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  1. #161
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Lyth View Post
    One problem with these recent patch changes is that every time you boost the value of DRK's combo potency relative to Bloodspiller, you change it from a dps gain to a dps loss. So we've flip-flopped from a 19 potency loss, to a 4 potency gain, back to a 3 potency loss over three consecutive sub-patches.
    My god, this shit has driven me absolutely insane. Its so obnoxious, they can't make up their minds whether they want it to be a gain or a loss, and either way, its such a TINY difference that trying to theorycraft/optimize rotations with these differences in mind makes you feel like you're rolling DPS pennies. I hate it and it takes the joy out of optimizing it for me. I still do it, make no mistake, but just personally doesn't feel good because I know the gains/losses are smaller than crit-RNG margins.
    (2)

  2. #162
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I'd imagine they would argue the 'gain' is the mitigation you get from TBN itself. So what they seem to be saying is instead of paying 2400 for 140 potency, you instead pay 2400 for 20%/10% HP Shield AND 140(?) potency.

    This seems to reflect on their view of stances and tenacity as well. :L

    They're not technically wrong in that (a broken)TBN does give you 'more' then Dark Arts, it's just we don't value the mitigation as much as they do.

    -Spitball idea-

    Gain the effects of Dark Arts(10 seconds) and increase the Blood Gauge by 50 when full 20%(10%) is absorbed.
    (1)

  3. #163
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,120
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    The devs chose role abilities over lore abilities mostly because they wanted to balance the game for the older jobs but ended up making the balance worse than a new RDM rotation that doesn't actually utilize it's mechanics properly... I have seen videos and played a little bit of RDM but it did not strike my fancy, same with SAM... I honestly believe that the lore AND role abilities are what make the job and they fail to realize that much like Blizzard's World of Warcraft team...
    (2)

  4. #164
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    First of all I like DRK as it is now. Yes it could use minor improvements and yes, loving it so much, I would like to excel it at everything. But with other 2 tanks in mind that won't work:


    I think we all can agree on SW needing an improvement. Either boost it's power or lower the recast (I would favor the 2nd, but I can already see PLDs crying).

    Also DP. With the Quietus buff it's easier to fit in our aoe rotation though it's still not really a dps gain. I simply don't understand the need for the initial MP cost. I'd even trade the mp cost for a higher cd if needed for balance.

    Edit: Forgot about Living Dead. I already put my suggestions in the corresponding topic.


    Now on to the other suggestions:

    The idea to give BP a damage taken buff (10%) is great. It would be around the same effect that old Reprisal gave and would BP+Delirium give more meaning. But this buff + SW buff would be too much imo. it's probably also stronger and more reliable than PLD's passive reduction through blocks.

    DM reducing both damage types is also throwing off balance, especially with the other buffs in mind. Personally i would change it's DA effect, since DM+TBN is most of the time stronger than DADM. I would suggest DADM extending the buff to the whole pt (maybe increase base on DRK to 20% and on the pt 10%)

    I would also increase the MP gain through non-DA CS.
    (0)
    Last edited by Starkbeaumont; 07-26-2017 at 03:59 PM.

  5. #165
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Starkbeaumont View Post
    snip
    So a % reduction to damage taken on Blood Price would be more analogous to Inner Beast or Clemency in terms of where it fits in our kit, rather than PLD's shield. Case in point, Clemency is a DPS loss, both in that it robs you of a Holy Spirit later on and costs a GCD; Inner Beast is a DPS loss in that it requires you to be in tank stance to use, same with Equilibrium. So because Blood Price is now locked behind Grit, it would be a similar DPS loss to rely on for mitigation. Right now none of DRK's mitigation tools are locked behind tank stance, and yet they're mostly lackluster. This would give us the option, if we so chose, to make the sacrifice of DPS for additional mitigation. Granted most of the time we wouldn't want this, but to not even have the choice is a little silly. Souleater's self heal is the only thing locked behind Grit and lets be real, it in no way equates to any of the abilities mentioned for the other tanks.

    It doesn't even have to be 10%, I would be okay with it being simply a 10% buff to our defense/magic defense (something like 5-8% less damage taken). Just something to smooth out damage over time.

    Dark Passenger's MP cost is ridiculous on all fronts and it needs to be reverted ASAP. Its a bloody travesty of nearly (but not quite) Shake If Off proportions. There is literally no justification for it. They could give it back to us in its original form and with our DPS currently being the lowest of the 3 tanks, it wouldn't throw anything out of balance whatsoever. WAR and PLD have 300 potency attacks on 30s cooldowns with less of a resource cost (if any) than our 100 potency attack that costs 1/4 of our mana on the same recast time. The theme for SB was reducing ability bloat, and if they wanted to make this skill as useless as it currently is, they should have just removed it and baked its potency into something else. Riddle me this SE, how does a 100 potency line AoE cost 2400 more mana than a 525 potency AoE DoT?

