Didn't someone have a Yoshi quote that claimed the change to per account was due to some memory issue on the servers or something? Since they upgraded the servers for SB, shouldn't that policy get rolled back now?
Didn't someone have a Yoshi quote that claimed the change to per account was due to some memory issue on the servers or something? Since they upgraded the servers for SB, shouldn't that policy get rolled back now?

I agree. Most items on there should be account wide. I definitely would purchase more on the mogstation if it were.
Mounts, Emotes, and Minions I think should be account wide. The rest, arguably, could be single character only(some people play only certain classes on their alts - one friend does all magic on one, all physical on another).
There is more than one outfit I would buy right now if they were account wide. I think SE is missing out on a much larger market by being stingy with this single character lock.



Speaking as an aspiring machinima maker, the fact that things like emotes and whatnot are single character prevents me from buying them.
I'll need lots of "extras" at times and that would involve creating lots of single-use characters and it would be great if those characters could play dead. But seeing as how they'd be deleted later to make room for new extras with different appearances, I'm not about to drop $7 every time I need this.
This unfortunately makes WoW's policy of "everything is account wide" look VERY nice in comparison.

I think it's good, they should milk the Mog station buyer's for as much as they can. It's not needed so I think it's good that it's per character. Pay more if you want it so bad you need it on each character.



event rewards are always only for a specific character, even during the event.
You don't get it account wide during the event? You should not get it account wide with just buying it.
Last edited by Felis; 07-21-2017 at 09:12 AM.


The main point of my thread originally was about non-event emotes. If former-event items/emotes are going on the cash shop, I feel personally that how they're obtained in game at the original point of release should be irrelevant. To each their own, though.![]()




Frankly given SE's greed on a corporate level I'm not entirely sure they'll ever redact their current business model. This is the same company that parsed out Hitman into episodes and is trying to do the same thing with the remake of FFVII, using the troubled development cycle of XV as justification when really it's anything but, and shoved micro-transactions into Deux Ex at the last minute to further line their pockets. They're also the same company that claimed the Tomb Raider reboot was a 'failure' because it /only/ sold 4 million copies because they had erroneously projected that it would sell at the levels of CoD and Battlefront instead.
So am I surprised that they're charging $18+ for single player items and taking out event items from previous game years to repackage them for sale? Not even remotely. What surprises me is that they haven't tried to get away with charging even /more/.


I don't think we can slap SE enough to make a point!...
They must have gotten all the profit they wanted from the game already and if everyone quit playing and no one else bought a single thing from the Mog Station they would just kill the game and move on to another project, they could also try to squeeze the last out of FFXIV by running it as a F2P game until it inevitably died!...![]()
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