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  1. #1
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51

    Broadened Difficulty Settings For All Dungeons?

    I think each dungeon should have customizable difficulty settings. This way content will never be outdated, and payers should have things to do no matter what level.

    OPTION 1

    The Thousand Maws of Toto-Rak. (easy) lv 10+ (normal) lv 25+ (hard) lv 40+

    Dzemael Darkhold. (easy) 15+ (normal) 30+ (hard) 45+

    or OPTION 2.

    The Thousand Maws of Toto-Rak. (slider) [lv 1-50]

    Dzemael Darkhold. (slider) [lv 1-50]

    So in option 1, there are 3 different difficulty settings for each dungeon that are geared toward low, mid, and high levels.

    In option 2, we have more of a broadened guild leve difficulty settings. We can choose what dungeon we want to play in, and set the level of the mobs.

    Lower Settings = basic mob loot drops, and gil.

    ADDITION

    Quote Originally Posted by Llewelyn View Post
    I'd say have the minimum level be as it currently is, and have the loot stay exactly as is, but allow you to have higher level mobs if you want, and possibly more drops. Akin to more stars on a guildleve. The rewards don't change (not really), but the XP does.

    Although really, the main reason I'd like this is so it'd still be a challenge (and good xp) in Toto-rak as a level 35, not because I want more loot, etc.
    I totaly agree with this idea.
    (9)
    Last edited by Engineer; 11-08-2011 at 06:41 AM.
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.