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  1. #1
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vorx View Post
    ...A great Jack of all Trade class and a true justice to how it always has been...
    Yes, a jack of all trades. Not a caster that does more damage than the staple casting job (BLM), has better utility, and doesn't suffer a damage loss as much as the aformentioned job when confronted with AoEs to dodge. Red Mage needs a nerf, I say this as a RDM who loves the job (going back to FFXI even). While I love how the job currently is, it's overpowered when considering all it brings vs what the other jobs have. Balance is more important than keeping the job as is. Cause it's either nerf RDM or buff the other DPS jobs.

    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    (6)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by File2ish View Post
    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    False.

    In Final Fantasy XIV: Stormblood, Red Mage is a caster DPS that, due to class mechanics, has mobility and melee abilities as well. In its toolkit are a Vercure and a Verraise, but neither means that Red Mage is a "jack of all trades".
    (8)

  3. #3
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by File2ish View Post
    Yes, a jack of all trades. Not a caster that does more damage than the staple casting job (BLM), has better utility, and doesn't suffer a damage loss as much as the aformentioned job when confronted with AoEs to dodge. Red Mage needs a nerf, I say this as a RDM who loves the job (going back to FFXI even). While I love how the job currently is, it's overpowered when considering all it brings vs what the other jobs have. Balance is more important than keeping the job as is. Cause it's either nerf RDM or buff the other DPS jobs.

    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    Good thing they aren't objectively better at white magic, or black magic compared to white, and black mages.

    They can't heal like a WHM, and they don't have the offensive spell variety of black magic, or AOE potency of a BLM. If a BLM is allowed to sit and cast, they can possibly beat RDMs already.

    Sounds like the design is working as intended from a lore standpoint, and in practice on many levels honestly, which is actually praiseworthy.

    I'm not saying BLM doesn't have it's own share of problems to deal with, don't get me wrong.
    (8)

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