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  1. #1
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100
    I changed from PLD to DRK as my main with 4.0 (cause the other tank in our fc changed from WAR to PLD and some other reasons) and I really enjoying DRK. It makes really fun to shield the mt with TBN before a tankbuster, and then use the bloodgauge for Bloodspiller.

    However, I think there is still some improvement that should be done and I would like to hear your thoughts about my ideas.

    1. Remove Abyssal Drain and buff Unleash
    Yeah I know, Abyssal Drain does good aoe dmg and nice healing when buffed with Dark Arts. But its pretty much the same skill as Unleash, plus Unleash seems to do more hate and there are just better things for aoe dmg you can do instead. (like Salted Earth, Dark Passenger, plus TBN and Blood Price and Quietus) So most of the time I totally forgot about Abyssal Drain and already removed it from my hotbar.

    2. Add increased enmity to Salted Earth and Dark Passenger
    There is not really a problem with aoe enmity, but it would help at bigger pulls.

    3. Change Sole Survivor
    It's a nice skill in trashfights, but useless in most boss battles. I would prefer something like a debuff on the current target, that heals or restoring mp of the DRK or his party members when striking that target. Would give the DRK some more raid utility beneath TBN and...well TBN...

    4. Remove GCD on Bloodspiller and Quietus and buff Quietus
    The little dmg buff on Bloodspiller and die mp restore on Quietus were a good thing, but I still think that 160 potency (210 with Dark Arts) on Quietus is a bit low, even for a tank. And keeping both skills on GCD is just annoying when you want to spend your Bloodgauge.

    5.Dark Arts
    The one thing I am really NOT happy about, is the usage of Dark Arts atm. It's just something you try to use as often as possible, to get that potency buff. The most annoying thing is, that it's on Syphon Strike. If I want to spend it on Souleater (cause more dmg-->more healing-->for time for healers-->more healer dmg) I have to do wait until I used Syphonstrike before I use Dark Arts, but then Syphonstrike restores my mp over 100% and...sigh...you know what I mean...

    Imo Dark Arts should be a game changer. Something you think about when and on which skill you use it.
    Carve & Spit is a perfect example. You can change a low potency, restoring mp attack into a high potency attack that consumes mana.


    Some Ideas for Dark Arts instead of potency buff. (really just some ideas I came up with, to show what I'm thinking of)

    Blood Price: Restores your health when hit, instead of your mp.
    Dark Passenger: Without Dark Arts: 100 Potency, adds blind. With Dark Arts: 240 potency, but doesnt add blind.
    TBN: Spreads your shield at party members around your target for 10% of their max health. (a bit strong maybe for a 15sec CD, but adding some raid utility to DRK would be nice)
    Plunge: Leaps to an enemy, dealing 150 potency to the target and all targets nearby.
    Salted Earth: Reduce dmg done of enemies inside or increases Bloodgauge gained.


    I am also not happy about Living Dead, but there is another thread for that, so i dont want to start about it here.
    (0)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Kreyd View Post
    1. Remove Abyssal Drain
    No a million-billion times to this. Abyssal Drain is the only tank enmity skill that is both ranged and AoE, and its one of the few things that makes DRK special. I really don't know why some people still have a preference for Unleash, I mean yeah it has niche uses for initial pick-up and positioning, but once you have AD there's only a handful of situations where you want it.
    (8)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    No a million-billion times to this. Abyssal Drain is the only tank enmity skill that is both ranged and AoE, and its one of the few things that makes DRK special. I really don't know why some people still have a preference for Unleash, I mean yeah it has niche uses for initial pick-up and positioning, but once you have AD there's only a handful of situations where you want it.
    Yeah, this. With the Unleash nerf (while maintaining its MP cost) I have been really trying to eliminate my usage of it all when gathering but sometimes it can't be avoided. I would give up Unleash before AD.
    (0)

  4. #4
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Falar View Post
    Yeah, this. With the Unleash nerf (while maintaining its MP cost) I have been really trying to eliminate my usage of it all when gathering but sometimes it can't be avoided. I would give up Unleash before AD.
    I wouldn't mind them combining it with other skills. Like giving the Dark Arts HP drain to Unleash and making Unmend an AoE if Dark Arts'd.
    (1)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SyzzleSpark View Post
    No a million-billion times to this. Abyssal Drain is the only tank enmity skill that is both ranged and AoE, and its one of the few things that makes DRK special. I really don't know why some people still have a preference for Unleash, I mean yeah it has niche uses for initial pick-up and positioning, but once you have AD there's only a handful of situations where you want it.
    Personally I only ever use it in initial pulls (trash and boss), and after 'voking a tank swap once or twice.
    It's still got its niche uses, and that huge enmity gain from it certainly keeps it on my hotbar, but not anywhere near my frequently used skills.
    (0)

  6. #6
    Player
    Xikaz's Avatar
    Join Date
    Nov 2012
    Posts
    47
    Character
    Xikaz Uur
    World
    Excalibur
    Main Class
    Marauder Lv 100
    After getting 70 and playing around with the full kit for awhile I have to say I really enjoy the DRK playstyle.

    The only thing I'd change is upping TBN duration from 5 to maybe 7 or 8 seconds so we actually get a full 5 seconds of it after the animation ends. It just feels garbage to use with its current duration on anything that isn't a heavily choreographed big hitting move, and I'd like to use it a lot more.

    Also living dead is useless for PUGs, for me it's a 10 second life extension and hopefully we can finish off some of that large pull before I go splat for real.
    (0)

  7. #7
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Yes, but you don't get AD until the late 50s, so without unleash you won't have any AoE grab for low level synced content
    (0)

  8. #8
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Enmity grab* on phone, can't edit
    (0)

  9. #9
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Just updated my little DRK rant thread. http://forum.square-enix.com/ffxiv/t...in-3.x-and-4.x

    Fellow DRKs who are interested can look at it and see if you also think the same way or have a similar mentality.
    (0)

  10. #10
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    it's ridiculous what some ppl suggest here. most of the stuff would overpower drk.
    (1)

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