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  1. #1
    Player
    AdamZ's Avatar
    Join Date
    Jul 2015
    Posts
    177
    Character
    Adam Zoldyck
    World
    Brynhildr
    Main Class
    Miner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    I know plenty who do, though perhaps most is too strong. I would say enough as it doesn't take many hardcore crafters to completely dominate. It's also why I suspect the devs abandoned recipe restrictions if they, indeed, have.
    Personally I would say it was a Balmung/Greg thing to do that. The edge on a smaller server is not there, as you will likely never get enough of a return for investing in it. People generally would just work within FC's for it, meaning there costs are the same as somone with alts.
    (0)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    I have heard of a few here and there who went ahead and had alts to get around the recipe restrictions imposed by the HW iteration of the Specialist system. That said, I too am hesitant to suggest that many or most omnicrafters bothered with doing that.
    (0)

  3. #3
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    It is kind of a moot point now. It's unlikely SE's gonna go back to the old system. I guess the big problem is how underwhelming the system feels.
    (0)

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  4. #4
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,629
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Elamys View Post
    It is kind of a moot point now. It's unlikely SE's gonna go back to the old system. I guess the big problem is how underwhelming the system feels.
    I'm hoping they'll make the CP cost higher for either Prudent or Manip II, the abilities in itself aren't a major issue but it's just so little CP cost for something so good. Well, I guess the upside is, I can't see it scaling to 3* as it has with 1/2*. Then again.... It'll probably just necessitate the double Patient Touch.

    As much as I've trashed it to my FC, and in some places on here, I must admit it feels good not failing Hasty Touches
    (0)

  5. #5
    Player
    Mirarara's Avatar
    Join Date
    Jul 2017
    Posts
    52
    Character
    Mira Rara
    World
    Tonberry
    Main Class
    Carpenter Lv 70
    As one who leveled all my crafters to 70, I would say that the current difficulty is nice as in they actually allow crafters at all level to earn gils. I doubt players will be buying mat to progress in crafting if the difficulty is lower.
    (0)

  6. #6
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The last thing crafting needs is to be made more accessible. It's fine as is. If anything, it should be less accessible, since that's the only way items actually have value.
    (1)

  7. #7
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Nixxe View Post
    The last thing crafting needs is to be made more accessible. It's fine as is. If anything, it should be less accessible, since that's the only way items actually have value.
    No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
    (3)

  8. #8
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by QT_Melon View Post
    No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
    Asinine tripe. All you have are vapid platitudes. You can't just endlessly "play smarter" to make up for lost value when SE implements a design that's too accessible and recipes that are too undesirable. The value simply isn't there. The efficiency is simply not there. Your time will always be converted into gil at a lower rate, and while knowing what to do can mitigate it to some extent, it cannot simply pick itself up by the bootstraps and overcome bad design. The value of the items comes from scarcity and desirability and since this time around SE decided to make crafting utterly trivial and only added items that have very little value, since they were released well after the launch of easily farmed content dropping similar items, the value simply isn't there. It's not even a week into the the release of Master V books and the things they make have already tanked due to both over competition and lack of demand. Nobody is asking for "Gordias Crafting extreme." All I'm saying is that SE should make sure to preserve the value of crafting over appeasing a bunch of lazy people who don't want to put the effort in to get the reward. Like why would I make some armor piece and babysit it just to make 200k because there are six other people making and posting the same thing and hardly anyone is buying them? Crafting needs some exclusivity to maintain its value and right now that's not what's happening. I'm basically looking at a situation where crafting, like gathering before it, isn't worth the time it takes and I should focus entirely on flipping.
    (2)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by QT_Melon View Post
    No thanks, the crafting mafia can go home. I like seeing friends enjoy crafting now that it's more accessible. We don't need Gordias Crafting extreme. Not healthy for the game at all. There are plenty of mats that have value. Just because not everything is in the millions doesn't mean it won't sell. Play the market smarter, not make it harder.
    While I am inclined to agree somewhat, the devs went too far. There is not a single recipe that requires much thought. You don't even need VI materia at all. The new abilities are so powerful, I'm able to make things below level 70. This has severely depleted the market, and not just on Balmung. As per usual, the devs overshot. I will say crafting is in a better place now for adjustments than Heavensward, but there should be much harder crafts. Novel aside, Nixxe's point isn't inherently wrong. Too much accessibility diminishes the value each item has.
    (0)

  10. #10
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    While I am inclined to agree somewhat, the devs went too far. There is not a single recipe that requires much thought. You don't even need VI materia at all. The new abilities are so powerful, I'm able to make things below level 70. This has severely depleted the market, and not just on Balmung. As per usual, the devs overshot. I will say crafting is in a better place now for adjustments than Heavensward, but there should be much harder crafts. Novel aside, Nixxe's point isn't inherently wrong. Too much accessibility diminishes the value each item has.
    Sorry for the long post but here's the TL;DR:

    1. People need to remember it's good for data centers that need to grow.
    2. People need to break out of certain patterns
    3. People need to go back and look at past iterations of this patch and realize this was pretty much the same as before, but people got wiser and overshot to compensate for a future problem. Then forgetting that this was the same as before.

    You're saying not just on Balmung, but any highly populated server would have the issue in general, not just because the skills seem too easy. On servers with less crafters, it actually became more accessible and a healthier economy. It's not just about the big servers.

    The thing that happened is an economical shift in general. This happens when a new generation comes in with a different mindset and are now the prime demographic. Ie Generation X will not spend the same way as a Millennial. The people who want to be first/old power will still get their profits in first because there's always a percentage that does. Other crafters will either stick to old ways and suffer. Or they change their market strategy.

    We have posts complaining about mat consumption so some items are still bottlenecked like Worsted Yarn yet people complain about diminished value. Some items are completely being ignored on the market (and I'm not gonna say what since it varies on each server and stating it always messes up the markets lol) since there are those still looking at selling that 1 million dollar item, letting others easily make that amount in a few hours.

    Then we go back to people complaining about the crafted gear not needed. It is needed. It just isn't needed as much for end game progression. People who may have had to take a break are no longer overwhelmed in trying to play catch up or told to "Get out" because their ilevel is too low (where players expect people to cap every week). Now that crafted gear is more accessible to catch up players.

    The problem is mindset. We've done this for 3 (4 if you really want to count 1.0) iterations of this game now. People expect the same kind of market strategy as the past one. That's not gonna work. People already guessed those patterns and were immediately getting ready to capitalize on it. The Devs probably figured that out and didn't want the same kind of economy that left players frustrated. Smaller servers can grow better now because more people can craft and gather. Players can take more breaks.

    The second problem is still part of the first, but we have developed patterns from this mindset. We keep thinking things will be the same but the playerbase is growing, people are easily sharing information, and people know how to look for it as well.

    Third problem is people treating this tier as the same as the third or later tier of a previous patch. You didn't need to seriously meld early on either. I remember back in HW people had figured out melds that didn't take extreme overmelding at first either, then when a later patch dropped they fell behind and needed to pentameld. You think those players repeated that mistake and aren't pentamelded now (and then are upset that they didn't need to meld that way to meet stats?..oh how many have forgotten).

    At a certain point, I like the reward of receiving gil for my efforts, but I do have to factor in why do I need to amass all that wealth for. Besides some cute glamours the only other item that is going to need massive spending is Housing. So that's not till maybe October?

    Overall this is good for a lot more worlds than those that want to keep things the same.
    (0)
    Last edited by QT_Melon; 07-26-2017 at 12:44 PM.

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