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  1. #711
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by ToasterMan View Post
    I'm sure that post required more thought than RDM does
    I'm sure that post required more thought than Goldsmith does!

    Wait. !@#%
    (2)

  2. #712
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Sawamura View Post
    The problem people care too much with self dps numbers... But don´t care raid progression or what utility can bring to progression and don´t realizes single high dps numbers mean nothing if whole party is dead.
    DPS is literally the job. The focus on utility is getting absurd. Bonus utility is great, obviously but DPS is utility.
    (0)

  3. #713
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BlackThought View Post
    DPS is literally the job. The focus on utility is getting absurd. Bonus utility is great, obviously but DPS is utility.
    Even you said this way. Still people is too focus self dps number and ignore fact how raid progression work. dps number isn´t for like hey dude look how much damage i just did.
    All new raid is always about how make to keep party survive mechanic and clear it before enrage with minium gear level. Once everybody has higher gear level and learn mechanic is where dps number come in and speedrun like skip phase and farms.
    This thread is make it sound like. There is no need to bring another job and just bring bunch of samurais to clear content to me.

    Sorry for weird english. hope you understand what I mean.
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  4. #714
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sawamura View Post
    Even you said this way. Still people is too focus self dps number and ignore fact how raid progression work. dps number isn´t for like hey dude look how much damage i just did.
    I can agree with this statement. SE made a design change to add utility to dps at the cost of their actually numbers. People judge jobs based off of parsers and flogs; yet this tools aren't calculating buffs onto the player that casted it so they look weaker; flogs doesn't even track radiant shield let alone add that damage to the SMN that casted.
    (0)

  5. #715
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dyvid View Post
    I can agree with this statement. SE made a design change to add utility to dps at the cost of their actually numbers. People judge jobs based off of parsers and flogs; yet this tools aren't calculating buffs onto the player that casted it so they look weaker; flogs doesn't even track radiant shield let alone add that damage to the SMN that casted.
    All of those buffs ARE quantifiable. There are literally numbers associated with them as well, you're just pretending no one cares about them.
    (1)

  6. #716
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BlackThought View Post
    DPS is literally the job. The focus on utility is getting absurd. Bonus utility is great, obviously but DPS is utility.
    Well sam was dropped for v4s apparently because of it's lack of utility so, I guess you can argue something that has, in practice, proven to not be true?
    (1)

  7. #717
    Player
    BlackThought's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Black Thought
    World
    Malboro
    Main Class
    Lancer Lv 70
    Quote Originally Posted by KuroTenshi View Post
    Well sam was dropped for v4s apparently because of it's lack of utility so, I guess you can argue something that has, in practice, proven to not be true?
    Yes, a situational substitution absolutely disproves all empirical evidence to the contrary. Thanks.
    (0)

  8. #718
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by BlackThought View Post
    Yes, a situational substitution absolutely disproves all empirical evidence to the contrary. Thanks.
    Tfw a person complains about another class when they can't even hit higher numbers on their own class...
    (0)

  9. #719
    Player
    Senliten's Avatar
    Join Date
    Nov 2013
    Posts
    203
    Character
    Senliten Solstice
    World
    Coeurl
    Main Class
    Samurai Lv 90
    Quote Originally Posted by KuroTenshi View Post
    Well sam was dropped for v4s apparently because of it's lack of utility so, I guess you can argue something that has, in practice, proven to not be true?
    Cause of what was it again? Oh right, Mantra.... given the gear at the time the help from it was bound to be needed. So I'd honestly expect that requirement to dwindle as people gear up. Once people are better geared, Mantra will become once more again, niche.
    (5)

  10. #720
    Player
    Meng_Qing's Avatar
    Join Date
    Jul 2017
    Posts
    13
    Character
    Qian Meng
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Isn't the whole point of utility to overall boost or upkeep the DPS? You ress someone so they can get up and continue DPS. You heal so they can continue DPS without death. You raise attack speed so you can hit more often for DPS. You have gap closers so you can DPS immediately. You have disengage so you can avoid damage in order to not die so you can continue to DPS. You grant a shield or take damage for an ally so they can DPS without worry they are dying, because dead DPS is no DPS.

    If utility doesn't retain, increase, or recover DPS... what is utility?

    The whole point of survival is so you can DPS as best as you can to take down a dungeon or boss.

    Or am I wrong in my thinking?
    (2)
    Last edited by Meng_Qing; 07-20-2017 at 06:07 AM.

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