Quote Originally Posted by inhaledcorn View Post
It almost sounds like you're blaming literally every other player for this change, that you know better, and we're all stupid for thinking otherwise despite us showing proof multiple times in your "In the case of the (former) Spear" thread to the contrary. You're also fundamentally misunderstanding the use of cooldowns and how healing works in general. Yes, a healer should strive to save people from damage, but there's only so much that can be done if a player is actively ignoring mechanics. At that point, it's an MP drain and a focus drain on the healer (and more often than not, the player is doing very bad DPS anyway, so they're probably better off dead so that the healer can contribute more DPS to make up for it).

Healer cooldowns are like tank cooldowns: They're not "Oh shit" buttons. They're meant to be used actively and planned in a way that they would be the most effective. In learning O2s, I figured out that Gravitational Wave is generally spread out enough that Rouse/Whispering Dawn will always be up for it to help my healing and use them accordingly. I also plan out effectively when to use Indom and Excog, so that I'm using Aetherflow efficiently (and well enough that I can also use it on Energy Drain to push down the Aetherflow cooldown and generate some extra damage/mp). Saying, "You should hang onto Assize or Lucid Dreaming until you need it or you get 3 lilies" is extremely foolish and would get you laughed at by good WHM players.

There is just so much wrong with this and puts all the blame on healers when it's almost never just the healer's fault if something goes bad.
You're prioritizing DPS so much though.

First though, I find it hard to believe that a DPS can be so bad that a healer could outdps them. I suppose it does happen, but very rarely. And I'd also consider the fun and development of that player. Is leaving that player dead going to help them have fun or get better? No. But that's not really here nor there for the sake of this argument.

I don't hang onto cooldowns on WHM until I have 3 lilies. Not unless the amount of time I would be waiting for the 3rd lily is small enough that the cooldown reduction is still powerful. I wouldn't recommend doing that either. But I might recommend holding onto it briefly if it will be necessary for a heal. However, since Assize is linked to MP sustain for WHM, it's a frustrating skill to work around from a safety-first perspective. If it didn't have the MP restore effect, I would hang onto it. As it stands though, I'll usually use it whenever it's off cooldown, or whenever the AoE attack hits some or all of the party, depending on the time until the next AoE.

Also, for everyone responding, not just you:

There's a reason I put [Opinion] on the title, and even put a warning at the top. I'm giving my opinions here, and that includes my feeling that 99% of healers don't know how to heal. If you disagree with me, then fine. But I'm not saying "Fact: 99% of healers don't know how to heal." I'm saying: "I think that 99% of healers don't know how to heal." There's a big difference there.