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  1. #151
    Player
    Sstromquist's Avatar
    Join Date
    Mar 2016
    Posts
    9
    Character
    Spence Stragos
    World
    Jenova
    Main Class
    White Mage Lv 80
    I stated 80th percentile and above, meaning people that actually can play their jobs well. Rdm falls behind monk. If you argue lower percentiles, what's the point? People that don't understand the job won't play as well and it all comes down to skill cap and how they benefit from party buffs.

    That's the only question I have. Everything else you mentioned, party synergy with melees. Rez and what not, it doesn't matter.

    Monk played by good players beats Rdm.
    (1)

  2. #152
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shiroe View Post
    Rdm and Sam are fine, aside of the fact, that they don't get punished like others .

    no class should be perfect all around, each should have some setback, just like having some advantage over others..
    You want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.
    (4)

  3. #153
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Oscura View Post
    My main class is a Red Mage and I do not see that changing in the foreseeable future.

    Sure though, class envy.
    Oh? But you could be doing better dps as sam, or heck even BLM do better once they fix RDM mana bug.

    But hey, it is fine with me..I will keep playing my bard. I love rdm in my groups.
    (0)

  4. #154
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    One jiffy later, 95th percentile info:

    SAM = 3977
    MNK = 3736
    RDM = 3679
    BLM = 3628
    NIN = 3622
    SMN = 3494
    BRD = 3458
    DRG = 3441
    MCH = 3353

    RDM + Embolden = 3843
    MNK + Brohood = 3845
    NIN + Trick = 3994
    SMN + Devotion = 3522
    BRD + Utility = 3917
    DRG + Litany and Dragon Sight = 3651
    MCH + Hypercharge = 3604

    I forgot to do this with 75th percentile data, but for all intents and purposes, lets say BRD and MCH parses most likely have a DRG, so to factor them in without a DRG (pretty common since DRGs aren't loved atm) we will remove 4% dps.

    Sad MCH + hypercharge = 3475
    Sad BRD + Utility = 3784

    Also for a DRG that is helping out a BRD/MCH, lets add 5% dps (DoTs aren't effected, MCH benefits more then BRD, The number i have is from averaging BRD and MCH dps and adding 5%)

    DRG + Disembowel and friends = 3821

    Ranking at 95th percentile:

    1 - NIN
    2 - SAM
    3 - MNK
    4 - RDM
    5 - Sad BRD
    6 - Lonely DRG
    7 - BLM
    8 - SMN
    9 - Sad MCH

    Alternatively:

    1 - NIN
    2 - SAM
    3 - BRD
    4 - MNK
    5 - RDM
    6 - DRG
    7 - MCH
    8 - BLM
    9 - SMN

    So, as before use this very general laymans info in conjunction with classes non offensive utility (you know the offenders) and their ease of use coupled with their leniency in a fight, and judge balance. Also take note of the large gaps between certain placements (anything with 100 dps or more).
    (9)

  5. #155
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Sstromquist View Post
    I stated 80th percentile and above, meaning people that actually can play their jobs well. Rdm falls behind monk. If you argue lower percentiles, what's the point? People that don't understand the job won't play as well and it all comes down to skill cap and how they benefit from party buffs.

    That's the only question I have. Everything else you mentioned, party synergy with melees. Rez and what not, it doesn't matter.

    Monk played by good players beats Rdm.
    Well first of all, If you wanna play it like that then at the 100th percentile (top dps for the class) RDM beats MNK by about 200 dps.

    Second, the whole point is that the class has such a low ceiling and floor, which is why it is an issue RDM being high. This accounts for the majority of percentiles as it shows that on average, RDM does better than MNK. It's not only about knowing how to play your class because fights aren't that nice; Take susano for example. If he decides to rock you you're fucked. MNK loses greased lightning and is SOL without PB. From what I know RDM would likely lose the dualcast proc and that's it, they retain their mana distribution. Being rocked can change you from 95th percentile to 75th, coupled with stuns and pushback rng.

    Missing positionals also hampers MNKs dps and with the ridiculous timer of true north coupled with the SB bosses liking to turn, you lose DPS much easier on MNK for example, and it isn't even a hard class. This issue gets compounded with more punishing classes like DRG and SMN and they aren't even close to RDM dps. That is the issue.
    (6)

  6. #156
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by RuneSevalle View Post
    You want to punish classes just to punish classes? That's some serious Social Justice you're spouting there. SE has made it clear they want each job to feel unique, and being less punishing is just another factor of uniqueness. As long as the end numbers are relatively balanced, ease of use/lack of punishment should never ever be a factor of balance.
    It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP too
    (0)

  7. #157
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shiroe View Post
    It should be more balanced, since all classes get somehow punished during mechanics if not careful.., rdm and Sam practically the least of all, .... and are OP too
    SAM loses jinpu, shifu, and yukikaze (if there's no warrior/ninja keeping slashing up). To reapply these, if you were gonna focus buffs instead of sens, would take 6 GCDs, 2 of which at regular GCD if you prioritized Shifu. If you decided to keep pushing sens, that turns into 8 GCDs, 9 if Hinganbana fell off because that takes priority, just to wind back up after a lull of damage. It also provides no unique utility, and the slashing isn't like it was back in 3.x where WAR applying it allowed Ninja to use their BnB combo more, boosting their damage.

    Speaking of "practically least punished of all" ...Ninja loses...what exactly? They stop generating Ninki, sure. But it doesn't drop off. Huton? No...they can just reapply that willy-nilly. Oh! Slashing! They were gonna put that back up anyway because of the DoT. Hm...
    (1)

  8. #158
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..

    but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..

    balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm

    the live letter infos do not adresse this for dps enough
    (0)

  9. #159
    Player
    KuroTenshi's Avatar
    Join Date
    Jun 2015
    Posts
    25
    Character
    Lael Night
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shiroe View Post
    Samsung punishments are too minor compared to other dps + Sam has good gab closers/increases..

    but agree, nin has it easy to come compared to others.., use to have the lowest melee dps for that reason too, besides it's utility..

    balancing is just so off, doing the same dps with a blm as smn? behind rdm..., getting punished like he'll during Susano stuns, stones, etc. as a casters, other than rdm

    the live letter infos do not adresse this for dps enough
    Losing buffs on SAM is really similar to losing greased lightning. I don't understand why people regard that as a non-issue, your damage takes a massive 10% hit and 10% GCD hit. 20% hit on damage if you're in control of the slashing debuff. Plus your tank's damage will take a hit if you are as well. Also if you use your cooldown to reapply buffs on SAM you're doing it completely wrong as well, so there's no way to 'fix' it you just have to ramp up all over again.
    (2)
    Last edited by KuroTenshi; 07-17-2017 at 04:33 AM.

  10. #160
    Player
    MidnightTundra's Avatar
    Join Date
    Aug 2013
    Posts
    177
    Character
    Luciana Wolf
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Losing buffs on SAM is no where near as punishing as losing greased lightning III; what are you talking about.

    This is coming from someone who plays both MNK and SAM.
    (6)
    Last edited by MidnightTundra; 07-17-2017 at 04:50 AM.

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