I still stand by the opinion that RDM needs a significant DPS nerf. Or that they should have higher costs on their spells. Either of those would be fine.
You guys realize that all the people saying "please don't nerf X" really just points to the fact that it probably is overpowered and deserves a nerf, right?
And the rest of us stand by the opinion that you know nothing about RDM and all your proposals would destroy the Job as a DPS job. Glad to see nothing has changed over the past few days here.
More that it points to the fact that if people whine hard enough, even if they're wrong, Square will cave in, and that the only way to prevent an unwanted change, is to voice a dissenting opinion.
Obviously nerfs are unwanted. The point is that if you feel like you have to beg for something not to be nerfed in the first place, it probably is too strong.More that it points to the fact that if people whine hard enough, even if they're wrong, Square will cave in, and that the only way to prevent an unwanted change, is to voice a dissenting opinion.
Or that if people are begging for nerfs when they're not required, the only way to prevent them is to voice a dissenting opinion.
If 20 people say the lightbulb is broken and 100 people ignore them due to the fact it's shining just fine, do you think someone is going to try and, 'Fix,' the bulb if everyone else don't say a thing on the matter?
I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.
AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.
Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
If you play an Ast, Sam, or a Rdm how do you not just spend the whole time going "whoo... yeah, I'm gon' get nerfed"
Have you never played an MMO before?
"More Utility," is subjective to the net benefit of said utility. Whereas Bard/Machinist provide a great variety of Utility through buffs that can restore resources and the likes, a RDM's main party utility is Embolden, which only affects physical damage for others. Vercure is not meant to be used as anything more than an emergency last resort and isn't strong enough to really do much. Verraise is strong utility but at the cost of significant and finite resources. If anything Vercure and Verraise exist less for the purpose of utility and more as a nod to the identity of the Job. A RDM shouldn't be using those skills in a group setting, a healer should. By discounting them due to this, their main utility is Embolden, which itself is not anywhere near as powerful as Balance or other DPS boosting utility. As far as self-DPS-Boosting skills go, its far behind Enochian which gives a flat out constant 10% DPS buff while active.I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.
AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.
Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
RDM's DPS is not leagues ahead of SMN/BLM. It's ahead, but not by much. It doesn't require nerfs, the other classes require buffs.
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