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  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by LegoTechnic View Post
    Yeah, but looking back on it all now in retrospect, which way do you think was more engaging and fun? Taking it slow and plugging away at the instance for your daily tokens just to get the work done, or pressing your abilities as far as they can go with some ups and some downs?
    I would rather he pulled single pulls, to be honest.

    Everybody's talking about how a Healer is supposed to be doing this awesome DPS... well, my DPS was almost-zero because I was doing nothing but spamming Cure2 the whole dungeon. In fact, that's even MORE boring than me weaving in Stone IVs, Aeros, the occasional Holy, Aero III, etc. Whenever the tank overpulls like that it's nonstop Cure2 just to keep him alive until there's 1-2 mobs left... then I have to stand there and do nothing because I know he ain't gonna wait for MP, so I pop Lucid and just stand there to hopefully get a breather before the NEXT big pull.

    Quote Originally Posted by Thunda_Cat_SMASH View Post
    The one without wipes. Typically as a tank, the instant we have even one wipe I stop mega pulls on the spot and proceed to single pull things with extensive abuse of DPS stance. The healer's already given more than enough cause to not trust them at all.
    Ain't always the healer's fault. Or, maybe the healer isn't as well geared, or maybe a spot of lag happened or something. When you overpull like that, you decrease the margin of error by a significant amount. One interrupt. One AoE that forces the healer to move. One IRL distraction that causes the healer to look away from the screen for a second.

    Any of the above can cause a wipe because there is less than a GCD margin of error when you pull so many mobs that the healer is required to spam the big heals over and over again just to keep you alive.

    I wish tanks would understand this. I do NOT like situations in which the tank is <2 seconds from death during the entire pull until we get it down to 3 mobs or less. It absolutely forces me to be constantly casting, and I feel like any ONE thing that goes wrong means we all die. I cannot guarantee that someone IRL won't distract me, I can't guarantee that I won't get a framerate drop, or a split second where my ISP decides to stop sending/receiving, or what-not. I cannot control these occurrences but yet they WILL cause a wipe with that low of a margin of error.

    Also I find it laughable that you're gonna stop mega-pulling, but yet turn DPS stance on because you don't trust the healer. That's just lulz. You're going to pull fewer mobs so you survive easier, but yet you're going to turn DPS stance on to make yourself more squishy (and make it more likely DPS will pull threat off of you) at the same time.... you're not really solving anything by doing that. If you leave Tank stance on, guess what? The healer could probably throw in some extra DPS and you won't be in danger whatsoever of dying on single pulls.
    (6)
    Last edited by Maeka; 07-25-2017 at 01:41 PM.

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