    DM reducing both damage types I could pass on if they added damage reduction to Blood Price and lowered Shadow Wall's recast and increased its duration. Its great for tankbusters, sure, but our kit is already packed with skills that are great for tankbusters, and none that are good for fluff damage, like Raw Intuition or Bulwark, even as much as those skills have their downsides. However, 15% reduced magic damage for the entire party for 10s while we go right on attacking... I'd draw the line at that I'm afraid. That's almost a tank LB1 for magic damage every 60 seconds. Considering the kind of mitigation you can get with DM+TBN, DADM reducing both damage types isn't just balanced, it makes sense.

    Non-DAC&S is fine where it is, especially with the change to Quietus.

    I don't think any of these changes are too much. Look at the changes WAR got in 4.05, the changes PLD got in 4.0, AST in 3.4, DRG in 2.45. Almost nothing is too much if people complain loud enough.
    (3)
    Last edited by SyzzleSpark; 07-26-2017 at 04:13 PM.

  6. #166
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    People need to stop thinking that making DM reduce all damage instead of just magic would be OP. PLD can block magic now. How would DM being all-damage mitigation be OP compared to PLD being able to block magic ? Seriously. On top of that, currently, they put magic tank busters, cleaves and autos in raids so that DM is still useful. Making DM reduce all damage would just allow them to put any type of damage at any time and the skill would be as useful as now, not OP in any way, shape or form. Especially compared to PLD's mitigation kit. Currently, DM is just completely useless whenever the fights do only physical damage. Just like Sheltron and Bulwark were before on magic-only fights. They fixed the issue for PLD, but fixing it for DRK would be OP ? Really bro ?
    (3)

  7. #167
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Freyyy View Post
    stuff
    cause DRK also has TBN. TBN is DRK's Sheltron/Inner Beast. Not Dark Mind.
    (0)

  8. #168
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Freyyy View Post
    snip
    I really think whoever designed DRK's mitigation suite needs a goddamn vacation, preferably unpaid. PLD can block magic now, they don't have a single ability that doesn't work on all damage types, and while WAR's Raw Intution is physical only, physical AAs are overwhelmingly dominant and so it always has a place in any piece of content, and the rest of their cooldown roster is so well-designed it doesn't even matter. Then you look at DRK and its like what the hell where they thinking? Living Dead, a cooldown that only works on magic, and Shadow Wall which averages to an embarrassing 1.66% mitigation over 3 minutes, but oh okay that's fine, give them a stoneskin every 15s that we're going to design in such a way that it is DPS optimal to have it GO AWAY and STOP MITIGATING DAMAGE inside of a 5 SECOND WINDOW. Get outta here.

    And not a single cooldown outside of cross role that lasts longer than 10 seconds? Really? REALLY?

    WTB the guy that designed PLD/WAR CDs pls.

    Quote Originally Posted by Starkbeaumont View Post
    cause DRK also has TBN. TBN is DRK's Sheltron/Inner Beast. Not Dark Mind.
    TBN is not an excuse to make the rest of our cooldown suite stunningly and embarrassingly awful.
    (7)
    Last edited by SyzzleSpark; 07-26-2017 at 07:31 PM.

  9. #169
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    TBN is not an excuse to make the rest of our cooldown suite stunningly and embarrassingly awful.
    and you think PLDs would be cool with DRKs having another all damage CD that is on a 1min recast and costs no resources (or 2400 mp with doubled potency) which can be easily paired with TBN? When Sheltron is crap for any multi hitting attack?

    PLD needs to rely on cross call skills just as much. You could count PoA but you are doing no damage while it lasts. Bulwark is not reliable in Raids and in dungeons Anticipation is just as good cause of the lower recast.
    (1)

  10. #170
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    snip.
    You didn't read the rest of his post at all did you ?

    And I didn't say that DM was DRK's Sheltron/IB, I'd like it to be atleast DRK's ToB or Bulwark. DRK currently only has Shadow Wall as a sentinel/vengeance equivalent, but yet it is weaker than both. Everything else is either magic-only (DM), cross-role (so other tanks have them too) or TB mitigation (TBN, just like IB and Sheltron). Yet the other tanks both have at least 1 extra mitigation on top of these, which DRK lacks. All of that on top of having the weakest "big" mitigation CD. If you still fail to see why we're complaining right now we can't do anything more to help you.
    (2)

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