ya know, builds all kinds of stuff to actively help them fight.

    https://www.youtube.com/watch?v=Q-N47MkOMIQ
    (0)

  2. #12
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    I really would like to see more "machine" in Machinist.
    That's why I toyed with the idea of a pet class.

    Turrets feel like fire and forget DoTs instead of machines we manipulate as part of the core of the class.

    Quote Originally Posted by Jafar_Aldurah View Post
    Honestly the best gunslinger/ mechanist I've ever seen was from a game called Dungeon Fighter Online. The character was a shooter with various guns, flamethrower, and stuff but also called out various robots to come out and do temporary actions. Like a little wind up bot would come out and blow up near the nearest enemy or a flying bot would come by and shoot at your target for a few seconds. In the higher levels you could call down these mechs to really kick ass for like 45 seconds (much like the Bahamut egi for summoners). If mechanist was like this, id be playing it for sure despite its failings.
    That sounds AMAZING, actually.

    Wildstar's "Engineer" would also be a pretty good example of a class that uses machines to fight (it actually has two permanent robot pets and can tank).
    (2)

  3. #13
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Thinking about it some more, I really do love the chess theme MCH originally had, and there's definitely room to play with that too.

    A Knight turret could provide a minor defensive buff/shield to the party, while Promotion could greatly enhance a turret to "Queen" with an appropriate offensive/defensive application. Give the turret a "Checkmate" ability to provide a % damage increase for the party (like a reverse Hypercharge) that uses MP (effectively a MCH Foe's Requiem).

    Come on SE, there's a LOT more you can do with MCH than some convoluted heat management system.
    (2)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Xenohart View Post
    when a tank goes to dodge an AOE and never comes back
    Something about this line just feels so hilarious... The universal emotions, the incredibly niche situation...

    Quote Originally Posted by Jafar_Aldurah View Post
    Here is a link to what i was talking about. Im not saying to copy pasta by no means as i do want FFXIV Mechanist to have its own identity. That said, it would be cool to have the class feel more like a mechanist that.....ya know, builds all kinds of stuff to actively help them fight.

    https://www.youtube.com/watch?v=Q-N47MkOMIQ
    I'm a little too distracted by this 'Mechanist' fighting in a true bunny suit?

    Seriously though, I'd still like the master itself to have more prominence than shown here. To me, a temporary pet that moves across an area and fires at enemies within its short range is no different than, say, a wide, slow-moving projectile linear AoE. That may be a step up from the auto-swapping DoT gameplay of current turrets, but it doesn't feel any more "pet" than our current turrets do. They are still capable of only one procedure, and have no dynamics of their own.

    Compare that, for instance, to each pet having its own mana and heat pool (the latter gained from attacks, damage taken, and ability use, and gradually damage the turret at higher levels while increasing its attack speed) and abilities each with mana costs and slight HP that cool over time, allowing for rapid fire but at cost to sustainable damage, where each of those abilities also has stacking or ramping effectiveness, synergizing both with itself and you, the master. A Rook Turret, for instance, could have five simple skills, Reposition, Return, Salvo, Discharge, and Sacrifice. Reposition is as one would expect, allowing rapid movement via side-thrusters and the central propeller without interrupting attacks; Return returns the turret, to allow you to summon something else; Salvo fires a flurry of attacks, each benefiting from Rook's Tracer Fire trait, increasing crit and direct hit chance of itself and the Machinist for each crit or direct hit landed; Discharge causes the turret to raise up, vertical to horizontal, and fire a gauss round down its length for heavy damage based on heat; Sacrifice launches the Rook as a rocket, dealing linear AoE damage at self-damage, circular around the enemy that destroys it, and conical damage behind said target. The time it takes a particular turret to be ready to be swapped back in is based on its HP missing when unsummoned. Normally, you can choose to resummon it before it has been returned to maximum HP, but it will come at logarithmic (slight) stat loss. If the turret is destroyed completely, it you cannot rush its return.

