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  1. #1
    Player
    Fynlar's Avatar
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    Fynlar Eira
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    Hyperion
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    Red Mage Lv 100
    More that it points to the fact that if people whine hard enough, even if they're wrong, Square will cave in, and that the only way to prevent an unwanted change, is to voice a dissenting opinion.
    Obviously nerfs are unwanted. The point is that if you feel like you have to beg for something not to be nerfed in the first place, it probably is too strong.
    (1)

  2. #2
    Player
    Vexander's Avatar
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    Sharlyan
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    Rin Black
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    Balmung
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    Samurai Lv 90
    Quote Originally Posted by Fynlar View Post
    Obviously nerfs are unwanted. The point is that if you feel like you have to beg for something not to be nerfed in the first place, it probably is too strong.
    Or that if people are begging for nerfs when they're not required, the only way to prevent them is to voice a dissenting opinion.

    If 20 people say the lightbulb is broken and 100 people ignore them due to the fact it's shining just fine, do you think someone is going to try and, 'Fix,' the bulb if everyone else don't say a thing on the matter?
    (1)

  3. #3
    Player
    Kabzy's Avatar
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    Kabz Il
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    Alchemist Lv 90
    Quote Originally Posted by Vexander View Post
    Or that if people are begging for nerfs when they're not required, the only way to prevent them is to voice a dissenting opinion.
    I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.

    AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.

    Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
    (1)

  4. #4
    Player
    Vexander's Avatar
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    Rin Black
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    Quote Originally Posted by Kabzy View Post
    I'm not a DPS main, but isn't more utility meant to equate to lower personal DPS? So theoretically RDM should be doing less than BLM/SMN. Which I'm assuming is not the case right now.

    AST is in a similar position, and while nerfs aren't enjoyable, there needs to be a cut-off point at which jobs should not be able to exceed. If we keep buffing weaker jobs, then damage/healing output becomes insane, which then has implications on the content created. Which would then require them to retune their content when there was a much easier fix in the first place.

    Edit: I think people would be a lot less scared of nerfs if SE could demonstrate they can actually do them properly. (SCH main here)
    "More Utility," is subjective to the net benefit of said utility. Whereas Bard/Machinist provide a great variety of Utility through buffs that can restore resources and the likes, a RDM's main party utility is Embolden, which only affects physical damage for others. Vercure is not meant to be used as anything more than an emergency last resort and isn't strong enough to really do much. Verraise is strong utility but at the cost of significant and finite resources. If anything Vercure and Verraise exist less for the purpose of utility and more as a nod to the identity of the Job. A RDM shouldn't be using those skills in a group setting, a healer should. By discounting them due to this, their main utility is Embolden, which itself is not anywhere near as powerful as Balance or other DPS boosting utility. As far as self-DPS-Boosting skills go, its far behind Enochian which gives a flat out constant 10% DPS buff while active.

    RDM's DPS is not leagues ahead of SMN/BLM. It's ahead, but not by much. It doesn't require nerfs, the other classes require buffs.
    (2)

  5. #5
    Player
    Kabzy's Avatar
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    Kabz Il
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    Quote Originally Posted by Vexander View Post
    -Snip-
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    (0)

  6. #6
    Player
    Fredco191's Avatar
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    Within your device
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    Magni Henriksson
    World
    Diabolos
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    Viper Lv 100
    How about we stop arguing and try to get this hairstyle into the game?

    (1)

  7. #7
    Player
    Vexander's Avatar
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    Quote Originally Posted by Kabzy View Post
    I think you're greatly underestimating how valuable Verraise will be in progression raid groups. That alone should justify BLM having a significant lead in DPS compared to RDM. And as I said before, buffing BLM beyond RDM to that level will only create imbalances with other DPS as well as content.

    This is also not taking into account the fact that people are saying RDM is a lot easier to play compared to the other two as well. Though i admit that is subjective.
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    (1)

  8. #8
    Player
    Kabzy's Avatar
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    Kabz Il
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    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Pretty sure jobs aren't balanced around us being overgeared and knowing all the content, but okay. xD
    (0)

  9. #9
    Player
    File2ish's Avatar
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    Gridania
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    Olwen Mercier
    World
    Coeurl
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    Red Mage Lv 90
    Quote Originally Posted by Vexander View Post
    I think you're greatly overestimating the value of Verraise as progression raiding eventually ends when content becomes farm status. Temporary utility is temporary and should not be balanced around.
    Verraise is an amazing utility for any group, raid or no. The game balance is usually done for the jobs when they aren't overgeared for the content they're running. The jobs are balanced around the current (newest/highest ilvl) gear and newest content with a general disregard for how the higher ilvls will affect older content (as it will eventually get to the ilvl sync cap).

    Verraise becomes a less important utility in older content, or content that is being farmed by people whom know the content like the back of their hands. However, the utility it provides to static groups that always do things perfectly vs pugs with far less communication will usually weigh the latter more heavily as more players tend to run pugs over statics. It has to be balanced around for this reason. Giving one job good utility and damage output while suffering very few negatives isn't balanced when you consider how the other jobs factor into game balance. The utility, say BLM provides, is far less than what a RDM can do by rezzing half the party and helping cure them up; yet BLM suffers a DPS loss more greatly when they have to run around to avoid AoEs compared to RDM.

    RDM needs a decrease to DPS. I hate saying it because RDM is my favorite FF job, but it's not balanced.
    (0)
    Last edited by File2ish; 07-18-2017 at 12:46 PM.

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