Quote Originally Posted by Kleeya View Post
Increased overload potency is a good move, but i still wont use it all the time with a 30 seconds penalty on the next turret's spawn, and will keep it at something to do when the boss life is down to 3%.
All that i said being of course pure speculation depending on the "And more" content.
Correct me if I'm wrong, but the turret Attack once every 3sec, like a DoT basically. turret potency being 80, the Overload will basically instantly dish out the damage your turret would do in 30sec.
If you resummon it right when the CD is down, I don't think we'd miss more than 1 hit from the turret.
What is great about this 800 potency is that you don't actually gain nor loose dmg (beside maybe 1hit) so you dont feel forced to use it on CD
It becomes a dps utility skill that you use on priority target that need to be taken down.

I would see great use of this skill on Lakshmi adds or Susano Rocks or Blade for instance. Or right before a phase transition