Results 1 to 10 of 981

Hybrid View

  1. #1
    Player
    Phileas's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Dia Beetus
    World
    Behemoth
    Main Class
    Paladin Lv 80
    I have accepted DRK has changed a lot from 3.0 to 4.0....but some love and tweaks would go a long way...

    The Blackest Night - Increase this to 7 second duration just because 5 seconds is so tight...If I have latency or not 100% timed it can go to waste...the current 15 sec CD is more than sufficient as the deterrent to not outright use on CD is the MP cost.

    Have Delirium apply a 10% reduced damage taken to blood price but at the same time reduce blood price duration by 5 seconds. Can give a choice between having a longer blood price or mitigation.

    Change the effect of Dark Passenger to something worth the high MP cost of using it with DA - maybe have it supply blood gauge as a unique effect. Can allow us to chain with Quietus as something of an AoE rotation.

    I think some tweaks could help a lot with DRK...and one more mitigation tool will help with survivability in raid. Quietus MP restore is nice for dungeon tanking but has little use in raids.
    (0)

  2. #2
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Phileas View Post
    I have accepted DRK has changed a lot from 3.0 to 4.0....but some love and tweaks would go a long way...

    The Blackest Night - Increase this to 7 second duration just because 5 seconds is so tight...If I have latency or not 100% timed it can go to waste...the current 15 sec CD is more than sufficient as the deterrent to not outright use on CD is the MP cost.

    Have Delirium apply a 10% reduced damage taken to blood price but at the same time reduce blood price duration by 5 seconds. Can give a choice between having a longer blood price or mitigation.

    Change the effect of Dark Passenger to something worth the high MP cost of using it with DA - maybe have it supply blood gauge as a unique effect. Can allow us to chain with Quietus as something of an AoE rotation.

    I think some tweaks could help a lot with DRK...and one more mitigation tool will help with survivability in raid. Quietus MP restore is nice for dungeon tanking but has little use in raids.
    Something I was thinking about over the past week to make Dark Passenger good again but not so good it returns to our ST rotation (since that is definitely why SE did what they did to it---you won't convince me otherwise) is to have it return MP per target hit.

    They did this to Quietus though (and now I no longer lament Blood Price's sad MP returns in trash pulls but man does it still leave something to be desired in ST) so I doubt we would see this change now.

    If moving TBN cooldown to 25 or 30s is what it takes to get us another DCD then so be it, but we need something. I would like to see a new, improved Dark Dance make a return.
    (0)

  3. #3
    Player
    Rbstr's Avatar
    Join Date
    Aug 2013
    Posts
    512
    Character
    Robin Ster
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Falar View Post
    Something I was thinking about over the past week to make Dark Passenger good again but not so good it returns to our ST rotation (since that is definitely why SE did what they did to it---you won't convince me otherwise) is to have it return MP per target hit.
    That could actually be a bit interesting. It costs significant mana but if you hit 2+ targets you'd get it all back, 3+ and you'd get some extra. You wouldn't want to do it vs a single target since it would still be inefficient.
    I think I'd give it increased enmity as well in exchange for losing the blind.
    (0)

  4. #4
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Falar View Post
    Dark Passenger good again but not so good it returns to our ST rotation (since that is definitely why SE did what they did to it---you won't convince me otherwise)
    Okay, but riddle me this, why were they so hell bent on removing this skill from our single target rotation? Its not like it was THAT powerful or overcentralizing, it was just a button we pushed that was slightly more efficient than DASE but less so than DAC&S... Its not even like it wasn't designed for that purpose, hell back in the old HW job trailer, the DRK used it on a single target dummy, so its not like it wasn't intended or its place in ST rotations was an oversight. Idk I just don't get it. I really wish I could fathom their thought process behind what they've done with this job.
    (5)

