
Originally Posted by
ovIm
Well, lets look at the facts to answer this.
DPS:
WAR has the highest personal DPS, yes, but with the slashing debuff applied, all 3 tanks roughly do the same damage. So yeah, one could say in this pure metric, the tanks are balanced.
The only thing to note here is that WAR heavily relies on his IR+Zerg burst window to keep his DPS up, missing fellcleaves results in a heavy damage penalty overall.
DRK and PLD have more sustained DPS, and with the current raid design, WAR seems to have gotten the short end of the stick for progress groups.
So I'd say DPS wise, WAR is currently in a bad position, despite his high personal DPS.
Mitigation
For single enemy fights, I see no big issue with either tank really. DRKs TBN is hella useful, PLD has shelltron and WAR can easily switch to Defiance for IB thanks to 4.05.
In a group pull, thanks to the changes in blocking (now possible from all sides), PLD has a huge amount of passive mitigation always up, and the cooldowns to improve on that.
Close behind this is WAR, who can easily combine his CDs to be more effective, though, the loss of bloodbath is definitely felt.
DRK however has a very weak mitigation kit, relying a lot on TBN, which does not really help for group pulls. It has gotten a bit better with the buff to quietus, allowing you to DA-AD more often.
Utility
The real issue arises now. As you can see above, PLD already has a slight edge over WAR and DRK, however, nothing to severe and definitely within the scope of reason. However, WAR brings no utility for the rest of the group, and DRK only brings TBN every 15 seconds, while a PLD can cover, intervention, clemency and passage of arms to prevent damage to his teammates or heal them up if required. DRK and WAR both lost their utility (Delirium and Storms Path), and have gained nothing in return. This is severly unbalanced when acknowledging the difference in possibilities (or lack thereof) in the mitigation and DPS capabilities of the tanks, as this means there is no objective reason not to pick a PLD over one of the other two classes.
Gameplay
This is highly subjective, but should be considered as well. IMHO, PLD is the easiest tank to play, with 2 burst windows alternating every 30s, a clear cut rotation and steady damage. WAR and DRK seem to have a much higher skill floor that needs to be reached in order to perform close to what PLD can bring. This too should be considered when talking about balance, because as it stands now, PLD bringst the easiest gameplay, the easiest DPS, the highest mitigation and the most versatile utility kit.
Conclusion
There is simply no objective reason not to play paladin, and that is because the tanks are, currently, still not balanced. However, I hope square acknoledges that and pushes out fixes in 4.1, because I really, really want to see any kind of tank combination desired for any kind of fight.