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  1. #1
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    About IR and unchained : Why is unchained an ability designed to allow us to deal more damages in tank, thus keeping us in defiance with increased damage benefits, and IR is not an ability allowing us to increase resistance in deliverance ?

    The fact they both have the same effect, except one is tied to more dps in an already DPS role is absurd. And it would soften the whole "My dps revolves around a 2min timer" if the warrior had his DPS balanced withouth accounting for IR spamtime.
    (0)

  2. #2
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by MauvaisOeil View Post
    ..
    IR is mostly compensation for taking away Wrath gain from Berserk, RI, and Vengeance. But right, even with that in mind why is it locked to Deliverance.

    Add +20% Healing Received to Thrill of Battle, and put that on a shared/locked cooldown with Unchained if they wanted something of a 'Defiance in Deliverance' and a 'Deliverance in Defiance' paradigm.

    But I'm not a fan of those concepts anymore. FellCleave/InnerBeast & SteelCyclone/Decimate is enough of a duality paradigm IMO. Why are they adding more when IB/FC & Dec/SC are still not where they need to be,
    (1)
    Last edited by Xenosan; 07-31-2017 at 12:58 AM.

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Xenosan View Post
    IR is mostly compensation for taking away Wrath gain from Berserk, RI, and Vengeance.
    No, the compensation for taking away wrath stacks from Berserk, RI and Vengeance is the new Storm's Path. IR is just another DPS cooldown.
    (1)

  4. #4
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Xenosan View Post
    Add +20% Healing Received to Thrill of Battle, and put that on a shared/locked cooldown with Unchained if they wanted something of a 'Defiance in Deliverance' and a 'Deliverance in Defiance' paradigm.
    I'm not going to get in the duality thing(since I'm mostly on the side of "warrior offence and defense should be directly tied together somehow ") but I just wanted to agree with you here and say that thrill should have a 20% increased heal on it anyway. It's just an extra, small heal on a big cooldown and is only really useful for upheaval as is.
    (1)