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  1. #21
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Quote Originally Posted by Arcell View Post
    If your party has a tank that doesn't suck, another party shouldn't be able to walk in mid-kill and steal your NM. But again, this strategy hinges upon having a tank that knows how to actually play their class.
    Hmmm again where did i say anything about a party? you know nm's can be solo'd right? and again where did i say mid kill? I said " A DoW with vokes can take any NM they want from any DoM after the DoM just gets Claim" meaning if you are camping against a DoM for a NM you as a DoW can take the NM at will.
    (0)
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  2. #22
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Dalmore View Post
    Hmmm again where did i say anything about a party? you know nm's can be solo'd right? and again where did i say mid kill? I said " A DoW with vokes can take any NM they want from any DoM after the DoM just gets Claim" meaning if you are camping against a DoM for a NM you as a DoW can take the NM at will.
    See by NMs I thought you meant ones that mattered and didn't respawn at 5 minute intervals. So it's possible, how much of an issue is it really? I mean okay, from a hypothetical standpoint I can see the issue. Yeah, someone can be a giant d-bag about it and steal NM kills from low-ranks.

    Looking at it from a realistic standpoint, it's hardly an issue. Oh no you have to wait less than 5 minutes for the next spawn. Help the person kill it if you're concerned about time. Further, the gear dropped is only good for 25-35 depending (most of which is overshadowed by Toto-Rak gear). If you're just looking for kill credit or for the Ifrit quest, you could try asking them if they'd allow you a single kill just to be done with it.

    So yeah, I can see how the concept is an issue but realistically it's pretty negligible. There are ways to get around it too, such as being in a group or having your own enmity generating skills, or in the case of low-NMs killing it faster than they can steal it.
    (0)

  3. #23
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    As i read both of your guys responses and i agree with parts of both, I have to say that this all is fixed with changing the claim system to the first person/people that getting it and other can't help. What the point of people helping anyways they not gonna get the experience they are not gonna get any of the loot so just get rid of that go to a normal claim system. just because they change it from people helping to people not being able to help wont change the exp or chain bonus link at all. So their really no use for anyone to be helping anyone outside their group, but i do think that even tho everything in the game can be cleared by 8 members or less not everyone can do it and i have mix feelings about this i kinda feel like well if you can't do it with 8 well you need to get better and keep trying but also think that for the fun of the game alliance needs to be introduced cause it point less to have to kill a mob you don't need more then once because out side members weren't the first one to engage mob. So all in all claiming needs to be the first one who gets it unless they die then it goes unclaimed and alliances need to be introduced.
    (0)

  4. #24
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Malakii View Post
    As i read both of your guys responses and i agree with parts of both, I have to say that this all is fixed with changing the claim system to the first person/people that getting it and other can't help. What the point of people helping anyways they not gonna get the experience they are not gonna get any of the loot so just get rid of that go to a normal claim system. just because they change it from people helping to people not being able to help wont change the exp or chain bonus link at all. So their really no use for anyone to be helping anyone outside their group, but i do think that even tho everything in the game can be cleared by 8 members or less not everyone can do it and i have mix feelings about this i kinda feel like well if you can't do it with 8 well you need to get better and keep trying but also think that for the fun of the game alliance needs to be introduced cause it point less to have to kill a mob you don't need more then once because out side members weren't the first one to engage mob. So all in all claiming needs to be the first one who gets it unless they die then it goes unclaimed and alliances need to be introduced.
    People complained when the party cap was reduced from 15 to 8 that they couldn't include nearly as many people from their LS and whatnot in events. With the new system they can. There's nothing at all wrong with helping someone if you feel so inclined. There's nothing stopping people from doing things with just 8 people or less. What's wrong with letting people do things with more than 8 people? For the tough (instanced) stuff you can't go above 8 people anyway.

    Honestly the new claiming system has allowed my linkshell to form stronger ties with a few others on our server by helping each other out with things like the Stronghold NMs. Sure it's possible to do it with a party of 8 but you've got to be perfect, any screw ups and pretty much it's a wipe especially in Natalan. The new system can help foster a sense of community and allow more people to actually help each other than previously was allowed. I don't see how this is at all a bad thing.
    (0)

  5. #25
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    as for the exp is too fast thing, i disagree, adding higher exp bars doesnt increase the amount of things to do at any level range. All it does is give you longer times grinding exp in one go. Now possibly, to slow down the time people spend in a level range, and the things they can do during it, maybe they need some more roadblocks. Limit breaks, or having to do quests/content to unlock new areas.

