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  1. #1
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    I would hesitate to say "most" omni crafters leveled alts to get around the restriction. I knew exactly one person who had alts for that purpose, and I know a lot of crafters. I'm sure there was more than just my one person but I'd argue the majority of people found it a lot easier to just find a specialist they needed as opposed to going through all the hoopla of not only leveling your character up as a battle class so you could get to the quests you needed (since the specialist quest is in Ishgard), but also leveling all their crafts, probably through expensive grinding unless you really want to wait on leve allowances, and then gearing those ones as well.

    I don't think it was a terrible idea to give some sort of unique identity to your specialist focused classes. Having EVERY recipe be specialist locked was a terrible idea, but having some isn't. And that combined with the strategy of unlocking them at the next tier does not really sound that horrible. I realize this is an unpopular opinion, but if you're choosing to focus on these certain crafts, it feels like there should be some tangible benefit beyond "here's some different buttons that are extremely awkward to use, and a little bit of extra Control and Craftsmanship."
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #2
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Elamys View Post
    I would hesitate to say "most" omni crafters leveled alts to get around the restriction. I knew exactly one person who had alts for that purpose, and I know a lot of crafters.
    My wife and I both did it. Three omni-crafters characters each.
    (0)

  3. #3
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Silverbane View Post
    My wife and I both did it. Three omni-crafters characters each.
    Yes but that is a confirmational bias.

    Elamys is hesitant because there isn't exactly mathematical data actually supporting this claim other than "word of mouth".
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elamys View Post
    snip
    I know plenty who do, though perhaps most is too strong. I would say enough as it doesn't take many hardcore crafters to completely dominate. It's also why I suspect the devs abandoned recipe restrictions if they, indeed, have.

    The other issue with Specialist is it doesn't really accomplish anything except to gate you. If they do return and I don't feel like leveling my alt, I'll just mass produce materials before switching. Only people who prefer just picking up and crafting are hindered by this system. I'll admit, locking the end product is far better than the mats to make it, especially when some required four Specialists, but I just don't see the value. It doesn't provide much identity when you just switch Specialist based on market demands. Today I'm a expert chef; tomorrow a blacksmith. The new Specialist abilities are actually fairly strong, albeit undervalued since recipes aren't at all challenging right now.
    (0)
    Last edited by Bourne_Endeavor; 07-24-2017 at 06:32 AM.

  5. #5
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I know plenty who do, though perhaps most is too strong. I would say enough as it doesn't take many hardcore crafters to completely dominate. It's also why I suspect the devs abandoned recipe restrictions if they, indeed, have.
    Personally I would say it was a Balmung/Greg thing to do that. The edge on a smaller server is not there, as you will likely never get enough of a return for investing in it. People generally would just work within FC's for it, meaning there costs are the same as somone with alts.
    (0)