Quote Originally Posted by Greedalox View Post
True true! But even when MCH was top dog it's playerbase could never touch the likes of RDM or SAM. A lot of people don't like gun classes in their swords/magic/bows fantasy games and that's just a natural truth to it. There's just no reason to harm the existing MCH player base to cull new MCH's because anybody who was going to be a MCH was probably gonna end up there anyways. They probably lost a few seasoned MCH with this, funnily enough.
I enjoy the Machinist archetype and think Aether powered guns are cool. But the problem is that SE does nothing with the archetype at all. First, "Ranged Physical DPS" is such a confused category. While never stated ingame, the playerbase expectations are that these jobs bring support with them. Somehow, the managed to fill this for BRD well while MCH feels lacking. Second, our machines do very little gameplay wise. You place the turret. No interaction at all with it, no special skills linked to it other than blowing it up. Heat is a fine mechanic and could lend itsself to a lot of fun and flavourful skills. But it didn't and we are back to optimizing WF as be all end all of our gameplay. The only gadget we got was the Flamethrower and that is... yeah...