    That said, hardcore grind people probably wouldnt like having to stop their grind to go do content. So really it comes down to, you cant tailor a game for every one. Yeah you can grind 50 in a week if you are hardcore, but if you were playing 2 hours a day 3-4 days a week, it would take substantially longer. They really cant have a system that works for both hardcore and not hardcore, they tried, it was fatigue, and no one was happy.
    (1)

  6. #26
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    To the OP (and lack of reading posts between.)
    I level VERY slowly, but play every day.
    I don;t have to get a PT, by the time one forms, I would have to get off the game.
    I'm on, off, on, off, constantly.
    It took me from 1.19 to now, just to get from 15-25 in 1 class.
    Which, compared to how I normally play MMOs, this is really slow. But it's ok.
    The real problem lies in the manner you can level faster than that.
    EXP groups.
    If you raise the exp Needed, It just makes casuals unable to really ever play anything.
    If you lower the exp gained from PTs, this helps, but no matter what, will always be faster. (And should be, otherwise what is the point?)

    As for the claiming system, I'm sort of ok with it, but something needs altered.
    It's kinda wonky.
    The times I think it isn;t ok, is when you aggro 1 enemy in a group, and all of them are claimed (but some times this never happens)
    If all are claimed, this makes PLing even easier/faster. (CNJ AoE spam)
    For NMs, I think it's fine, but outside, I think they should be hit 1st.

    And honestly, a PL who only heals a group, is JUST as effective as a PL who kills for you.
    Groups kill enemies so fast, with a PL, that you wait on respawns.
    But in a good group, who are trying, you kill the last enemy as the 1st repop, so in short, it takes the SAME amount of time.

    In the scenarios where you see differently, you most likely had ppl leeching off the group with gimped gear, lack of effort, having bad combination of class/abilities etc. (to which a PL obviously makes better.)

    But if you simply give me a PL who heals, while having a group who actually tries, then I wouldn't see any real difference. (maybe within a difference of 1-5% more exp, based on situational problems that arise.)

    PLing is a bit of an exaggeration, BUT I do agree it IS the lazy way of doing things, and can prevent some players from getting the proper experience needed to play their class in groups, before endgame content.
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Powerleveling pre 1.19 still exists to a extent, hell you can even have a full 8 man party with the PL outside.

    Grab a bunch of rank "Whatevers" and a rank 50 character. Find some raptors that will agro the rank 50, as long as one character can survive a few hits have them pull hate by curing the rank 50 character.

    Boom your party has claimed the raptors, let the rank 50 do his work and rinse/repeat.
    (0)

  8. #28
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jynx View Post
    Powerleveling pre 1.19 still exists to a extent, hell you can even have a full 8 man party with the PL outside.

    Grab a bunch of rank "Whatevers" and a rank 50 character. Find some raptors that will agro the rank 50, as long as one character can survive a few hits have them pull hate by curing the rank 50 character.

    Boom your party has claimed the raptors, let the rank 50 do his work and rinse/repeat.
    this is true, and its a lazy way to level, but since most camps dont have the super respawn speed, and a party can kill really fast without any help, it basically is almost the same speed as a party.

    It shines for small groups though
    (0)

  9. #29
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Well i am happy to see the response on the pl situation, but yes it will always exist, players always find a way to manipulate the system for an easier gain i don't mind the 10 level gap thing at all i think that was a step in the right direction but, i wish they could get rid of the out side help pl stuff but, meh!? not really a huge deal, is pl a problem to me yes but, one that i have an solution for, no. So about the claiming system if they are gonna allow people to help they should at least give us an option if we are the first one to claim to not allow people to help. /blockaid anyone? for those that don't know /blockaid was used in ffxi so that no one outside you party/alliance could cure or do any beneficial stats to you party? this could be implemented and it would solve future problems to come. Trust me maybe they haven't came yet or you never seen them but this is an MMORPG and people are competitive maybe not to this extreme yet but it will come to that and we need something like this in place before it happens.
    (0)

  10. #30
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    yes, sp is way too fast now. i know one person that's picked up close to 8mil sp doing only battle class in the last 2 patches.
    (0)


    http://crystalknights.guildwork.com/

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