

And it's annoying that so many ppl don't get this.Pld should be the default OT, not the other tanks lol. Cover is free 20% mitigation and makes tank swap unnecessary, intervention is up every 20-30s, so you can use it on the other tank pretty often. Combining sentinel or rampart and intervention is also good for things that hit both tanks like terminal antilight.

i think wars utility should be damage while dark needs passanger removed replaced with scourge and shadow wall should be increased to 40%. both war and dark need a dot returned, war should have a dot added into an already existing ability i dont wannna be clunked down even more unless they are willing to make shake it off provide a bonus to warriot other then a removal of a debuff.
MT priority DRK, PLD, WAR
DRK is happy being hit to deal dmg back. Warrior has harder dps rotation to PLD, abilities gated behind dps stance. Tank stance is naturally worse when swapped into meaning you need to tank stance earlier (get healed/hit IB). Also its more sensitive to mechanics lowering dps. Not all the above is always relevant but its reason behind WAR having a harder time as MT and performing to high level.
Paladin has insane tools while OTing for sure, however are still fantastic MT(and easy as pie to rock damage while staying safe).
Tldr: WAR is still best placed as OT before PLD because of current state of tanks. Its making the most of the raid not just the one person.
This is all just my opinion and experience mostly pugging savage 1-3 farm groups. So happy for anyone to disagree! I don\\'t really play DRK so people can educate me on that.
Even if you want the pld to MT they should be OT at pull, the dps tradeoff of a pld using halone in the opener instead of goring > req > 7x holy spirit is too big. Cover is essentially free rampart with 12s cd, in o1s you can cover the other tank, pop rampart/bulwark for the double wyrm tails, and let the other tank pop multiple cds for the next double wyrm tails. I don't remember much about o2s but in o3s you can cover the other tank at pull and pop awareness, rampart, bulwark for the first critical hit. Intervention is really good for things that hit both tanks, like terminal antilight and twin bolt, since you can pair it with sentinel and mitigate the damage for both yourself and the other tank. In neo exdeath this allows the other tank to stack multiple cds for aero 3 and other tank busters, without relying on tank stance.
Ideally there's no such thing as MT and OT since doing multiple tank swaps would allow both tanks to use their cds efficiently, but if you have to choose one tank for a permanent MT throughout the fight, pld is the worst choice. War is a lot better than pld to MT in o3s due to holmgang being available every two critical hits. Whenever a pld can use sentinel, a war can use holmgang. For the other critical hits war can pop vengeance, raw intuition, and awareness, allowing them to take little damage even in dps stance 99% of the time. I mean, even if we're talking about turtle tank MT, warrior absolutely destroys pld once you take into account inner beast. During progression it's also a lot easier for war to switch from/to defiance since it doesn't cost gcd. I've swapped to defiance for tank busters only to go back to deliverance 10s later, that's not as bad as a pld having to lose 2 gcds to pop shield oath and then sword oath.
Last edited by aleph_null; 08-04-2017 at 02:09 AM.
Drk taking happly hits sound wrong whit 4.0 kit. TBN can be used in ot position. And will more likely brake. Blood price don't have power in it anymore to make drk forced MT. We changed positions in v3s whit war because you can rotate hg awareness hg awareness on busters where drk need swap after 3rd buster
a lot of bad information is being spread.


There's savage content with a static and then there's savage content with pugs. Personally, while progressing on a fight with 7 strangers (including the healers who may or may not be garbage) I think its poor etiquette to take this approach. When learning there are many times where turning your tank stance on can provide breathing room. Too often I see tanks come in to fights they are still learning with healers they don't know, wherein they never use tank stance, and leave it off even when they screw up and take a vuln stack, or the healers have to res somebody, etc.
Even the most aggressive tanks know when to turn their tank stance on for the benefit of the group.
As someone who has both raided an entire tier with a static and also lived the pug life, I think a better way to phrase this statement would be "No idea why any tank would ever be in tank stance on a fight they have cleared/are about to clear with healers they know/trust."
Last edited by SyzzleSpark; 08-06-2017 at 04:13 AM.


To build up on that, it's also nice to remember that unless you're in a competitive group that thrives for fast kills, no one cares if you keep your tank stance at the cost of a slighty slower kill, especially if the fight goes much smoother thanks to that safety net, and especially since you can't run Savage several times a week.
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