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  1. #191
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by LunarEmerald View Post
    Fun fact about Red Mage: Pressing nothing but Jolt II/Impact the entire time for 3 minutes gives you around 2500 dps. If you use your ocds every time they're available alongside that then it jumps to 3000. You can do 3000 dps with only 4 buttons.

    Something I found amusing.
    Want some more fun? Impact is just 30 more potency than Jolt II (270 instead of 240). I believe you would have a very close overall dps by just using Jolt II then. So you could speak about 3 buttons.
    But... I believe a RDM would be useless with only those 3 buttons.

    His system is about getting his red magic the faster he can, which is why the other skills have close potency to the basic skill which is Jolt II.
    VerStone/Fire = 270 potency, 9 total magic points.
    VerWind/Thunder = 300 potency, 11 total magic points.
    Jolt II = 240 potency, 6 total magic points.
    Impact = 270 potency, 8 total magic points.

    I believe the different potencies to be here to show a pattern to understand to get the most black and white magic in a short time.
    Too bad VerCure doesn't provide White magic and VerRaise Black magic (making dead revive is kinda black magic )
    (0)
    Last edited by Fannah; 07-18-2017 at 10:35 AM.

  2. #192
    Player
    MelvinK's Avatar
    Join Date
    Sep 2013
    Posts
    63
    Character
    Ciel Wintermere
    World
    Tonberry
    Main Class
    Conjurer Lv 70
    OP must be very disappointed that RDM did not get nerf on 4.05 patch note
    (0)

  3. #193
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by MelvinK View Post
    OP must be very disappointed that RDM did not get nerf on 4.05 patch note
    In a way, they did. The mana glitch was removed.
    (1)

  4. #194
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by MelvinK View Post
    OP must be very disappointed that RDM did not get nerf on 4.05 patch note
    • An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
    • An issue wherein the amount of black mana and white mana consumed would be incorrect when performing some of the Red Mage actions under certain conditions.
    • An issue wherein the Red Mage would start content with white mana remaining when queuing for content under certain conditions.

    I am glad to see the mana glitch be resolved, should hopefully see RDM Dps drops down in the 90th percentile since you can't abuse this anymore?
    (4)

  5. #195
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by PriyaJugulataris View Post
    • An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
    • An issue wherein the amount of black mana and white mana consumed would be incorrect when performing some of the Red Mage actions under certain conditions.
    • An issue wherein the Red Mage would start content with white mana remaining when queuing for content under certain conditions.

    I am glad to see the mana glitch be resolved, should hopefully see RDM Dps drops down in the 90th percentile since you can't abuse this anymore?

    I doubt it. Those were exploitable under very specific conditions. Unless the big deal youre all crying about is FFLogs, and the part of the community that tends to force bloated DPS numbers, by exploiting things like this. Fpr instance, ive never walked into an instance with white mana sitting there, etc.
    (1)

  6. #196
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by ADVSS View Post
    I doubt it. Those were exploitable under very specific conditions. Unless the big deal youre all crying about is FFLogs, and the part of the community that tends to force bloated DPS numbers, by exploiting things like this. Fpr instance, ive never walked into an instance with white mana sitting there, etc.
    It was..... really easy to exploit lmao, as soon as I heard about it myself from a RDM main friend, i tried it out personally, and was surprised about how consistently you could pull it off.

    Did everyone use it? No.

    Did the top % of people use it? High Likelihood

    Will it affect overall statistics re: DMG done ? Yes.
    (5)

  7. #197
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PriyaJugulataris View Post
    • An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
    • An issue wherein the amount of black mana and white mana consumed would be incorrect when performing some of the Red Mage actions under certain conditions.
    • An issue wherein the Red Mage would start content with white mana remaining when queuing for content under certain conditions.

    I am glad to see the mana glitch be resolved, should hopefully see RDM Dps drops down in the 90th percentile since you can't abuse this anymore?
    I learned about it. Decided i didn't want to base my play style around an obvious cheat that would be patched. I was an avid user of the good bugged dissipation too. ;[

    Maybe, with the fall of balance and the removal of some relative glitches, percentiles will normalize.
    (1)

  8. #198
    Player
    Syrus718's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    66
    Character
    O'siris Nunh
    World
    Faerie
    Main Class
    Red Mage Lv 70
    I Do Not Partake In Fflogs So I Heard About this exploit on the forums, Never learned or used it So when's the servers go live I expect the same Rdm is op tears to flow
    (0)

  9. #199
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by PriyaJugulataris View Post
    • An issue wherein the effects of the Red Mage ability Acceleration would apply to Verflare and Verholy.
    • An issue wherein the amount of black mana and white mana consumed would be incorrect when performing some of the Red Mage actions under certain conditions.
    • An issue wherein the Red Mage would start content with white mana remaining when queuing for content under certain conditions.

    I am glad to see the mana glitch be resolved, should hopefully see RDM Dps drops down in the 90th percentile since you can't abuse this anymore?
    That's not a nerf if it wasn't intended in the first place. But now people will finally stop complaining. So I'm happy they fixed that.
    (1)

  10. #200
    Player
    LakiSeven's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Laki Seven
    World
    Phoenix
    Main Class
    Marauder Lv 58
    http://www.gamerevolution.com/guides...-list#/slide/1
    I guess that's With the glitch? It's got some age to it but if it's true I dont get what people are complaining about really..
    (0)

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