At the risk of repeating myself, I'll agree that spamming Fell Cleaves isn't the most interesting thing in the world. But I see some people proposing Inner Release become a damage buff. So we'll go from spamming 6 Fell Cleaves, to maybe spamming 3, before going back spamming Storm's Path. I don't see how that would make Warrior more interesting. If anything, it would simplify things and just make Warrior the easiest tank to play. Please no.

We need something new. Some additional mechanic that uses the beast gauge that forces Warriors to make decisions and that ultimately rewards them with high amounts of damage. Because right now, the only decision we're able to make is when the best time to use Inner Release is.