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  1. #1
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NocturniaUzuki View Post
    This is exactly what I mean by healers blaming other classes.
    It's my fault if they die to an AoE? AoEs in much harder content either have debilitating debuffs, such as vuln stacks, or will outright one-shot them. How am I supposed to deal with those if they're already at 100% HP before the AoE?

    Quote Originally Posted by NocturniaUzuki View Post
    Yes, ideally the player shouldn't be getting hit. But you're assuming perfection (a favourite habit of DPS-centric players, by the way).
    Dodging AoEs is not being perfect. AoEs are in virtually every single fight. What WOULD be considered being perfect is maximizing DPS while dodging AoEs. Being able to dodge AoEs is something that people should expect from others. You don't need to be a savage player to deal with a core mechanic of the game.

    Also don't make assumptions. While I do enjoy DPS as a healer, I know better than to constantly leave the party at 50% HP just to increase my damage.

    Quote Originally Posted by NocturniaUzuki View Post
    If this was possible, then, eventually, nobody would get hit. Ever.
    Which is why SE has unavoidable damage in most fights.

    Quote Originally Posted by NocturniaUzuki View Post
    Everyone takes hits. Even highly-experienced players. And what about if you're not playing with the top 1% of players?
    I don't expect to play with the most elite. I expect people who understand the base mechanics of the game.

    Quote Originally Posted by NocturniaUzuki View Post
    If, as a healer, you are leaving your party members' lives up to chance by assuming that they won't get hit, then it's your fault if they get hit and you don't have the requisite cooldowns to save them as a result of that aggressive playstyle.
    Why is it always the Healers fault if the DPS die due to AoEs? What if the DPS has 6 vuln stacks and WILL die if they get hit by the next AoE, even at 100% HP? Is it still my fault for not keeping them alive after the 7th AoE which I literally couldn't heal them through?

    Quote Originally Posted by NocturniaUzuki View Post
    But, ultimately, the healer is responsible if their gamble fails;
    Read above on why it isn't always the healers fault.

    Quote Originally Posted by NocturniaUzuki View Post
    Bole is useful, but not as useful as most cooldowns. Reducing damage by 20% is nice and all, but if the player about to die suddenly needs an extra 100% HP to avoid death instead of the effective extra 20% from Bole, then Bole isn't going to help.
    If a DPS needs 200% effective HP to survive an AoE, at least that's what I'm getting from your example, then nothing can stop them from dying.

    Also I never implied that the only help a DPS would get is a Bole. Being at 100% HP should let a DPS survive any non-EX/Savage content unless they've been stacking their Vuln Up or dying through one-shot mechanics.

    Quote Originally Posted by NocturniaUzuki View Post
    For example, what do you do when a DPS gets targeted by Akh Morn in RM? Do you use Bole? Too bad, that just isn't going to cut it.
    DPS shouldn't be targeted by Ahk Morn in RN at all. The fault for that situation falls on the problem DPS standing too close to the tanks and the tanks for not being close enough to each other to properly soak it.

    Unless you mean the one that doesn't target a tank. If you mean that Ahk Morn then I should tell you that it only kills a DPS if they stay inside of it.

    Quote Originally Posted by NocturniaUzuki View Post
    If I don't have ED and Swiftcast/Lightspeed, the player dies. If the reason I didn't have those cooldowns is because I used them for DPS or had to use them earlier and didn't reduce their cooldown, then it's my fault that DPS died.
    What? The only cooldown AST has, not counting cards, that could/should be used for DPS is Earthly Star. You shouldn't be using Lightspeed or Swiftcast for DPS if that's what you're saying.
    (13)
    Last edited by magnanimousCynic; 07-23-2017 at 04:37 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  2. #2
    Player
    NocturniaUzuki's Avatar
    Join Date
    Mar 2017
    Posts
    420
    Character
    Nocturnia Uzuki
    World
    Adamantoise
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by magnanimousCynic View Post
    It's my fault if they die to an AoE? AoEs in much harder content either have debilitating debuffs, such as vuln stacks, or will outright one-shot them. How am I supposed to deal with those if they're already at 100% HP before the AoE?
    If you're talking about avoidable AoEs and 1-shot AoEs in Savage, then often you can't save the player. But then your cooldown management does come into play when trying to resurrect them. Also, you could cast a shield on them to effectively increase their HP above 100%. Alternatively, there's now Rescue for situations like these.

    Quote Originally Posted by magnanimousCynic View Post
    Dodging AoEs is not being perfect. AoEs are in virtually every single fight. What WOULD be considered being perfect is maximizing DPS while dodging aoes. Being able to dodge AoEs is something that people should expect from others. You don't need to be a savage player to deal with a core mechanic of the game.
    Quite right. Maximizing DPS is a higher level of perfection. But mid-core and hard-core players tend to set the bar too high. Expecting 100% mechanic avoidance rate is not reasonable for the majority of the playerbase. The 1% was an exaggeration, but I'd say only about 5-15% of the playerbase actually plays at the level of farm parties. But it tends to appear higher because those are the players mainly using Party Finder, and they're the ones that play every single day.