  5. #5
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    Okay, but riddle me this, why were they so hell bent on removing this skill from our single target rotation? Its not like it was THAT powerful or overcentralizing, it was just a button we pushed that was slightly more efficient than DASE but less so than DAC&S... Its not even like it wasn't designed for that purpose, hell back in the old HW job trailer, the DRK used it on a single target dummy, so its not like it wasn't intended or its place in ST rotations was an oversight. Idk I just don't get it. I really wish I could fathom their thought process behind what they've done with this job.
    The nerfs to Dark Passenger, Unleash and Blood Price are all truly baffling. Currently, DP is so utterly worthless, you're better off removing it from your bar so you don't accidentally press it from 3.x muscle memory. The Unleash nerf just makes low level dungeons go slower, which is an odd decision. As for Blood Price, I believe the intent was to encourage Dark Knights to stay in Grit. But that theory falls entirely flat when you see how weak the MP recovery is. Now I want to drop Grit for put up Blood Weapon even faster.
    (2)

  6. #6
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SyzzleSpark View Post
    Okay, but riddle me this, why were they so hell bent on removing this skill from our single target rotation? Its not like it was THAT powerful or overcentralizing, it was just a button we pushed that was slightly more efficient than DASE but less so than DAC&S... Its not even like it wasn't designed for that purpose, hell back in the old HW job trailer, the DRK used it on a single target dummy, so its not like it wasn't intended or its place in ST rotations was an oversight. Idk I just don't get it. I really wish I could fathom their thought process behind what they've done with this job.
    My guess would be because of Quietus being added. They wanted abilities based off the Blood Gauge that would fill most of the major use niches, single target DPS, AoE dps, resource/buff management. So they gave us Bloodspiller, Quietus and the new Delerium. Then they saw that DRK had too much AoE potential and so nerfed the crap out of DP to greatly limit it's use.

    Honestly at this point, they should just reduce it's MP cost and change it's focus to be less on damage and more on debuffs/utility. For example, move the blind to the standard DP and give it something even better with DA+DP like maybe a 5s stun. Not saying this is what they should do, just giving an example idea. Essentially shift it's purpose to give it a purpose again.
    (1)

  7. #7
    Player
    Kalocin's Avatar
    Join Date
    Jun 2017
    Posts
    270
    Character
    Letho Orwyth
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TouchandFeel View Post
    My guess would be because of Quietus being added. They wanted abilities based off the Blood Gauge that would fill most of the major use niches, single target DPS, AoE dps, resource/buff management. So they gave us Bloodspiller, Quietus and the new Delerium. Then they saw that DRK had too much AoE potential and so nerfed the crap out of DP to greatly limit it's use.

    Honestly at this point, they should just reduce it's MP cost and change it's focus to be less on damage and more on debuffs/utility. For example, move the blind to the standard DP and give it something even better with DA+DP like maybe a 5s stun. Not saying this is what they should do, just giving an example idea. Essentially shift it's purpose to give it a purpose again.
    I agree with moving the blind to standard DP. Right now 2.4k for a 100 potency skill makes absolutely no sense (and 1100 extra mana for the oGCD doesn't either).
    (0)

  8. #8
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    Okay, but riddle me this, why were they so hell bent on removing this skill from our single target rotation? Its not like it was THAT powerful or overcentralizing, it was just a button we pushed that was slightly more efficient than DASE but less so than DAC&S... Its not even like it wasn't designed for that purpose, hell back in the old HW job trailer, the DRK used it on a single target dummy, so its not like it wasn't intended or its place in ST rotations was an oversight. Idk I just don't get it. I really wish I could fathom their thought process behind what they've done with this job.
    Because it seems their goal was to remove almost all of our oGCDs in the sake of "simplifying" the class.

    oGCDs removed from our rotation:

    Reprisal (removed from class)
    Low Blow (removed from class)
    Dark Passenger (nerfed into being inefficient)
    Mercy Stroke (removed from Class/Role skills)

    They thought they could broaden the appeal of the class by dumbing it down but in the process they alienated all of us who really enjoyed the class and all its nuances as it already existed. I've seen this before in other games from other developers as well and I always hate when this happens.

    Lately I find myself really missing Scourge and my Reprisal/Low Blow procs. The potency, effect, and sound of Reprisal made it one of the most satisfying buttons in the game to press. I really, really miss 3.xx Dark Knight.
    (10)
    Last edited by Falar; 07-21-2017 at 07:49 AM.