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  1. #1
    Player
    Kasathar's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Kasathar Belaris
    World
    Cactuar
    Main Class
    Warrior Lv 70
    I'm happy to see the initial changes...actually I am excited and eager to test them! All I can say is, guys, don't overthink this, it's a good thing, actually an amazing thing! Be happy about it instead of nitpicking so much without even having the chance to test it yet.
    (0)
    Last edited by Kasathar; 07-16-2017 at 03:08 PM.

  2. #2
    Player
    Zeonsilt's Avatar
    Join Date
    Aug 2016
    Posts
    258
    Character
    Evan Lionheart
    World
    Cerberus
    Main Class
    Machinist Lv 70
    Let's wait for patchnotes, since we don't know what "And more" means.
    Overall, the changes looks good. (aside from Quick Reload rework, it was very useful with that -10 Heat reduction)
    (0)

  3. #3
    Player
    Id_Slayer's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Lacaan Vasiim
    World
    Cactuar
    Main Class
    Archer Lv 92
    I am looking forward to it, Yoshi P.!(lol) But if I might add a bit more- I am OK and understanding of Hotshot being reduced to 5 heat gain, but I do not understand why Quick Reload has to lose it's -10 heat. Now, I have accidentally over-heated a few times, I will admit. I suppose having that sweet spot being 80's instead of 90's is safer in avoiding overheating so it is not so punishing. The 8% damage from Hotshot is nice, but I hope the 'and more' part includes changes to either a.) more dps somehow or b.) more utility somehow.

    I can sympathize with Yoshi's statement that many players have many different thoughts on how our job could be improved. It's because there are so many more clever ways they could have balanced MCH with the heat mechanic, and so many missed opportunities. It's like they spent more time getting it to not be completely broken and just barely got it to production

    For example, they could have added a stacking 7s duration debuff on the enemy. Each stack being a few tics of DOT heat damage to the target. The higher the # of stacks, the more potent the DOT tic. Cap at 3 per enemy. Every heated shot would add one stack, and as long as you continued to use heated shots, the stacks would climb to or remain at 3, doing maybe the same damage as lead shot or slightly more. 7s would allow us to build up and maintain 1-2 stacks on say, 3 targets, or 3 full stacks of the dot on a single target and allow for hotshot/Cooldown single GCD usage without them dropping off. Doing this would also allow us to continue to do our powerful heated shot rotation, further encouraging us to stay within that magic 50-100 heat range...and give us another 100-200 dps, to compliment the extra 100 ish from the HotShot adjustment.
    (1)
    Last edited by Id_Slayer; 07-16-2017 at 05:22 PM.

  4. #4
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    let's be realistic here though. bard's and mch were already a sliver apart in dps on single targets. these buffs alone should push good mch into the realm of caster dps let alone any other buffs in store that havent been announced yet. Thats also not saying anything for the potency scaling advantage that mch have over bards. It looks like it's going to be HW all over again. mch last at release then mch overbuffed every patch until they do so much damage even the bad players are doing good damage on the class with clunky mechanics.
    (0)

  5. #5
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Shunye View Post
    let's be realistic here though. bard's and mch were already a sliver apart in dps on single targets. these buffs alone should push good mch into the realm of caster dps let alone any other buffs in store that havent been announced yet. Thats also not saying anything for the potency scaling advantage that mch have over bards. It looks like it's going to be HW all over again. mch last at release then mch overbuffed every patch until they do so much damage even the bad players are doing good damage on the class with clunky mechanics.
    You seem to be missing the part where the reason MCH were far more desirable was because they overbuffed hypercharge on top of raising our personal DPS. This also didn't happen over a long period of patches. They fixed our GB being a dps loss. A few hot QoL changes. And our big powershift came with the aforementioned buff at 3.2 which threw us straight to the top. I should also remind you that patch 3.2 took half a year and an entire raid tier later.


    These changes thus far give us close to a ~100 dps increase (remove the 5% DPS from an 80th percentile MCH. Multiply by 1.08% instead). Bards perform ~20 DPS (using extrapolation) higher than MCH while also providing almost 1% more rDPS (Hypercharge is a potential 1% but with the average 15% uptime ends up being 0.625%. Foe+crit+Battlevoice hits close to 1.7%) which can equate to ~100-180 (adjusting down for uptime) more overall dps
    So 100 - 20 (the difference) = 80 over in personal
    Take that 80 and weigh it against the rDPS difference between us and BRDs which puts us to 20-100 in your favor. This is assuming that we don't see more overall changes other than QoL ones for heat management. They said "and more" so that's what I would be expecting.


    The only thing realistic, my friend, is that you should do your math more. Short of them over buffing hypercharge again, we will still be competitive with each other. . .
    This is also a rather weird thing to cause somebody concern given the very visible and easily identifiable difference in performance between BRD and MCH right now
    (1)
    Last edited by Elnidfse; 07-16-2017 at 07:28 PM.

  6. #6
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    so quick question overcharge turret doesnt help with wildfire dmg?
    (0)

  7. #7
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by XgungraveX View Post
    so quick question overcharge turret doesnt help with wildfire dmg?
    You're talking about overload, yes? Overload has absolutely no effect on wildfire damage.
    (0)

  8. #8
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Elnidfse View Post
    You're talking about overload, yes? Overload has absolutely no effect on wildfire damage.
    so that 400 potecy doesnt add any dmg towards wildfire thats lame.
    (0)
    Last edited by XgungraveX; 07-16-2017 at 11:00 PM.

  9. #9
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    So SE took away our only heat reduction ability for low level dungeons...
    (0)

  10. #10
    Player
    s3ystic's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    85
    Character
    Unoe Mitsu
    World
    Leviathan
    Main Class
    Machinist Lv 63
    Quote Originally Posted by Eir_Z View Post
    So SE took away our only heat reduction ability for low level dungeons...
    That's what it looks like (so far) which will be a pain but it hasn't dropped yet, I'm hoping they change their minds, more than likely they wont until they see peoples reactions to it. It looks like they want us to build heat at a more manageable rate, but without a ability to vent that heat in low level dungeons I feel is a nerf in the end. I am also getting tired of this idea that a class is balanced around their last 10 levels mentality that is growing with certain classes. I get the fact MCH starts at level 30, it honestly should play "fine" out of the gate, that's why I'm against the "nerf" to quick reload. It seems backwards to me. I want to feel like I am improving while leveling, not just waiting for a core mechanic to unlock so I can play it "right."
    (0)

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