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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IveraIvalice View Post
    The confession duration should be 60 seconds. The potency should be a flat 300. Remove stacks. Recast is 90 seconds.
    You're missing the point of the ability.

    It's not a unique individual heal you're meant to throw by itself. It's a topper for the most part. Something you throw for free at the tail end of another ability to get you that last bit of HP you need.

    For example, in O2S coaching a group with a SCH, we quickly settled on Medica II + PI + Indom to deal with the first aoe, that combo had us topped enough thanks to the PI to safely do the stack mechanic that follows. Without PI I'd have had to throw another medica at the expense of my own DPS and MP.

    For the most part, it's best to think of it as a 1 minute CD that lets you throw a 700 potency cure 3, or a medica II with 350 potency upfront. In that regard it's actually more potent than Largesse.

    The only occasion I've consistently seen 3 stacks is in the final phase of O3S (and ofc the later stages of O4S). Outside of there it's just not worth chasing multiple stacks as you won't see them unless things are going wrong.

    TLDR, it's not a cure 3 or assize in it's own right, use it on the tail of an aoe heal to top people when you need that little bit of extra aoe burst but don't/can't use largesse.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Snip.
    If that's the point of the skill, I'd rather just have a trait that increased the potency of WHM's AoE heals, because that's all PI is doing at this point.
    (4)

  3. #3
    Player
    IveraIvalice's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    595
    Character
    Ivera Ivalice
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Scarletelf View Post
    it seems a little too easy of a spell then; you're no longer planning and instead using medica whenever to keep the confessions up /snip
    An ability or spell doesn't need to be hard to use, that seems like the opposite of what we should have. I mean how many of our spells or abilities are hard to use or have such strict limitations? Every one of our spells and abilities can be cast for an effect whenever we need it as long as it's cool down is ready. This is the only ability that is only limited to a 10 second window and the effect varies with something we would never do outside of raid content.

    The planning isn't when to give the confession stack it's when to activate the ability. It's still similar to how it is now except that you don't have to cast an aoe 10 seconds before to use PI since that's the part that makes it limiting and in a dungeon you're probably fine after one aoe most times so requiring it to be right after an aoe is still useless usually. I don't consider this to be an overhaul since I'm not asking to remove confessions or utilize lillies, it's just adjusting the numbers and removing stacks

    Quote Originally Posted by Sebazy View Post
    TLDR, it's not a cure 3 or assize in it's own right, use it on the tail of an aoe heal to top people when you need that little bit of extra aoe burst but don't/can't use largesse.
    I understand the point of the ability as it currently is and that's the problem. The problem is that when the patch notes came out almost everyone agreed that the new changes were dumb because there would never be a need to cast an aoe 3 times in a row and then need another aoe heal after that. Everyone changed their mind when savage came out because there is a need for that in savage. But for the majority of people that don't do savage at all the original complaints are still valid and everyone in defense of this ability as it is now hasn't given a single example of its usefulness outside of savage. Everyone says it's useful in "this" savage fight in "this" part of the fight, and that's exactly my point.

    But how many people raid regularly? And of that how many people do savage mode raiding, probably a small amount of the population.
    It will be very easy to say "then this ability isn't for you" but if this ability isn't for me as a non raider then this ability isn't for a lot of people.
    I don't want to take away its usefulness in raiding, I just want to make it useful for everyone. Make it not so limiting and make it a set potency, it's not really a drastic change
    (5)

  4. #4
    Player
    Scarletelf's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    30
    Character
    Mir'te Notus
    World
    Behemoth
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by IveraIvalice View Post
    Snip
    That's the thing, the spell isn't hard in the slightest. Yes it's limited behind confessions meaning you can't spam it whenever. Scholars have deployment tactics that literally does nothing if the adlo is off or eye for an eye. Astrologians celestial opposition and time dilation are useless if there isn't a card to extend. Altho you can still press these buttons whenever it means it's that much easier to screw up. WHMs only have two skills that are restrictive at all, Benison and PI, whilst the other healers have more (scholars in specific lock their fairies or eat them). SO I never considered PI to be a "tetra" type skill but rather a supporty "e.tactics/synestry". They're there to help with boost healing but are not required at all. The Spell isn't hard to utilize at all, you just need to plan.

    Planning is a bit extreme of a word, nothing like scholar. More like "I wonder if I should PI after this MedicaI." BUT Ye i think making it more powerful is too much for a spell that is more of a QoL than anything. Whitemages do not need two OGCD powerful aoe heals. And it's not clunky at all to manage it flows quite nicely with everything.

    On that topic of people calling it useless when seeing the patch. I have personally never seen anyone complain about it (aside from forum threads). There was a consensus that a usable ability was better than Hotbar filler. Also you should definitely raid. Not only will it give you perspective on the skill, but they made it hands down easier than any of the heavensward raid. I thinks in part due to seeing and learning the rotations in Normal mode. At least for the first two turns.
    (0)
    Last edited by Scarletelf; 07-20-2017 at 07:46 PM.

  5. #5
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IveraIvalice View Post
    But how many people raid regularly? And of that how many people do savage mode raiding, probably a small amount of the population.
    It will be very easy to say "then this ability isn't for you" but if this ability isn't for me as a non raider then this ability isn't for a lot of people.
    I don't want to take away its usefulness in raiding, I just want to make it useful for everyone. Make it not so limiting and make it a set potency, it's not really a drastic change
    People talk about how awesome Thin Air is, but how often is Thin Air really needed outside of high end content? I routinely go an entire set of roulettes without touching it at all, because unless stuff goes wrong MP just isn't that big an issue for me. Normal content just isn't pressing me that hard on MP, so another MP ability isn't particularly important. Does that make it a bad ability?

    No, of course not. Yet that's exactly the analysis people are using for PI. The harder you get pressed in AoE healing, the more useful PI is. It's far from the only spell that suffers from that. Cure 3 is absolutely useless in a lot of content, and amazingly powerful in some stuff. There's some content where you can heal it almost entirely with Medica II, Regen, and Assize. That doesn't make Cure useless.

    PI could still use some work, absolutely. But the version we have now is a vast improvement over what it was, and it's got a real use now. There's nothing wrong with it not being useful in every fight, especially on a class that's already got specialized heals.
    (0)

  6. #6
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Tridus View Post
    People talk about how awesome Thin Air is, but how often is Thin Air really needed outside of high end content?
    If you aren't PoM+Thin Air Holy spamming you're doing something wrong. It saves a ton of MP. Even if you don't "need" to do it you still should.
    (5)

  7. #7
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Tridus View Post
    People talk about how awesome Thin Air is, but how often is Thin Air really needed outside of high end content? I routinely go an entire set of roulettes without touching it at all, because unless stuff goes wrong MP just isn't that big an issue for me.
    It's more of a Quality of Life skill addition to WHMs. I have a suggestion of when it's best used: Use it while using Lucid Dreaming. That way your MP will be back up to high levels even while you're casting spells.
    (0)
    Last edited by Lyrai_Celestine; 07-21-2017 at 03:14 PM.