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  1. #1
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Fannah View Post
    *snip*
    I just recorded it with OBS and slowed it down to 25th of a second. Marked the time from the numbers appearing. Then did it again and marked the time from impact to impact. Then did it again and marked the time from blue ring to blue ring. Then did it again and marked the time from sound to sound. Then did it again with blue rings, but skipped to exactly 3 seconds ahead multiple times and the shots (generally) lined up excluding the delayed ones which timing fluctuates randomly.

    It may be faster or slower by a few milliseconds, but in general it's 3 seconds. The outliers are in the shots that fail to go for longer periods of time. But in general we're exactly at 3 seconds using as precise timing as I can currently think of. On another topic I see why the average time for HC is 24 seconds and not 30
    (1)

  2. #2
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    If you're counting the total amount of time it takes to deal, for example 50 hits, and then dividing the time you get by 50 to get to average interval between each hit, wouldn't your figure be skewed upwards by the bug where some autoattacks take 4 or 5 seconds for some reason? If we assume that 50 attacks are 'supposed' to take 150s, a handful of autoattacks taking a couple of seconds extra can easily explain the longer total time.

    I assumed you avoided that if you were just using a stopwatch to check every interval one by one, but if you're taking the average from the total time, then the bug might apply to your findings.
    (0)

  3. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Unfortunately no, I've been lucky on some tries and had 0 bug shots from the turret. And I actually added shots and removed the delay of those bug shots to make the average.
    (0)

  4. #4
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Is it possible that some 'bugged' shots were included and not culled from your results? (How would you do that anyway?) Like if you recorded 50 consecutive shots and determined that #37 was bugged, how do you remove the effect of it from the final result?

    The difference between a 'normal' 3s shot and something like a 3.2s one can be quite imperceptible, and add up over many shots. The autoattack interval can randomly bug out, and it isn't always a very obvious jump to 5s or something, it can be a smaller delay at times.

    Ultimately the best way would be to record it and look over the precise timestamps yourself. I won't say any more than that as we can't discuss such tools here.
    (0)

  5. #5
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Yes you are right, we can't just find out by discussing it here^^"
    Thank for your time, I just hoped there was like a well known issue about this and that one would know here. I hope I'm wrong and that if it's a bug here, that it doesn't affect many people.
    I'll try Elnidfse way.

    About how I removed the bugged shots, I just counted them and if for exemple there was 4 bugged shots, I just did 54 shots instead of 50 and removed the interval of the bugged ones.
    (0)
    Last edited by Fannah; 07-18-2017 at 12:15 AM.

  6. #6
    Player
    poffo's Avatar
    Join Date
    Mar 2017
    Posts
    45
    Character
    Jezebeth Soulkeeper
    World
    Zodiark
    Main Class
    Machinist Lv 70
    Thise changes are pure and utter crap. We or atleast i want nothing but pure gun dps upgrade...they can sack that damm turret for all i care never liked it anyway its pure shait....even if it gace 10000000 damage it would still be a fu cking gimmik.
    (0)

  7. #7
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by poffo View Post
    i want nothing but pure gun dps upgrade.
    We got a pure dps upgrade. About a 100 dps upgrade for free simply for keeping hotshot up. You're picking a strange war to fight for no discernable reason.

    Quote Originally Posted by poffo View Post
    lets talk DD its the ONLY real deal...dots my arse
    Apply your DD to two targets in two different locations at the same time. I dare you.
    (0)

  8. #8
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Not good enough to simply roll the damage a DoT would give you into your direct damage skills, as - as the person above you already pointed out - it doesn't do you any good in multi-target fights. Doing more damage is kind of a big 'merit', if you ask me.

    It's fine if you feel direct damage abilities are more fun to use, that's one way to enjoy the game. But fun is subjective so I wouldn't state that so confidently if I were you. And for those of us that care about efficiency and output there's really no replacement for a DoT. By design, they tend to be very powerful.
    (0)
    Last edited by Myon88; 07-18-2017 at 02:22 AM.

  9. #9
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Myon88 View Post
    Not good enough to simply roll the damage a DoT would give you into your direct damage skills, as - as the person above you already pointed out - it doesn't do you any good in multi-target fights. Doing more damage is kind of a big 'merit', if you ask me.

    It's fine if you feel direct damage abilities are more fun to use, that's one way to enjoy the game. But fun is subjective so I wouldn't state that so confidently if I were you. And for those of us that care about efficiency and output there's really no replacement for a DoT. By design, they tend to be very powerful.
    Would hitting 1 extremely powerful button over and over be more fun for you though? I won't say "no" for you but lets be real. There's more to it than hitting for more damage- there is a fun element and if you were given more damage with fewer GCD's tied to the same management (Hot shot + Lead Shot) I can't see why you'd be opposed.
    (1)

  10. #10
    Player

    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    262
    These changes are good and all, but they don't address one of the biggest elephants in the room -- the fact Gauss Barrel & the Heat Gauge are a detriment before you reach 62 for Cooldown. Everything makes sense for 70 onwards, sure, but the issue is going back and doing older content; which sometimes you've little choice in the matter, and having a dead weight in GB.
    (1)

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