Also our enmity is tied to oour attack power. I have no idea how you got the idea that our enmity scales faster than dps damage output when it's not the case.
Also our enmity is tied to oour attack power. I have no idea how you got the idea that our enmity scales faster than dps damage output when it's not the case.
And if you do only 2.5k because you can't properly manage enmity and damage, people will still say it's your fault if the party failed a DPS check, don't worry
Our enmity is also tied to our modifiers. Every time our damage increase, our enmity increase at least threefold. So, enmity wise, we gain more from the lest side than DPS do.
Last edited by Reynhart; 07-18-2017 at 06:58 PM.
Eventually enmity and CDs will be all that matters on a tank when every set of gear that comes out lowers the relative contribution a tank makes to the fight. If everyone goes up by 10 percent but one role went up by 1 percent, yes they did more damage than before but less of the total damage contribution they made before.
I have no issues doing good dps and tanking atm and will continue to do so this savage set but eventually a tank maximizing will be of very very little relevance.
What I don't get is why you are so vehemently against the idea that everyone should get better at the same rate. I'm not advocating to do the same damage as a dps. I am advocating that we stay a permanent x% behind dps, not continually falling behind further and further.
Actually, I would have liked to get FULL STR on our accessories, then set our attack power to like 0.9x STR. If you compare STR DPS (DRG/MNK/SAM) to STR Tanks with the new acc and +25 STR materia melded, tank STR is roughly 90% of DPS STR.
So, why not this, we would have even been able to meld secondary stats in our acc :'(
But no, we still HAVE to meld STR - a PRIMARY STAT - as the ONLY role in this whole game!
As a Black Mage, I wish I could meld more Intelligence onto my accessories.
It'll be funny when Fell Cleave/Bloodspiller/Holy Spirit does less then any DPS's or healers first attack action.
Ofcourse for that to happen it'll be many expansion cycles away of no changes to the formula. But it's a pretty sad yet amusing prospect with these changes.
Thank you for understanding! This isn't a problem for now. It won't be a problem for a while. But it's looming, and the effects it has on those who okay the role can be felt right now.It'll be funny when Fell Cleave/Bloodspiller/Holy Spirit does less then any DPS's or healers first attack action.
Ofcourse for that to happen it'll be many expansion cycles away of no changes to the formula. But it's a pretty sad yet amusing prospect with these changes.
I'm not against the idea of being better at the same rate, I'm against the doomsayer that say we're screwed.What I don't get is why you are so vehemently against the idea that everyone should get better at the same rate. I'm not advocating to do the same damage as a dps. I am advocating that we stay a permanent x% behind dps, not continually falling behind further and further.
Besides, I don't know the exact formula, but my guess would be that gaining 30% at 3000DPS requires much more STR than gaining 30% at 1000 DPS. Will we really fall further and further on a percentage base ?
On a sidenote, main stat is not the only thing that dicates damage. Our potencies are comparable to most DPS potencies, and our weapon damage is exactly the same.
Last edited by Reynhart; 07-18-2017 at 07:42 PM.
in this since, you would be able to, but youd only have like 20 int on each piece antwat so youd have to.
10 more strength per 20 ilevels on right side, i dunno how much more dps get, what is it like 14 more every 20 ilevers per piece?I'm not against the idea of being better at the same rate, I'm against the doomsayer that say we're screwed.
Besides, I don't know the exact formula, but my guess would be that gaining 30% at 3000DPS requires much more STR than gaining 30% at 1000 DPS. Will we really fall further and further on a percentage base ?
On a sidenote, main stat is not the only thing that dicates damage. Our potencies are comparable to most DPS potencies, and our weapon damage is exactly the same.
Last edited by ADVSS; 07-18-2017 at 07:41 PM.
Little calculation :
If you take a full set of i270 gear, a DRG would have 1307 STR (189 for weapon, 104 for head, hands and feet, 169 for body and legs, and 78 for every accessory). For the same ilevel, with vit acc melded with STR V, a PLD would have 992 STR, so, around 75%.
If you make the same calculation at i340, the DRG will have 2158 STR, while the PLD will have 1848 (If you can meld STR VI on Vit acc), so, 85%
So, infact, the AP ratio has decreased.
NB : If you ignore STR meld at all, the ratio would have shifted from 70% to 79%
Last edited by Reynhart; 07-18-2017 at 07:58 PM.
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