Quote Originally Posted by Sylvain View Post
*snip*
Turret attacks end up being closer to 3.5 than 3
On the topic of overload, it essentially just doubles the damage we can do on transitions while, as you said, literally being able to force objectives. So this also helps us deal with thinks like shinryu's tail, v3's dragon, susan's rock. Essentially things you have to deal with shortly but if you deal with them it effects your ammo and potential wildfire. Just fire and forget (if hypercharge is not up)