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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kling-Klang View Post
    Since you can get into melee(+ your finisher) earlier, you can get way more dps out in a 8+min fight than you usually should be able to. With this it is possible to compete with a BLM dps wise.
    It is really easy to get the 52-54 value in an opener, after that you need some practice but the ones who put in the work to learn this can do it in a fight rather consistently.
    That's...a massive oversight. Like, ridiculously big. I'm guessing gauge consumption is affected by the decreases in acquisition when mana is imbalanced. Talk about a mess up. And agree, this'll likely be fixed with patch 4.05. I don't see how they could let RDM enter savage raids with that around.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Rhyn's Avatar
    Join Date
    Jun 2017
    Posts
    77
    Character
    Becidenne Rhymsdottir
    World
    Phoenix
    Main Class
    Warrior Lv 80
    Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?

    A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
    Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
    Sounds like RDM isn't getting nerfed because it's easy to play.
    (0)

  3. #3
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Jobs should never be balanced around difficulty because difficulty is relative. Half the time, the devs have completely different views on what's difficult and players really find a consensus on it.

    Moreover, playing a harder Job can be fun and mastering it is reason enough to play. I honestly never understood caring about if the dps next to me was getting more damage with easier rotation. That just means to get better. But no Job should have a superior kit just because it's harder to pull off.

    They may not have the balance down yet for SB, but it should be based on personal dps vs rdps (defensive utility a little but that's mostly flavour).


    As much as I am into the dps competition (which I am), we're mostly talking about PVE here and as such it's a cooperative game. I think that gets lost a lot, but I for one am happy that there are Jobs that some can pick up, play effectively and contribute when they wouldn't have been able to otherwise on a different Job.
    (5)
    Last edited by Allyrion; 07-15-2017 at 09:55 PM.

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Allyrion View Post
    Jobs should never be balanced around difficulty because difficulty is relative. Half the time, the devs have completely different views on what's difficult and players really find a consensus on it.
    Memories of the devs disagreeing vehemently with the playerbase on how difficult MCH was at 3.0 come to mind lol. The origin of XIV's "Git gud" meme.
    (2)

  5. #5
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Allyrion View Post
    But no Job should have a superior kit just because it's harder to pull off.
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    (5)

  6. #6
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    Why bother? Because you want to do that. I agree completely with the sentiment, but why do you need be rewarded by being superior at the end of it. Is the act of working on perfection not enough?

    I sincerely don't get it. Especially because I know where that road leads. The community always comes to expect the best so having superior jobs means some become irrelevant. Then there will be complaints about balance cause there are bad classes. They are already trying to simplify the player skill gaps, so what will happen then? Homogenization and everything gets dumbed down.

    Having deep, interesting classes/jobs that take work to perfect will only survive if it's alongside classes/jobs which can equal damage for less work. That's how you keep balance and relevancy for all while offering different play styles for wider range of skill levels.

    Mastering a class with a high skill ceiling is a beautiful thing. It's clear you get that, so why do you need to also just be superior when reaching that point? Is it not enough to say to yourself, "I'm proud to have gotten this down."

    Edit:
    I do agree with the last statement, that another way to balance it is to have all do decently well while all have a good skill ceiling to work towards. But that dream has vanished when they specifically made an effort to lower the skill gap in 4.0.

    But there are plenty who want to play easier Jobs and may only be able to. Giving them an option to stay on par with someone else who plays something harder isn't wrong. There are things like FFLogs where the competition for deeper Jobs really lie. You compete with others of the same Job which is a lot fairer.

    And again, you get the natural enjoyment of perfecting something rather than pummeling some other Job that couldn't do better even if the player wanted to.
    (1)
    Last edited by Allyrion; 07-16-2017 at 03:11 AM.

  7. #7
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fortune_Cookie View Post
    Strongly disagree. The one thing I want from an mmo is deep class gameplay that I can spend weeks, month and even years on perfecting. With this dev statement, why do I even bother?

    All jobs should be easy enough to pick up, but at the same time have a high skill ceiling to push players to improve.
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    (6)

  8. #8
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Wavaryen View Post
    That might be what you want, but mmos are for all types of gamers, and all types want to enjoy things. Not all want too play a class where they feel the need too improve just to get enjoyment out of the class. That is silly.

    The devs got it right on this, You want a tougher classes, play it..but that does not mean you should be better off than the easier class. You like the tough class, and that should be enough for you.
    This is ridiculous.

    The tougher class will always underperform against the easier class if they both have the same reward. Someone of equal skill playing (easy) class vs someone of equal skill playing (hard) class means that the easy class will win every time. "Hard" is under the assumption that its dps is more vulnerable to mechanics happening, or that it has some ridiculous mechanic that can fall off because Susano jailed you. There is no reason to play a harder class at all. People enjoy optimization and consistency more than difficulty, it's just a fact. That's why the obsession with speedrunning exists in the first place. No one is going to take the more difficult classes because they don't offer anything extra aside from, "my bad I messed up so my DPS took a huge hit," and that's it.

    Do not delude yourself or try to delude others. I'm not saying that more difficult classes should be stronger, but at this point they should stop being lazy and just make the more difficult classes just as easy as SAM and RDM if they're going to balance it this way.
    (2)

  9. #9
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    You are being ridiculous.

    It is not about winning, it is about what that person finds fun.

    Playing a class that is hard and punish you for messing up is its own reward, People like that type of thing, There is no "winning" the devs made it crystal clear. They balance off play style. Instead of people crying about nerfing said class because that class does so much better, maybe the class they are playing is just not for them. You are playing a tougher class, you adjust and have fun with it. Or reroll. It is that simple.


    The people who cry about other classes clearly are not good enough with that class, and don't like playing a class that punishes you for messing up. Hey that is fine! Choices are fun, and to make all of the classes as easy as RDM and Sam is not the answer.
    (3)

  10. #10
    Player
    Core1019's Avatar
    Join Date
    Feb 2015
    Posts
    178
    Character
    Violet Carmine
    World
    Lich
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Zojha View Post
    Also:

    http://forum.square-enix.com/ffxiv/t...13#post4303113

    TL;DR: Don't bother playing more difficult jobs. You don't get rewarded with higher performance, you only get more opportunities to mess up and perform worse as a result.
    Absolutely disgusting.
    (6)

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