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  1. #31
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Posted this in another thread of the dps boards. Just a wish list of possible changes, some more out there than others.

    *Change Devotion to affect all party members.
    *Add Virus - 60 Potency for 15s. Recast time 45s.
    *Change Shadowflare potency from 50 to 75.
    *Maybe add the Quickened Aetherflow to SMN to help with mana and time gap between DWT and AF cooldown.
    *Add Sustain back.

    Ruin:
    *Turn Ruin into instant cast.
    *Change Ruin II into Ruinga; 50 potency attack to target and all enemies nearby it.
    *Lower MP cost of Ruin III.
    *Change Ruin IV to instant cast.

    Dreadwyrm Trance:
    *Increases a pet's physical and magical attack power by 40%.
    *Enhance Enkindle changed to "Reset when Dreadwyrm Trance affects ends."
    *Increase potency of Ruin III to 200 and Ruin IV to 250.
    *Increase DWT duration to 20s or 25s.

    Demi-Bahamut:
    *Make Wyrmwave his auto attack, change to 2.5s recast.
    *Ruin, Bio, Miasma, and Virus have a __% chance to change the next Wyrmwave to Mega-Flare - 250 potency
    *Change Enkindle Bahamut recast to 45s or once per summon.
    *Change Ahk Morn with Tera-Flare: 1400 Potency attack.
    *Add party wide Buff, Eikon's Favor - Critical Hit rate increased by __%.

    P.S. As for pet's response time, it would nice to fix but it's been this way since 2.0 as any SCH can tell you. I wouldn't hold my breath on a change any time soon.
    (10)
    Last edited by Dyvid; 07-30-2017 at 02:58 AM. Reason: Changed Bahamut Enkindle. I would rather cast just one all powerful attacks.

  2. #32
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Magic-Mal View Post
    Reset it to what? FFXI SMN?

    Resetting the job doesn't help FFXIV SMN because that means it's not the FFXIV SMN anymore obviously. So no. It's not really help. And it dang sure isn't something they can do in a patch.
    No reset the class to summoner and give it its own skills that are not in large part copies of scholars but you're absolutely right, they won't do something like that this late in the game and honestly I don't expect them too. I haven't given my opinion on summoner since 2.0's cycles for this reason but your comment irked me.

    If I were to have had any input on this class at all in its making. I would have made this class revolve around non elemental magics, let scholar have ruin. What about meltdown, energy rays, conjuring... Why do we summon one time in a fight? If they don't want us to have sustain, why not give summoner different summoning archetypes that you summon for a period of time. There was a comment in here already that was a good idea, as in summoner could have been aliken to bard in that you summon a primal for 30 seconds or so and it auto attacks, uses skills powers, and if your conjuring gauge is high enough you can unleash a devistating attack. Gauge would be charged through spell use that consumes MP.

    Honestly there's so many things they could have done with summoner but what they did to it with scholar just seemed like a lack of enthusiasm in creating it but "I just want a ffxi summoner" is all you are going to read into this probably anyway.
    (2)

  3. #33
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,579
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by zcrash970 View Post
    I'm still wondering what SMNs doing with their pets to need Sustain so much.

    QUOTE=Ruinfeild;4328578]snip
    As you said it's just how sloppy the play feels and just in general it feels like the class was a quick put together. (Or was that the person you quoted). I understand that it's partially down to the job coming from ACN, which also has SCH. Maybe how bad it is, is blown out of proportion, but how boring it is, definitely isn't and that's what skews a lot of it. I've seen SMN still pull off some pretty good DPS.

    As for the pets, it was possible to never really need to use sustain in grouped content, but doing so would complicate the job significantly I think, but perhaps I'm just bad at the job. Sustain was lovely to have around in that circumstance. The initial phase in Thordan (Extreme) is one place I'd highlight where I've used sustain quite a bit. Having the pets in the party list would be nice, for some.
    (0)

  4. #34
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mycow8me View Post
    "I just want a ffxi summoner" is all you are going to read into this probably anyway.
    No this isn't true. I understand what you're saying here. All I'm trying to show with this thread is that there are ways to ask for changes and the only way to do that is to make the request realistic for what the Devs are capable of or what they might want to try doing.

    Yes summoning one time a fight is stupid. And it's even brought up in my OP with the Bard idea! Mke summons instant OGCDs with no MP cost and Summoners play-style will get a big change from just a little change.
    (0)

  5. #35
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Here's my personal laundry list:
    Put Sustain back in, or alternately give SMN a trait that gives Physick a x10 multiplier on HP it restores to egis.
    Revert Bane nerf.
    Make the egis' basic attack function like an auto-attack. It should never interfere with me having them use another ability.
    In that vein, when you pop those abilities or Devotion, the egi should stop anything else it's doing and immediately use that ability.
    Leave the current Devotion targeting behavior when you don't have a player selected, but also allow us to target a player and use Devotion to hit them specifically. Reduce Devotion reaction and animation time. The buff needs to be on another player in less than a second when I hit that button.
    Add an extra trait for Ruin IV that reduces an active Aetherflow cooldown by one second when you cast it.
    Let aetherflow charges exist alongside aethertrails again.
    For Mountain Buster and Flaming Crush, either expand the AoE range or have the AoE be centered on the target we use it on.
    Put Sustain back in.
    (9)

  6. #36
    Player
    Zarabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    663
    Character
    Kaylee Frye
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    1. I have macros for my Summon spells. That way it's swiftcast/surecast Summon. With swiftcast summonikng is instant. when swiftcast is down it goes to surecast so the cast is still long but can't be broken.
    2. we already have these please give back some of what was taken from us. As it stands right now, we're almost useless.
    3. Just put this back the way it was.
    4. Yes, gimme back sustain.
    5 and 6 not needed if the rest are fixed.
    (1)
    Last edited by Zarabeth; 07-25-2017 at 11:31 AM. Reason: i can't type

  7. #37
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dyvid View Post
    Ruin:
    *Turn Ruin into instant cast.
    *Change Ruin II into Ruinga; 50 potency attack to target and all enemies nearby it.
    *Lower MP cost of Ruin III.
    *Change Ruin IV to instant cast.
    These are really good ideas here. I like them alot.
    (0)

  8. #38
    Player
    greenguy's Avatar
    Join Date
    Nov 2015
    Posts
    33
    Character
    Aries Arciel
    World
    Mateus
    Main Class
    Summoner Lv 70
    I for one hate are rotation, and feel Bahamut is just tacked on after dreadwyrm trance, and slightly unsatisfying. I would love instead, for dreadwyrm trance to activate Bahamut and deathflare to activte his akh morn, that way we have s super power state that ends in a akh morn death flare combo, instead of drawing it out over 2 min.
    (3)

  9. #39
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    At this point, if I mained SMN, I would just hope they remove classes in 5.0 so SMN can be its own thing.
    (2)

  10. #40
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    May as well throw my two cents in I guess. Some sort of pet heal--Sustain or otherwise--and make a Ruin II an AoE even if that means having to bring its potency down to 80 or so. That's about all SMN actually needs.
    (1)

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