It hasn't been super important since like... Leviathan, I wanna say. Even when stun was a required action in Gordias, it was not possible to stun until the actual thing you had to stun was casting, hence no resistance buildup. And you need pretty unfortunate timing to have it affect resistance during a WHM's Holy. So in most cases that takes it down to what has become faceroll content thanks to gear, and to dungeon trash with annoying AoEs.
Well, it's not conclusive, but I tested both ways while trying to not mess anything up, and so far it seems like "do you want the pain now, or later?" So SSD first seems easier in a short window (especially that crucial first LotD), and Jump first seems easier many minutes down the line. As for the title of that thread... I think of that scene from "The Princess Bride".
I appreciate the feedback. I might point out that neither of those guides were complete a month into their respective expansions, even if they did have some math. Their authors also had different priorities, and you can see this in what they left incomplete at the end of their respective expansions. Neither of them had to anticipate changes this early into the expansion, either, and those being to a level cap mechanic, the style of which is rather unlike things DRGs have handled before.
In my mind I know what I have started to write may be too ambitious and aims higher than either of those two guides. So, if you would kindly take some time to view my contributions to past DRG threads (starting around FCoB era), and/or if you are aware of which formula discoveries I've made (that a lot of people seem to be unaware I did them), you'd have a hint of how solid the OP will become in terms of math. I have a degree in a related discipline, if that counts for anything.
Chapters 3, 4, 5, and 7 are currently set aside for highly mathematical matters, but I felt those were not "first things first". To whet your appetite, chapters 3 and 4 are slated to cover the sort of rotational analysis readers of past threads have come to expect and more; those will probably be written next after I prepare some graphics for chapter 1 (I only put chapter 2 "recovery"--which should cover what to do in event of downtime or an error--ahead of those on the reasoning that the conclusions are more interesting than the proofs). Chapter 5 "stats and gearing" will outright explain the heretofore obscurantist stat weighting methodology; at this point, it is only for want of level 70 damage formulas that I can't just cook up a basic spreadsheet DPS calculator.
I think your worries are well founded, but to that end, my excuses would be in the vein that I enjoy the game at a glacial pace, I try to test things before writing about them, and ultimately I cannot write/edit both carefully and quickly. I also encourage contributions and will try to source anything I didn't come up with myself (especially, I will try to link within the thread when discussion turns that way). Alternative sources of information that I think do not mislead people will get links as I come across them. It is just a matter of time and caution that I have not yet backed my conclusions up with how I came about them; proper math is always correct until you find out you didn't account for something important, and misleading people that way is what I am trying to avoid most. Thanks for reading.



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