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  1. #21
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ogulbuk View Post
    That rant aside: I have issues with SSD.
    I myself have also complained about that very same thing in another thread that I created (Post 4.0, How do you feel Dragoons?). It just doesn't feel right to have a mechanic built into a stunner oGCD. They should've removed stun from it and just left us with Leg Sweep as an optional skill like everyone else. The name of the ability alone (Spineshatter) lends itself to like a 10sec STR or DEX debuff that should apply when it is used on a mob instead. That would've been more useful at least.
    (0)

  2. #22
    Player
    Thandronen's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    237
    Character
    Thandronen Ranguemont
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SunnyHirose View Post
    If we're talking more or fewer Mirage Dives sooner, then I suppose that's correct. I'm thinking this is irrelevant in the scheme of what Mirage Dives do for Life of the Dragon; the 30 second periodicity on Jump/Spineshatter clustering means you will often be letting something or other stew for a bit, usually sitting around waiting for BfB.
    I really appreciate your open-minded mentality on these types of things... it's refreshing to hear someone else say there's more than one way to reach the objective, etc. I'll continue to experiment using both depending on the situation/fight and report any new findings back here!
    (0)

  3. #23
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The click should add time to Life when used under that state, would alleviate many issues with pauses in between spawns in dungeons too, if we could click on that cooldown to extend the Life of the Dragon.
    Eh that would be a problem. If you started with 30s on LotD then BotD at 10s, you'd be boosted back up to 30, then at ~1s you could probably clip a fresh BotD again and get another 20s. You'd have like a full minute of LotD upkeep, then around that time you'd have 4 eyes and could GK a new LotD and start the process over again. While I would love to have fulltime upkeep of LotD, it would be pretty strong to have a 330 potency oGCD on 10s cooldown forever.
    (0)

  4. #24
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I have not unlocked the ability yet (got to 70 a few days back but have not played DRG so not done the final quest,) so I will admit I'm a bit ignorant: once you enter LotD, it cant be extended like BotD?
    If it is a temporary thing, the description says "Life of the Dragon will revert to Blood of the Dragon when duration expires." so, it sounds like as soon as LotD reaches zero, I go back to 30s of BotD? Or does it "store" the duration I had when I entered LotD?

    If LotD is not meant to be extended, I still feel that clicking BotD should not take me out of it. Either BotD click becomes something else, or it should be disabled while in LotD. A finger slip should never be that counter-productive.
    (0)

  5. #25
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ogulbuk View Post
    I have not unlocked the ability yet (got to 70 a few days back but have not played DRG so not done the final quest,) so I will admit I'm a bit ignorant: once you enter LotD, it cant be extended like BotD?
    If it is a temporary thing, the description says "Life of the Dragon will revert to Blood of the Dragon when duration expires." so, it sounds like as soon as LotD reaches zero, I go back to 30s of BotD? Or does it "store" the duration I had when I entered LotD?

    If LotD is not meant to be extended, I still feel that clicking BotD should not take me out of it. Either BotD click becomes something else, or it should be disabled while in LotD. A finger slip should never be that counter-productive.
    LOTD can't be extended, so you want to have as much time as possible on BOTD before entering life, so you get 3 Nastronds off, at least 22 seconds, 25 or more to be safe. When it ends you get 20 seconds of BOTD (was 15 prior to the patch).
    (1)

  6. #26
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Wait so the whole point of LotD is to throw, at most, 3 Nastronds? Don't take me wrong, see the potency boost in that (+740 pot during the window per target hit?)

    I guess I'm disappointed, I was expecting it to be like going Super Saiyan 2, an even more powerful form you would sustain for as long as possible. Still feel BotD click should be disabled while in LotD.
    (0)
    Last edited by Ogulbuk; 07-21-2017 at 01:57 AM.

  7. #27
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Ogulbuk View Post
    Wait so the whole point of LotD is to throw, at most, 3 Nastronds? Don't take me wrong, see the potency boost in that (+740 pot during the window per target hit?)

    I guess I'm disappointed, I was expecting it to be like going Super Saiyan 2, an even more powerful form you would sustain for as long as possible. Still feel BotD click should be disabled while in LotD.
    Yea, that's the problem most have. Its a long buildup for not much of an increase. You look pretty cool though when doing it so there is that.
    (1)

  8. #28
    Player
    Brotillian's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Sik'vah Kellisaad
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I appreciate the time and effort put into this guide but I have to say the approach just bothers me. It's like a lower effort more casual approach than all the previous guides on these forums ("No calculations here, just trust me on this". That sort of flies in the face of why the guides existed in the first place. Before they could point to calculations done and show why one thing was actually better than another despite what it seemed like on paper. But I guess that's because a lot of the theory crafters have moved to other venues so this is what's left. I'm not saying this guide is useless but I hope that newer DRG players who use the info they get in this thread will also do their research and find other sources for information.
    (0)

  9. #29
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Dacen_Drg View Post
    I may be looking at this wrong but, wouldn't we still want to use the infusion before chaos thrust, just like in the past. With the duration being 30 seconds, and a gcd of around 2.4, and even technically should work at 2.5, you would be able to buff chaos thrust with the potion twice, and chaos thrust is still by far our highest potency skill. If my napkin math is right, the downside of this is that BfB and DS don't get the second lance mastery in opener, falling off the global before, but I would think the second chaos thrust under infusion would outweigh this? Thoughts?
    It will still buff the 2nd chaos thrust, but it will fall off during the animation meaning it still gets snapshotted. However this is at like 1200 sks (fkn drg gear)
    (0)

  10. #30
    Player
    J1992's Avatar
    Join Date
    Jul 2017
    Posts
    22
    Character
    Lancer Of'the'red
    World
    Zodiark
    Main Class
    Lancer Lv 90
    The heavy trust flanking and fang and claw flanking, are they a must??? and what difference is it (%) or dps wise?? advanced combat tracker doesnt work for me anymore dunno why.
    Because i find it a really pain doing that AND avoiding crap from the bosses, is it really a must? i know that it if you look at base dmg of the skills when flanking its about 40% more. Just trying to know if its worth the hassle for doing it.
    (0)
    Last edited by J1992; 07-21-2017 at 05:40 AM.

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