Please give us sustain back. I cant understand why they thought that this skill needs to be gone while tri-bind stayed..I am also not even sure why they did not just delete all three pet skills..why keep something that makes healing the egi better if we dont have a heal for our pets and the healers cant see it on their list. Also 2 out of 3 egis are melee ranged...and even Garuda gets hit by stuff because they react too slow on commands.
Also they managed to give us two unresponsive skills..like Garudas Contagion was not enough, here have Devotion too. It annoys me that its not only a kinda useless skill but that I have to mass click it, in the hope that the egi finally uses it (only to have the target move somewhere else thus another person gets it..) Its kinda sad that the only true new skill next to the lvl 70 one is so bad.
I am also not sure who thought that it would be a good idea that Bahamut (who cant even get hit) will prioritize moving to attacking..Not only is summoner really punishing if you die or lose your stacks, no our major burst is also a clunky summon that runs on a small timer and loves to stop attacking to readjust himself for one pixel..(oh no my summoner sneezed, lets look at her for a second and forget deleting the target with my attack..whoops I have to go..see ya..Me: NOOOOOOOOOOOOOOOOOOOOOOOOOOOO)
Summoner could be the best DD right now and it would still not feel fun to me. But its even not that. They destroyed the 3.0 summoner that might have needed a small nerf (or maybe instead of nerfing, bring the rest of the jobs up) but was otherwise fun to play, to give us Clunkymut and another Ruin.
They take our wishes and make them into a extreme and clunky version (like you know..you could have used the size of the egis in the summoner job quest..would be bigger but not that big, also egis are normally moveable and would not stick to our behind that much) or into something barebone (lets tease egis, promise new egis, get back on that promise..promise us glamour options instead, take way too long to implement a glamour option that is nothing much and still only has carbuncles..)and then feel annoyed that we are not fine with getting such a bad implementation.
Last edited by Alleo; 07-25-2017 at 09:03 PM.
Here's my list:
1. Sustain back
2. Devotion - needs to either be AOE or targetable
3. Ruin III needs to replace Ruin I. Seriously, every other job gets upgraded except ANN?
4. Either Bahamut works similar to how PVP works OR change it so stacks do not disappear if a SMN dies.
3. Should have said SMN but phone autocorrect strikes again and can't edit on mobile.
For me i think the best change for the SMN:
-Buff Ruin 3 "150-->200 ''
-Buff Ruin 4 "200-->250 '' new passive reduce CD of Aetherflow to 10 sec'' old passive deleted.
-Buff miasma III 40-->50
-Buff Bio III-->40-->50
-Bahamut wyrmwaves '' auto attack ''
-Return of sustain .
-Rework devotion, 5% for all team .
Last edited by remiff; 07-26-2017 at 12:37 AM.
increase potencies plz, sustain back, and devotion be an aoe field around the pet, having it buff the whole party would be too op.
Complete revamp. No more tiny egi or caster based spells.
Remove Summoner from Arcanist class, and either make it job only or give it a new class Evoker.
Huge list of summons, one and done cast.
Last edited by Sandpark; 07-26-2017 at 01:27 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
They could just make ruin 3 a spammable AoE.
Last edited by Ayer2015; 07-26-2017 at 04:12 AM.
All can say my titan that was level 70 lost to soloing a level 65 monster when I was attacking the other one for story quest. Feels very weak right now and bahamut-egi is a joke just get two attacks and rest time just stands there and looks dumb. new ruin iv is a joke when other jobs get use theres all the time for main attack.
Last edited by hynaku; 07-26-2017 at 02:13 AM.
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