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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fynlar View Post
    Obviously nerfs are unwanted. The point is that if you feel like you have to beg for something not to be nerfed in the first place, it probably is too strong.
    Or that if people are begging for nerfs when they're not required, the only way to prevent them is to voice a dissenting opinion.

    If 20 people say the lightbulb is broken and 100 people ignore them due to the fact it's shining just fine, do you think someone is going to try and, 'Fix,' the bulb if everyone else don't say a thing on the matter?
    (1)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    Or that if people are begging for nerfs when they're not required, the only way to prevent them is to voice a dissenting opinion.
    I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.

    AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.

    Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
    (1)

  3. #3
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kabzy View Post
    I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.

    AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.

    Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
    "More Utility," is subjective to the net benefit of said utility. Whereas Bard/Machinist provide a great variety of Utility through buffs that can restore resources and the likes, a RDM's main party utility is Embolden, which only affects physical damage for others. Vercure is not meant to be used as anything more than an emergency last resort and isn't strong enough to really do much. Verraise is strong utility but at the cost of significant and finite resources. If anything Vercure and Verraise exist less for the purpose of utility and more as a nod to the identity of the Job. A RDM shouldn't be using those skills in a group setting, a healer should. By discounting them due to this, their main utility is Embolden, which itself is not anywhere near as powerful as Balance or other DPS boosting utility. As far as self-DPS-Boosting skills go, its far behind Enochian which gives a flat out constant 10% DPS buff while active.

    RDM's DPS is not leagues ahead of SMN/BLM. It's ahead, but not by much. It doesn't require nerfs, the other classes require buffs.
    (2)

  4. #4
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    -Snip-
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    (0)

  5. #5
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    If you play an Ast, Sam, or a Rdm how do you not just spend the whole time going "whoo... yeah, I'm gon' get nerfed"

    Have you never played an MMO before?
    (0)

  6. #6
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Verdan View Post
    If you play an Ast, Sam, or a Rdm?
    To be fair, of those 3, only one, namely SAM, has absolutely no utility to offer to its party except for its high damage output. Even then, SAM is still barely squeaking ahead of anyone while having a lot more to manage in their rotation. RDM has a rDPS buff of around 6% in Embolden, and still competes with SAM as far as DPS goes, at a personal dps of around 4.4k vs 4.6k. For comparison, MNK/NIN are both in the same range of 4.4k, and then add in the fact RDM prevents wipes but just existing...

    Yeah, if RDM doesn't get toned back no one will ever even glance at BLM or SMN, no matter how many buffs they get. That's just a straight blunt fact.
    (1)

  7. #7
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Vorx View Post
    ...A great Jack of all Trade class and a true justice to how it always has been...
    Yes, a jack of all trades. Not a caster that does more damage than the staple casting job (BLM), has better utility, and doesn't suffer a damage loss as much as the aformentioned job when confronted with AoEs to dodge. Red Mage needs a nerf, I say this as a RDM who loves the job (going back to FFXI even). While I love how the job currently is, it's overpowered when considering all it brings vs what the other jobs have. Balance is more important than keeping the job as is. Cause it's either nerf RDM or buff the other DPS jobs.

    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    (6)

  8. #8
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by File2ish View Post
    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    False.

    In Final Fantasy XIV: Stormblood, Red Mage is a caster DPS that, due to class mechanics, has mobility and melee abilities as well. In its toolkit are a Vercure and a Verraise, but neither means that Red Mage is a "jack of all trades".
    (8)

  9. #9
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by File2ish View Post
    Yes, a jack of all trades. Not a caster that does more damage than the staple casting job (BLM), has better utility, and doesn't suffer a damage loss as much as the aformentioned job when confronted with AoEs to dodge. Red Mage needs a nerf, I say this as a RDM who loves the job (going back to FFXI even). While I love how the job currently is, it's overpowered when considering all it brings vs what the other jobs have. Balance is more important than keeping the job as is. Cause it's either nerf RDM or buff the other DPS jobs.

    Red Mage is a jack of all trades.

    A jack of all trades is a master of none, and should not be objectively better than the masters of one at their own crafts.
    Good thing they aren't objectively better at white magic, or black magic compared to white, and black mages.

    They can't heal like a WHM, and they don't have the offensive spell variety of black magic, or AOE potency of a BLM. If a BLM is allowed to sit and cast, they can possibly beat RDMs already.

    Sounds like the design is working as intended from a lore standpoint, and in practice on many levels honestly, which is actually praiseworthy.

    I'm not saying BLM doesn't have it's own share of problems to deal with, don't get me wrong.
    (8)

  10. #10
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    All I see in these threads are two groups of people. One group that mains RDM and is begging to remain OP and one group of everyone else that see's the reality of the situation.
    (1)

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