    In that way you actually have something to build windows around, both in microrotation and macrorotation. A Bishop turret could take this a different route, passively generating Heat and discharging mana over time, equipped with abilities such as Overflow (splashes nearby enemies to cause them to take flat bonus damage from magical attacks dealt by the Machinist, turned into a powerful DoT if ignited) and Compression (increases Heat to regenerate mana, also drawing in nearby enemies), with a standard self-circular AoE Sacrifice (that also paints all affected enemies with Aetherochemical Spill, causing bonus damage taken).

    You could go further with the various turrets by changing Gauss Barrel into Gauss Accelerator, a turret type that hovers between you and your target to increase the damage of shots fired down it. It can gradually expand, requiring additional range to be taken advantage of, until you can jump through it to launch yourself across the room.

    In place of the Gauss Barrel attachment, allow for Heat Capacitor, which stores the heat built by your gun (from starter level onward) to allow for additional windows of burst (returning the stored Heat at will) or Flamethrower at will (a reward, rather than a shoddy build-up gimmick). Or keep the Gauss Barrel, but let it actually do something "gauss-like", and perhaps making Gauss Round and/or Ricochet its reward in place of Flamethrower.

    Just my few cents.
    (0)

  5. #15
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    I just want more party buffs or enemy debuffs on my turrets...and different ones for Rook vs Bishop.

    Include turret damage in Wildfire.

    Separate the Hypercharge damage & debuff into two abilities.

    Add abilities to buff crit chance, DH chance, skill speed; debuffs enemy crit, accuracy...

    Reward me for interacting with my turret!
    (2)

  6. #16
    Player
    Emeke's Avatar
    Join Date
    Sep 2015
    Posts
    52
    Character
    Phinn Lorebrand
    World
    Faerie
    Main Class
    Machinist Lv 90
    When I hear Machinist, I think of gadgets and toys. With 4.0 I can see them heading in that direction. Exploding turret, flamethrower, enhanced versions of the shots now has gadgets aiding (visually) with an attack. I think they should continue building on this theme. Being a pet job? I don't think that would fit it.
    (0)

  7. #17
    Player
    Leogon255's Avatar
    Join Date
    May 2015
    Posts
    21
    Character
    Yuria Rynhart
    World
    Goblin
    Main Class
    Monk Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    I really would like to see more "machine" in Machinist.
    While I know this version of Mch is based on the FF Tactics version it wouldn't hurt to throw in Edgar's tools from FF6. Things like a chainsaw, drill, auto-crossbow, and bio-blaster.
    (2)

  8. #18
    Player
    Heghmoh's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Heghmoh Galka
    World
    Sargatanas
    Main Class
    Archer Lv 60
    I'm all for MCH becoming PUP. It would follow suit with being the most laughably useless job for atleast the next expansion or so.
    (0)

  9. #19
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    I'd probably drop it in a new York minute. Pet classes are rarely fun in games. I don't mind having more abilities to interact with said turret, but making it a pet? No thank you.
    (0)

  10. #20
    Player
    Caitlyn's Avatar
    Join Date
    Mar 2014
    Location
    Eden
    Posts
    5,440
    Character
    Geistherz Gungnir
    World
    Shiva
    Main Class
    Sage Lv 100
    Full pet class? No. Please not.

    But I would like to have different turrets, guns and stuff.

    An idea could be, that you can switch between different firearms as long as you have enough ammunition for them. You got your standard rifle for standard attacks. But you can switch to dual guns where you can do much faster attacks, but need to be in melee range. You can also use a grenade launcher for AoE-attacks, which consumes more of your ammunition. And you have a light machine gun, which uses all of you ammunition for a single, massive attack for 10s (like the flamethrower, but kinda different). Or something like that.
    (0)
    - Queen of Heal 2022 -
    Quote Originally Posted by Paulecrain View Post
    Damit du als Queen of heal natürlich deine königlichen Wünsche erfüllt bekommst. ♥
    Quote Originally Posted by Dicentis View Post
    Ich finde es eh schon krank, dass du Paules Zitat ungefragt verwendest und ich weiß, dass du nie eine Erlaubnis dafür bekommen hast!

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