    Quote Originally Posted by magnanimousCynic View Post
    Which is why SE has unavoidable damage in most fights.
    Indeed. And this constitutes the minimum heal check on bosses. Generally, it is not very difficult for healers to manage. In some fights, it gets very difficult though, and a single party member mishap can wipe the whole raid. So when I said that, I thought it was implicit that I meant it only for avoidable attacks. Obviously the unavoidable minimum heal check is always going to be there.



    Quote Originally Posted by magnanimousCynic View Post
    I don't expect to play with the most elite. I expect people who understand the base mechanics of the game.
    See above. Your expectations are too high for the majority of players. If you expect people in the top 5-15% (approx), then that's fine. But you're judging things based on a very small set of players.



    Quote Originally Posted by magnanimousCynic View Post
    Why is it always the Healers fault if the DPS die due to AoEs? What if the DPS has 6 vuln stacks and WILL die if they get hit by the next AoE, even at 100% HP? Is it still my fault for not keeping them alive after the 7th AoE which I literally couldn't heal them through?
    Nope. I explicitly mentioned this. If it is literally impossible for the healer to keep the DPS alive, then it is 100% the DPS player's fault. Until then, it is a mix of the DPS player's fault and the healer's fault. The DPS shouldn't be taking that much damage, but that doesn't abstain the healer from the responsibility of keeping that DPS alive.



    Quote Originally Posted by magnanimousCynic View Post
    If a DPS needs 200% effective HP to survive an AoE, at least that's what I'm getting from your example, then nothing can stop them from dying.
    You're misinterpreting here. Think of it this way: the DPS is at 50% HP (12000). You use Bole on them. Now if they take an attack that deals 12000 HP, that attack only deals 9600 and they will survive with 2400 HP. So what happens if they're about to take an attack for 23000 HP? Is Bole going to let them survive? No. 23000 minus 20% is 18400. They will die. So instead, you might consider an oGCD instant heal, etc. If this heals for around 12000 HP, then they will now have 24000 HP and will survive the 23000 damage.[/QUOTE]

    Quote Originally Posted by magnanimousCynic View Post
    Also I never implied that the only help a DPS would get is a Bole. Being at 100% HP should let a DPS survive any non-EX/Savage content unless they've been stacking their Vuln Up or dying through one-shot mechanics.
    You are basing this on normal content only. If the DPS is only getting hit by mechanics intended for DPS to get hit by (avoidable or unavoidable), then being at 100% should be enough, as long as it's not a one-shot. But what if your tank is dead and the DPS is about to eat a tank buster? Some of them will be impossible to survive, but others can be survived with appropriate shields and buffs. Or what if your party is down 5 members going into a stack marker mechanic and you don't have enough HP even at 100% to survive the damage split? Cast shields/damage reduction buffs.



    Quote Originally Posted by magnanimousCynic View Post
    DPS shouldn't be targeted by Ahk Morn in RN at all. The fault for that situation falls on the problem DPS standing too close to the tanks and the tanks for not being close enough to each other to properly soak it.
    See above. Assume that the tank(s) are dead.

    Quote Originally Posted by magnanimousCynic View Post
    Unless you mean the one that doesn't target a tank. If you mean that Ahk Morn then I should tell you that it only kills a DPS if they stay inside of it.
    I am well aware of what Akh Rhai does.


    Quote Originally Posted by magnanimousCynic View Post
    What? The only cooldown AST has, not counting cards, that could/should be used for DPS is Earthly Star. You shouldn't be using Lightspeed or Swiftcast for DPS if that's what you're saying.
    The only one that can be directly used for DPS is Earthly Star. But plenty of healers use Lightspeed to conserve MP, thereby allowing them to spam Gravity for AoE. Same with Largesse. If it saves one Helios cast, they can use that time to DPS instead, and save MP.
    (1)

  3. #3
    Player
    Vyriah's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Vyriah Altaisen
    World
    Ragnarok
    Main Class
    Scholar Lv 70
    I think I get what you're coming at but you're mind set is really wrong.

    If DPS or tank screw up and die, it's their fault, period.
    I'm not supposed to save that DPS that ran in an AoE or that tank that didn't use any single CD on a tank buster (and died instantly).

    But then, that's not mean I won't do it if I can. It means I'm actually doing more than the party slot I'm taking when I do. I'm not at fault for not being able to make up for a mistake and excess damage is a DPS/tank burden, not mine.
    They even got most of damage reduction tools now.

    What you're talking about is something you can set for yourself, but not for others.
    (3)
    Last edited by Vyriah; 07-22-2017 at 06:33 PM.