Your first answer has contradicted your stance that you Bloodspiller when you have the Blood, as you have prioritized Delirium. Your second answer you have decided that you wouldn't be able to break TBN and prioritized Dark Arts instead.
Establish enmity, not to hold it. Just like Power Slash.You have a very skewed idea of Unleash. You are basically saying you need to use it to hold threat, which is just false. Abyssal Drain is much more then enough. You can argue that Unleash has a positional use, but I'd argue that it doesn't justify keeping it around.
And here we have you moving the goal. You said it was, and I quote,I guess you are arguing Dark Passenger is a well tuned ability.
when the fact of the matter is it has a good use within a situation that comes up quite regularly.
If you'd like I can provide another situation where Dark Passenger is the more viable option for spending your MP. Two targets. This is also a situation that occurs fairly regularly.
Abyssal Drain is 720 over 3 GCDs, while a Souleater combo is 700. A Ninja or Samurai being present brings that up to 770.
One Dark Arts brings it up to 840/924, two brings it up to 980/1078. Alternatively Dark Passenger brings it up to 900/970, while DADP brings it to 1180/1250.
So, what we have here with Dark Passenger is an ability that sees proper usage in light aoe situations, on its own, as well as extreme aoe situations, with support from other tools we possess.
What we no longer have with Dark Passenger is an aoe ability that sees use in every situation every single time it comes off cooldown.
Blood Price affords you MP and Blood while playing defensively. Blood Weapon does the same while playing offensively. Similar, but not quite the same function. By making the two one button you lose the ability to do both. You cut away the options in favor of some "ideal" best of both worlds concept. Unleash establishes enmity, Abyssal Drain maintains it and provides better DPS. Similar, but not quite the same. So yes, the logical conclusion of you wanting to roll things together to save space is to roll enmity and dps combos for all tanks into one combo.I don't think you read or saw what I said. I just told you they have different functions. So of course it matters lol. If you roll them together, you have no way of managing your enmity independent of your damage. You lose a functionality. You are comparing 2 different things with no relation, my argument still stands.