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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    They could just make ruin 3 a spammable AoE.
    (0)
    Last edited by Ayer2015; 07-26-2017 at 04:12 AM.

  2. #2
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    All can say my titan that was level 70 lost to soloing a level 65 monster when I was attacking the other one for story quest. Feels very weak right now and bahamut-egi is a joke just get two attacks and rest time just stands there and looks dumb. new ruin iv is a joke when other jobs get use theres all the time for main attack.
    (4)
    Last edited by hynaku; 07-26-2017 at 02:13 AM.

  3. #3
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Why do people want SUMMONER to be separated from the Arcanist class?! I think you people are seriously missing the point. Arcanist SHOULD "evolve" into Summoner, but Scholar should be separated. Seriously, a healer out of a DPS?!

    Remove Scholar from Arcanists list of jobs making it stand-alone or based on a new class, and you can make Arcanist have actual, significant value as a DPS, so that Summoner can just build upon it like it is done for all other DPS classes. As is right now, Arcanist needs to be held back to avoid overpowering the Scholar, a healer, in the DPS aspects, and it hits Summoner in the process.

    Summoners need help, yes. Scholars still need help, yes. And both needing help are in part due to them sharing Arcanist as a base class, yes. But seriously, think about what you are asking for...
    (0)

  4. #4
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    You know one thing I hate alot? I'm going to edit this into the main list on the OP.

    I really, really hate it when if you press Enkindle, a 3min cooldown, and your pet either loses target that very second, paralyzed, moved, whatever happens, your pet completely forgets the Enkindle attack and it's just gone. This has happened way too many times to count and it seriously needs to be fixed.
    (3)

  5. #5
    Player
    greenguy's Avatar
    Join Date
    Nov 2015
    Posts
    33
    Character
    Aries Arciel
    World
    Mateus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Magic-Mal View Post
    You know one thing I hate alot? I'm going to edit this into the main list on the OP.

    I really, really hate it when if you press Enkindle, a 3min cooldown, and your pet either loses target that very second, paralyzed, moved, whatever happens, your pet completely forgets the Enkindle attack and it's just gone. This has happened way too many times to count and it seriously needs to be fixed.
    I wonder if that is why Bahamut only attacks when you attack, beacuses the devs couldnt figure out how to make enkindle/akh morn more responsive...
    (0)

  6. #6
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by greenguy View Post
    I wonder if that is why Bahamut only attacks when you attack, beacuses the devs couldnt figure out how to make enkindle/akh morn more responsive...
    Actually it's because of how all other pets prioritize auto-attacks over manual-input commands in its ability queue (even SCH runs into this problem). If anything, I think how they've designed Bahamut is really a prototype to not just provide a remedy this issue, but to completely revamp how SMN and SCH control their pets.
    (0)

  7. #7
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kazrah View Post
    Actually it's because of how all other pets prioritize auto-attacks over manual-input commands in its ability queue (even SCH runs into this problem). If anything, I think how they've designed Bahamut is really a prototype to not just provide a remedy this issue, but to completely revamp how SMN and SCH control their pets.
    This. I like this a decent amount(although when you start weaving in oGCDs bahamut lags behind and will miss a wyrm-wave to vomit instead) Garuda should work like this to. Don't see it working for melee pets though.
    (1)

  8. #8
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by SomeRandomHuman View Post
    This. I like this a decent amount(although when you start weaving in oGCDs bahamut lags behind and will miss a wyrm-wave to vomit instead) Garuda should work like this to. Don't see it working for melee pets though.
    If they're going to make it auto-attack they have make his auto-attack 1.5secs like it is now. But yeah that would be so much better.. There's alot of things wrong with Summoner. So many that I don't think we will see any of these fixes until 5.0...
    (0)

  9. #9
    Player
    Angry_Evil's Avatar
    Join Date
    Jul 2017
    Posts
    129
    Character
    Angry Evil
    World
    Cerberus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kazrah View Post
    Actually it's because of how all other pets prioritize auto-attacks over manual-input commands in its ability queue (even SCH runs into this problem). If anything, I think how they've designed Bahamut is really a prototype to not just provide a remedy this issue, but to completely revamp how SMN and SCH control their pets.
    But this solves literally nothing? Enkindle bahamut is still unresponsive and even bugs out if u cast it with 2-3 sec. on timer...
    The only remedy to unresponsive egis is to delete them.
    If somehow SE will be crazy enough to make their autoattack dependable on smn action like bahamut you'll hear no end to summoners cries...

    Quote Originally Posted by TheMazrem View Post
    Rather than Sustain, I'd like to see them add a trait that changes Physic into a damage spell that drains the enemy's hp and funnels that to your pet. Put it on a 30 second cooldown, make it oGCD so we can weave it between spells, and give it enough healing potency so we can keep our pets up and alive during those huge AoE moments. That would knock out the loss of Sustain and the waste of space that is our current Physic in one blow.
    This is actually pretty good idea. Dunno about trait and physic but oGCD that will heal\regen\defbuff our pet sounds pretty nice.
    (0)
    Last edited by Angry_Evil; 07-27-2017 at 06:35 PM.

  10. #10
    Player
    TheMazrem's Avatar
    Join Date
    Sep 2013
    Posts
    23
    Character
    Remi Remix
    World
    Ultros
    Main Class
    Machinist Lv 70
    Rather than Sustain, I'd like to see them add a trait that changes Physic into a damage spell that drains the enemy's hp and funnels that to your pet. Put it on a 30 second cooldown, make it oGCD so we can weave it between spells, and give it enough healing potency so we can keep our pets up and alive during those huge AoE moments. That would knock out the loss of Sustain and the waste of space that is our current Physic in one blow.

    As for Titan's ability to stay alive, I think it would be best if they added the sustain effect to his Earthen Ward. Between that and the above idea, it would probably be enough to keep him mostly alive for solo content at least.
    (3)
    Last edited by TheMazrem; 07-26-2017 at 04:39 PM.

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