Quote Originally Posted by Gun-Cat View Post
I enjoy the Machinist archetype and think Aether powered guns are cool. But the problem is that SE does nothing with the archetype at all. First, "Ranged Physical DPS" is such a confused category. While never stated ingame, the playerbase expectations are that these jobs bring support with them. Somehow, the managed to fill this for BRD well while MCH feels lacking. Second, our machines do very little gameplay wise. You place the turret. No interaction at all with it, no special skills linked to it other than blowing it up. Heat is a fine mechanic and could lend itsself to a lot of fun and flavourful skills. But it didn't and we are back to optimizing WF as be all end all of our gameplay. The only gadget we got was the Flamethrower and that is... yeah...
- The turret and it's abilities don't scale with some stats and barely scale with others.
- Are fire and forget with virtually no interactivity, promote was removed making this even more apparent.
- Takes up a good chunk of our DPS ability, meaning the rest of our potencies are gimped to compensation, so we can't get the high individual numbers that are a huge draw for being a DPS in the first place.
- The turret doesn't contribute to wildfire damage, nor does Overdrive. Overdrive is a really weird player ability that commands our pet to do an attack, and as such any buffs on the player don't work for this ability, at all. (Is this the same with SMN?)
- The turret is in a weird position of sometimes being effected by AoEs/Mechanics/Status effects, and sometimes not. Yet is also easily replaced, it's a wonder why it can be hit at all.

The turret is horrible, it's not fun or interesting, it's almost better at this point to remove it considering square doesn't seem to want to do anything with it. 1 Expansion later, and they REMOVED and GAVE the turret an ability, it's basically the same thing it was before, no changes. Boring.