This job has far too much utility for the dps it's capable of! Please do the sensible thing and take a bat to RDM, while giving SMN/BLM their own buffs! Embolden is too damn good!
This job has far too much utility for the dps it's capable of! Please do the sensible thing and take a bat to RDM, while giving SMN/BLM their own buffs! Embolden is too damn good!
Usually I think instead of nerfing a job, they should just make all the other jobs as good as this one. But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS. I say hit them with the nerf bat, -30 potency on Jolts and Verthunder/aero/fire/stone. That's like a 10% potency decrease overall, which should put them where they should be, around SMN and below melee DPS.
Eh I disagree with this sentiment. Nerfs are just another lever to use in the balancing act. Some people take it as a personal attack against their fun when in truth it doesn't matter the method of attaining a more balanced system- just that things are more in line. All one directional balance changes do is force SE to alter all content instead of a class.
Gameplay-wise, if able to maintain unique flavor, sure. But performance wise... well, as long as all mobs, buffs, and mechanics are getting buffs too. But at that point, it's a lot of work to have the same effect as a nerf...
I'm not sure their current iteration really draws *that* heavily on the Jack of All Trades concept as to bar them from being top-running DPS. Rather, their sheer mobility more than makes up for the potential DPS gap between them and casters who have far more to lose. You could consider their reason for a potential nerf in the same light as a 4-Bard composition in early ARR—not because they offer too much support, per se, but because they offer too much consistency.
Its dummy DPS is in a reasonable enough place. But by nature of its mobility and leniency, the gap rapidly shrinks in real encounters. Perhaps a little too much.
Not so sure anymore last time SE said they were against nerfing classes in favour of balancing, we ended up with the current state of tanks and healers. So maybe if they nerf this time we will actually get balance lolUsually I think instead of nerfing a job, they should just make all the other jobs as good as this one. But in RDM's case, it's supposed to be a JACK of all trades, not a king of DPS. I say hit them with the nerf bat, -30 potency on Jolts and Verthunder/aero/fire/stone. That's like a 10% potency decrease overall, which should put them where they should be, around SMN and below melee DPS.
As if the other 20+ threads on the subject weren't enough? Someone needs attention.
I used to be an adventurer, but then my ping increased.
It's not really an efficient fix. The more sensible approach is to wait and see how the jobs respond to a more robust content sample. Right now, the current content is rather movement heavy. Meaning BLM doesn't perform in it as well, and RDM can sustain DPS. In every dummy test that I've seen, RDM is pretty much in the middle of the road. Exactly where it needs to be. If they were to nerf the damage of RDM, it would only end up hurting it in content with less movement. They need to work on BLM instead. Either give it more mobility, or a damage increase. But again, after waiting to see what other content has in store.
I used to be an adventurer, but then my ping increased.
No. It is fine as is.
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