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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The new turret overload is really great now that the damage dealt combined with the downtime breaks even with continuous attacks over the same 30 second period (give or take a bit).

    You can think about it as it letting you take all the turret autos from up to 30s in the future, and cashing them in right now for damage. If the boss goes untargetable in the future, or you have a buff on you, there's the potential for massive damage gains; and like El said it will be a huge benefit in any situation where you need a big damage spike.
    (0)

  2. #2
    Player
    Alchemii's Avatar
    Join Date
    Dec 2014
    Posts
    269
    Character
    Y'noh Tia
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Myon88 View Post
    The new turret overload is really great now that the damage dealt combined with the downtime breaks even with continuous attacks over the same 30 second period (give or take a bit).

    You can think about it as it letting you take all the turret autos from up to 30s in the future, and cashing them in right now for damage. If the boss goes untargetable in the future, or you have a buff on you, there's the potential for massive damage gains; and like El said it will be a huge benefit in any situation where you need a big damage spike.
    Don't forget the effect of Hypercharge causes the turret to place a 10sec debuff on the enemy with every auto-attack the turret makes. So you you should beable to Hypercharge, then right at the end of hypercharge you can use Overload and the damage being done by the Overload will be effected by Hypercharge, for a net gain in dps.

    Edit: Fixing Typoes
    (4)
    Last edited by Alchemii; 07-17-2017 at 04:09 AM.

  3. #3
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Alchemii View Post
    Don't forget the effect of Hypercharge causes the turret to place a 10sec debuff on the enemy with every auto-attack the turret makes. So you you should beable to Hypercharge, then right at the end of hypercharge you can use Overload and the damage being done by the Overload will be effected by Hypercharge, for a net gain in dps.

    Edit: Fixing Typoes
    That probably won't happen. You'd gain 40 potency but the probability that you'll miss a turret AA because you dispatch it one second later after the penalty is over is very high and as soon as you lose that one AA, it becomes a dps loss.
    (0)