
Don't nerf pld!I still think the biggest issue regarding tank balance (for progression) atm is PLD's utility. DRK's TBN isn't really utility either. it's comparable to Intervention.
Since it's probably tough to give DRK and WAR as much utility, easiest would be to either lower damage or survivabilty of PLD or take away most of it's utility.
It shouldn't be all that tough to add it at all. There's lots of ways they can.
I don't think most are asking for pld nerds, at least from what I read. They instead are asking for something to set the other tanks as not the automatic ot. I could be wrong though. I posted in the nerf pld thread, but mine was mainly tounge in cheek because so many pld say utility doesn't matter.
Hm, honestly, after reading this, I am sure I could have worded a lot of what I wrote differently. Thanks for your input, it is much appreciated!Second, as a tank, you can't afford to fall too far behind in any one area. It's possible to be overpowered in one domain and underpowered in another. They tried this with the "physical tank" and "magical tank" in HW, but it just encouraged players to swap jobs on a fight-by-fight basis.
There are a few different domains in which need to be balanced independently: raid dps, personal mitigation, raid mitigation, and self-sustain.
I think when I spoke about Utility, I mainly meant raid wide mitigation. Seeing as the tanks seem to be rather balanced in raid dps and personal mitigation, raid mitigation is something where PLD currently has a huge advantage over the other 2 tanks. This is the cause for my current opinion.
Good writeup, I couldnt agree more. One thing I might want to add, something that sometimes seems to be overlooked is that TBN ensures that a healer has to heal 10k HP less than what he usually heals, meaning he could technically throw in at least one more damage spell. This easily makes TBN a group DPS gain in my opinion, however, I can see that this is kinda situational.What probably happened was this. The devs created an ability which blocks an attack for either yourself or a friend. And when the shield shatters, you launch into a counterattack! That feels pretty fun! And they probably didn't think about it a whole lot further.
The problem is that most of DRK's new actions are interrelated, so flat potency gains just shift around your priorities, rather than giving you the needed dps boost. DRK's issues at the moment are resource related, rather than potency related. That's why the Quietus change made such a fantastic difference to DRK's AoE gameplay. MP is potency. Blood is potency.
Im sure that no one honestly wants to have PLD stripped of its identity. The class is currently well designed and their kit is good the way it is. What DRK and WAR should receive are some raid mitigation tools of their own, to level the field.I still think the biggest issue regarding tank balance (for progression) atm is PLD's utility. DRK's TBN isn't really utility either. it's comparable to Intervention.
Since it's probably tough to give DRK and WAR as much utility, easiest would be to either lower damage or survivabilty of PLD or take away most of it's utility.
Pld should be the default OT, not the other tanks lol. Cover is free 20% mitigation and makes tank swap unnecessary, intervention is up every 20-30s, so you can use it on the other tank pretty often. Combining sentinel or rampart and intervention is also good for things that hit both tanks like terminal antilight.I don't think most are asking for pld nerds, at least from what I read. They instead are asking for something to set the other tanks as not the automatic ot. I could be wrong though. I posted in the nerf pld thread, but mine was mainly tounge in cheek because so many pld say utility doesn't matter.


And it's annoying that so many ppl don't get this.Pld should be the default OT, not the other tanks lol. Cover is free 20% mitigation and makes tank swap unnecessary, intervention is up every 20-30s, so you can use it on the other tank pretty often. Combining sentinel or rampart and intervention is also good for things that hit both tanks like terminal antilight.
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